Lines Matching refs:advanceToken

181 	void						advanceToken				(void);
182 void advanceToken (Token assumed);
346 void ShaderParser::advanceToken (void) in advanceToken() function in deqp::gls::sl::ShaderParser
565 void ShaderParser::advanceToken (Token assumed) in advanceToken() function in deqp::gls::sl::ShaderParser
568 advanceToken(); in advanceToken()
740 advanceToken(); // data type (float, vec2, etc.) in parseValueElement()
741 advanceToken(TOKEN_LEFT_PAREN); in parseValueElement()
752 advanceToken(); in parseValueElement()
757 advanceToken(TOKEN_FLOAT_LITERAL); in parseValueElement()
765 advanceToken(); in parseValueElement()
770 advanceToken(TOKEN_INT_LITERAL); in parseValueElement()
778 advanceToken(); // true/false in parseValueElement()
782 advanceToken(TOKEN_COMMA); in parseValueElement()
786 advanceToken(TOKEN_RIGHT_PAREN); in parseValueElement()
809 advanceToken(); in parseValue()
815 advanceToken(); in parseValue()
827 advanceToken(); in parseValue()
830 advanceToken(TOKEN_ASSIGN); in parseValue()
835 advanceToken(TOKEN_LEFT_BRACKET); in parseValue()
847 advanceToken(); in parseValue()
854 advanceToken(TOKEN_RIGHT_BRACKET); in parseValue()
862 advanceToken(TOKEN_SEMI_COLON); // end of declaration in parseValue()
870 advanceToken(TOKEN_VALUES); in parseValueBlock()
871 advanceToken(TOKEN_LEFT_BRACE); in parseValueBlock()
883 advanceToken(TOKEN_RIGHT_BRACE); in parseValueBlock()
906 advanceToken(); in parseShaderStageList()
908 advanceToken(); in parseShaderStageList()
917 advanceToken(); in parseShaderStageList()
924 advanceToken(); in parseShaderStageList()
929 advanceToken(TOKEN_RIGHT_BRACE); in parseShaderStageList()
938 advanceToken(); in parseRequirement()
946 advanceToken(); in parseRequirement()
949 advanceToken(); in parseRequirement()
953 advanceToken(); in parseRequirement()
961 advanceToken(); in parseRequirement()
965 advanceToken(); in parseRequirement()
970 advanceToken(TOKEN_RIGHT_BRACE); in parseRequirement()
974 advanceToken(); in parseRequirement()
985 advanceToken(); in parseRequirement()
989 advanceToken(); in parseRequirement()
992 advanceToken(); in parseRequirement()
996 advanceToken(); in parseRequirement()
1002 advanceToken(); in parseRequirement()
1029 advanceToken(); in parseExpectResult()
1039 advanceToken(); in parseGLSLVersion()
1044 advanceToken(); in parseGLSLVersion()
1072 advanceToken(TOKEN_PIPELINE_PROGRAM); in parsePipelineProgram()
1080 advanceToken(); in parsePipelineProgram()
1098 advanceToken(); in parsePipelineProgram()
1101 advanceToken(); in parsePipelineProgram()
1117 advanceToken(TOKEN_END); in parsePipelineProgram()
1136 advanceToken(TOKEN_CASE); in parseShaderCase()
1140 advanceToken(); // \note [pyry] All token types are allowed here. in parseShaderCase()
1162 advanceToken(); in parseShaderCase()
1165 advanceToken(); in parseShaderCase()
1169 advanceToken(); in parseShaderCase()
1188 advanceToken(); in parseShaderCase()
1191 advanceToken(); in parseShaderCase()
1214 advanceToken(); in parseShaderCase()
1233 advanceToken(TOKEN_END); // case end in parseShaderCase()
1310 advanceToken(TOKEN_GROUP); in parseShaderGroup()
1314advanceToken(); // \note [pyry] We don't want to check token type here (for instance to allow "uni… in parseShaderGroup()
1319 advanceToken(TOKEN_STRING); in parseShaderGroup()
1338 advanceToken(TOKEN_END); // group end in parseShaderGroup()
1354 advanceToken(TOKEN_IMPORT); in parseImport()
1358 advanceToken(TOKEN_STRING); in parseImport()
1371 advanceToken(); in parse()