Lines Matching refs:generateRandomInputData
137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dat… in generateRandomInputData() function
419 …generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
420 …generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
513 …generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
514 …generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
759 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
823 generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues); in getInputValues()
824 generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues); in getInputValues()
884 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
933 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
993 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
1071 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()