Lines Matching refs:I64Vec2

48 	typedef tcu::Vector<deInt64, 2> I64Vec2;  in lineLineIntersect()  typedef
55 const I64Vec2 line = line0End - line0Beg; in lineLineIntersect()
56 const I64Vec2 v0 = line1Beg - line0Beg; in lineLineIntersect()
57 const I64Vec2 v1 = line1End - line0Beg; in lineLineIntersect()
69 const I64Vec2 line = line1End - line1Beg; in lineLineIntersect()
70 const I64Vec2 v0 = line0Beg - line1Beg; in lineLineIntersect()
71 const I64Vec2 v1 = line0End - line1Beg; in lineLineIntersect()
2049 typedef tcu::Vector<deInt64, 2> I64Vec2; in calculateTriangleCoverage() typedef
2086 …const I64Vec2 pixelCenterPosition = I64Vec2(pixel.x(), pixel.y()) * I64Vec2(numSubPixels, numSubPi… in calculateTriangleCoverage()
2087 const I64Vec2 triangleSubPixelSpaceRound[3] = in calculateTriangleCoverage()
2089I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deRoundFloatToInt32(triangle… in calculateTriangleCoverage()
2090I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deRoundFloatToInt32(triangle… in calculateTriangleCoverage()
2091I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deRoundFloatToInt32(triangle… in calculateTriangleCoverage()
2102 …const I64Vec2 edge = triangleSubPixelSpaceRound[otherVtxNdx] - triangleSubPixelSpaceRound[vtxN… in calculateTriangleCoverage()
2103 const I64Vec2 v = pixelCenterPosition - triangleSubPixelSpaceRound[vtxNdx]; in calculateTriangleCoverage()
2123 const I64Vec2 pixelCorners[4] = in calculateTriangleCoverage()
2125 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2126 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2127 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2128 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2130 const I64Vec2 pixelCenterCorners[4] = in calculateTriangleCoverage()
2132I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2133I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2134I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2135I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2139 const I64Vec2 triangleSubPixelSpaceFloor[3] = in calculateTriangleCoverage()
2141I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deFloorFloatToInt32(triangle… in calculateTriangleCoverage()
2142I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deFloorFloatToInt32(triangle… in calculateTriangleCoverage()
2143I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deFloorFloatToInt32(triangle… in calculateTriangleCoverage()
2145 const I64Vec2 triangleSubPixelSpaceCeil[3] = in calculateTriangleCoverage()
2147I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deCeilFloatToInt32(triangleSc… in calculateTriangleCoverage()
2148I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deCeilFloatToInt32(triangleSc… in calculateTriangleCoverage()
2149I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deCeilFloatToInt32(triangleSc… in calculateTriangleCoverage()
2151 const I64Vec2* const corners = (multisample) ? (pixelCorners) : (pixelCenterCorners); in calculateTriangleCoverage()
2160 …const I64Vec2 startPos ((startRounding&0x01) ? (triangleSubPixelSpaceFloor[edgeNdx].x()) : (trian… in calculateTriangleCoverage()
2161 …const I64Vec2 endPos ((endRounding&0x01) ? (triangleSubPixelSpaceFloor[nextEdgeNdx].x()) : (tria… in calculateTriangleCoverage()
2176 const I64Vec2& startPos = triangleSubPixelSpaceFloor[edgeNdx]; in calculateTriangleCoverage()
2177 const I64Vec2& endPos = triangleSubPixelSpaceFloor[nextEdgeNdx]; in calculateTriangleCoverage()
2178 const I64Vec2 edge = endPos - startPos; in calculateTriangleCoverage()
2179 const I64Vec2 v = corners[0] - endPos; in calculateTriangleCoverage()