Lines Matching refs:shaderImageFormatStr

1154 		const string		shaderImageFormatStr	= getShaderImageFormatQualifier(m_format);  in iterate()  local
1173 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()
1412 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local
1423 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()
1424 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()
2006 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2017 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2019 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2402 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2413 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2415 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2584 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2600 …"layout (" + shaderImageFormatStr + ", binding=0) " + qualifierName + " uniform " + shaderImageTyp… in iterate()
2797 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2808 …"layout (" + shaderImageFormatStr + ", binding=0) " + shaderImageAccessStr + " uniform " + shaderI… in iterate()