Lines Matching refs:CaseRequirement

93 ShaderCase::CaseRequirement::CaseRequirement (void)  in CaseRequirement()  function in deqp::gls::sl::ShaderCase::CaseRequirement
102 ShaderCase::CaseRequirement ShaderCase::CaseRequirement::createAnyExtensionRequirement (const std::… in createAnyExtensionRequirement()
104 CaseRequirement retVal; in createAnyExtensionRequirement()
113 ShaderCase::CaseRequirement ShaderCase::CaseRequirement::createLimitRequirement (deUint32 enumName,… in createLimitRequirement()
115 CaseRequirement retVal; in createLimitRequirement()
124 ShaderCase::CaseRequirement ShaderCase::CaseRequirement::createFullGLSLES100SpecificationRequiremen… in createFullGLSLES100SpecificationRequirement()
126 CaseRequirement retVal; in createFullGLSLES100SpecificationRequirement()
133 void ShaderCase::CaseRequirement::checkRequirements (glu::RenderContext& renderCtx, const glu::Cont… in checkRequirements()
612 …if (m_programs[programNdx].spec.requirements[requirementNdx].getType() == CaseRequirement::REQUIRE… in anyProgramRequiresFullGLSLES100Specification()
1116 …onStatements (std::ostringstream& buf, const std::vector<ShaderCase::CaseRequirement>& requirement… in generateExtensionStatements()
1119 if (requirements[ndx].getType() == ShaderCase::CaseRequirement::REQUIREMENTTYPE_EXTENSION && in generateExtensionStatements()
1125 … baseCode, glu::ShaderType shaderType, const std::vector<ShaderCase::CaseRequirement>& requirement… in injectExtensionRequirements()
1672 …Block, glu::GLSLVersion targetVersion, const std::vector<ShaderCase::CaseRequirement>& requirement… in specializeShaders()
1689 …sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirement… in specializeVertexShaders()
1694 …sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirement… in specializeFragmentShaders()
1699 …sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirement… in specializeGeometryShaders()
1704 …sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirement… in specializeTessControlShaders()
1709 …sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirement… in specializeTessEvalShaders()