Lines Matching refs:wordNdx
62 for (int wordNdx = 0; wordNdx < (int)bitfield.size(); ++wordNdx) in sampleMaskToString() local
66 const int targetCharNdx = numBits - (wordNdx*32+bit) - 1; in sampleMaskToString()
72 if ((bitfield[wordNdx] >> bit) & 0x01) in sampleMaskToString()
855 for (int wordNdx = 0; wordNdx < (int)effectiveMask.size(); ++wordNdx) in updateTexture() local
857 const deUint32 randomMask = (deUint32)deUint32Hash(wordNdx << 2 ^ sample); in updateTexture()
858 const deUint32 sampleMask = (wordNdx < (int)bitmask.size()) ? (bitmask[wordNdx]) : (0); in updateTexture()
859 const deUint32 maskMask = effectiveMask[wordNdx]; in updateTexture()
861 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()
867 for (int wordNdx = 0; wordNdx < m_effectiveSampleMaskWordCount; ++wordNdx) in updateTexture() local
869 …const GLbitfield wordmask = (wordNdx < (int)totalBitmask.size()) ? ((GLbitfield)(totalBitmask[word… in updateTexture()
870 gl.sampleMaski((deUint32)wordNdx, wordmask); in updateTexture()
881 for (int wordNdx = 0; wordNdx < m_effectiveSampleMaskWordCount; ++wordNdx) in updateTexture() local
883 …const GLbitfield wordmask = (wordNdx < (int)bitmask.size()) ? ((GLbitfield)(bitmask[wordNdx])) : (… in updateTexture()
884 gl.sampleMaski((deUint32)wordNdx, wordmask); in updateTexture()