Lines Matching refs:assetManager

119         matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");  in makeTerrain()
124 … matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png")); in makeTerrain()
125 …matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png")); in makeTerrain()
128 … Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); in makeTerrain()
132 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); in makeTerrain()
138 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); in makeTerrain()
144 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); in makeTerrain()
150 Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); in makeTerrain()
156 Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"); in makeTerrain()
162 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in makeTerrain()
164 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); in makeTerrain()
166 Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); in makeTerrain()
174 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in makeTerrain()
205 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); in createSky()
206 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); in createSky()
207 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); in createSky()
208 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); in createSky()
209 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); in createSky()
210 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); in createSky()
212 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); in createSky()