Lines Matching refs:renderBits

300 string generateVertexShaderTemplate (RenderBits renderBits)  in generateVertexShaderTemplate()  argument
307 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
314 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
325 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
337 string generateFragmentShaderTemplate (RenderBits renderBits) in generateFragmentShaderTemplate() argument
344 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in generateFragmentShaderTemplate()
351 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in generateFragmentShaderTemplate()
359 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in generateFragmentShaderTemplate()
388 RenderBits renderBits) in createRenderProgram() argument
390 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram()
391 const string fragmentShaderTemplate = generateFragmentShaderTemplate(renderBits); in createRenderProgram()
576 RenderBits renderBits, in renderGL() argument
591 if (renderBits & RENDERBITS_AS_VERTEX_ARRAY) in renderGL()
608 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in renderGL()
617 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in renderGL()
627 if (renderBits & RENDERBITS_AS_INDEX_ARRAY) in renderGL()
636 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in renderGL()
642 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in renderGL()
656 void renderReference (RenderBits renderBits, in renderReference() argument
664 …const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static… in renderReference()
668 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? … in renderReference()
679 if (renderBits & RENDERBITS_AS_VERTEX_ARRAY) in renderReference()
696 if (renderBits & RENDERBITS_AS_INDEX_ARRAY) in renderReference()
712 void logRendering (TestLog& log, RenderBits renderBits) in logRendering() argument
729 DE_ASSERT(renderBits != 0); in logRendering()
733 if (renderBits & bitInfos[infoNdx].bit) in logRendering()
756 RenderBits renderBits, in render() argument
766 logRendering(log, renderBits); in render()
768 renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture); in render()
769 renderReference(renderBits, coordSeed, triangleCount, texture, target); in render()