Lines Matching refs:Variable
103 static const rsg::Variable* findShaderOutputByName (const rsg::Shader& shader, const char* name) in findShaderOutputByName()
105 vector<const rsg::Variable*> outputs; in findShaderOutputByName()
108 …for (vector<const rsg::Variable*>::const_iterator iter = outputs.begin(); iter != outputs.end(); +… in findShaderOutputByName()
117 static const rsg::Variable* findShaderOutputByLocation (const rsg::Shader& shader, int location) in findShaderOutputByLocation()
119 vector<const rsg::Variable*> outputs; in findShaderOutputByLocation()
122 …for (vector<const rsg::Variable*>::const_iterator iter = outputs.begin(); iter != outputs.end(); i… in findShaderOutputByLocation()
148 …const rsg::Variable* vertexOutput = findShaderOutputByName(vertexShader, fragInput->getVariable()-… in RandomShaderProgram()
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable(); in refreshUniforms()
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices()
224 const rsg::Variable* var = m_vertexOutputs[varNdx]; in shadeVertices()
262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNdx]->getVariable(); in shadeFragments()