Lines Matching refs:numSubPixels

2051 	const deUint64		numSubPixels						= ((deUint64)1) << subpixelBits;  in calculateTriangleCoverage()  local
2052 …const deUint64 pixelHitBoxSize = (multisample) ? (numSubPixels) : (2+2); //!< allow 4 centra… in calculateTriangleCoverage()
2086 …= I64Vec2(pixel.x(), pixel.y()) * I64Vec2(numSubPixels, numSubPixels) + I64Vec2(numSubPixels / 2, in calculateTriangleCoverage()
2089 …loatToInt32(triangleScreenSpace[0].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[0].y… in calculateTriangleCoverage()
2090 …loatToInt32(triangleScreenSpace[1].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[1].y… in calculateTriangleCoverage()
2091 …loatToInt32(triangleScreenSpace[2].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[2].y… in calculateTriangleCoverage()
2125 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2126 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2127 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2128 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2132 …I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2133 …I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2134 …I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2135 …I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2141 …loatToInt32(triangleScreenSpace[0].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[0].y… in calculateTriangleCoverage()
2142 …loatToInt32(triangleScreenSpace[1].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[1].y… in calculateTriangleCoverage()
2143 …loatToInt32(triangleScreenSpace[2].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[2].y… in calculateTriangleCoverage()
2147 …FloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y… in calculateTriangleCoverage()
2148 …FloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y… in calculateTriangleCoverage()
2149 …FloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y… in calculateTriangleCoverage()