Lines Matching refs:tq

273 …de, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq)  in computeNonProjectedTriLod()  argument
277 float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
278 float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
314 … dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq) in computeNonProjectedTriLod() argument
318 float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
319 float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
464 …t, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureNonProjected() argument
477 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
541 …t, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureProjected() argument
552 tcu::Vec4 vq = tq * (float)src.getHeight(); in sampleTextureProjected()
555 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected()
589 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() local
592 sampleTextureProjected(dst, view, sq, tq, params); in sampleTexture()
594 sampleTextureNonProjected(dst, view, sq, tq, params); in sampleTexture()
647 … const tcu::TextureCubeView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureCube() argument
660 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCube()
700 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
703 return sampleTextureCube(dst, view, sq, tq, rq, params); in sampleTexture()
706 …nst tcu::Texture2DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureNonProjected() argument
719 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
748 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
752 sampleTextureNonProjected(dst, src, sq, tq, rq, params); in sampleTexture()
755 …nst tcu::Texture1DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureNonProjected() argument
768 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
795 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() local
798 sampleTextureNonProjected(dst, src, sq, tq, params); in sampleTexture()
801 …t, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureNonProjected() argument
814 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
840 …t, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureProjected() argument
851 tcu::Vec4 vq = tq * (float)src.getHeight(); in sampleTextureProjected()
855 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected()
892 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
896 sampleTextureProjected(dst, view, sq, tq, rq, params); in sampleTexture()
898 sampleTextureNonProjected(dst, view, sq, tq, rq, params); in sampleTexture()
901 …t tcu::TextureCubeArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureCubeArray() argument
912 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCubeArray()
955 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); in sampleTexture() local
959 sampleTextureCubeArray(dst, src, sq, tq, rq, qq, params); in sampleTexture()
1816 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+… in computeTextureLookupDiff() local
1825 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1999 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff() local
2009 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2179 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff() local
2189 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2350 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+… in computeTextureLookupDiff() local
2359 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2457 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff() local
2467 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2644 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12… in computeTextureLookupDiff() local
2655 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2826 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in computeTextureCompareDiff() local
2835 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2938 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff() local
2948 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
3060 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff() local
3070 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()