Lines Matching refs:rq
314 … dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq) in computeNonProjectedTriLod() argument
320 float dwx = (rq.z() - rq.x()) * (float)srcSize.z(); in computeNonProjectedTriLod()
321 float dwy = (rq.y() - rq.x()) * (float)srcSize.z(); in computeNonProjectedTriLod()
647 …beView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferencePara… in sampleTextureCube() argument
661 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureCube()
701 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in sampleTexture() local
703 return sampleTextureCube(dst, view, sq, tq, rq, params); in sampleTexture()
706 …ayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferencePara… in sampleTextureNonProjected() argument
720 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
749 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in sampleTexture() local
752 sampleTextureNonProjected(dst, src, sq, tq, rq, params); in sampleTexture()
801 …3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferencePara… in sampleTextureNonProjected() argument
815 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
840 …3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferencePara… in sampleTextureProjected() argument
852 tcu::Vec4 wq = rq * (float)src.getDepth(); in sampleTextureProjected()
856 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureProjected()
893 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in sampleTexture() local
896 sampleTextureProjected(dst, view, sq, tq, rq, params); in sampleTexture()
898 sampleTextureNonProjected(dst, view, sq, tq, rq, params); in sampleTexture()
901 …ayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const tcu::Vec4& qq… in sampleTextureCubeArray() argument
913 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureCubeArray()
956 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]); in sampleTexture() local
959 sampleTextureCubeArray(dst, src, sq, tq, rq, qq, params); in sampleTexture()
2000 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+… in computeTextureLookupDiff() local
2010 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2180 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+… in computeTextureLookupDiff() local
2190 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2458 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+… in computeTextureLookupDiff() local
2468 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2645 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12… in computeTextureLookupDiff() local
2656 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2939 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in computeTextureCompareDiff() local
2949 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
3061 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in computeTextureCompareDiff() local
3071 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()