Lines Matching refs:m_componentCount
902 int getComponentCount (void) const { return m_componentCount; } in getComponentCount()
919 int m_componentCount; member in deqp::gls::__anond14e03d00111::AttributeArray
939 , m_componentCount (1) in AttributeArray()
1016 m_componentCount = size; in setupArray()
1039 switch (m_componentCount) in bindAttribute()
1093 const int size = (m_bgraOrder) ? (GL_BGRA) : (m_componentCount); in bindAttribute()
1095 DE_ASSERT(!(m_bgraOrder && m_componentCount != 4)); in bindAttribute()
1104 …m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_stride, basePtr + … in bindAttribute()
1115 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in bindAttribute()
1154 std::vector<int> m_componentCount; member in deqp::gls::__anond14e03d00111::DrawTestShaderProgram
1161 , m_componentCount (arrays.size()) in DrawTestShaderProgram()
1167 m_componentCount[arrayNdx] = getComponentCount(arrays[arrayNdx]->getOutputType()); in DrawTestShaderProgram()
1235 const int numComponents = m_componentCount[attribNdx]; in shadeVertices()