Lines Matching refs:instr_out
114 instr_out(struct drm_intel_decode *ctx, unsigned int index, in instr_out() function
150 instr_out(ctx, 0, "MI_SET_CONTEXT\n"); in decode_MI_SET_CONTEXT()
151 instr_out(ctx, 1, "gtt offset = 0x%x%s%s\n", in decode_MI_SET_CONTEXT()
193 instr_out(ctx, 0, "MI_WAIT_FOR_EVENT%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", in decode_MI_WAIT_FOR_EVENT()
209 instr_out(ctx, 0, "MI_WAIT_FOR_EVENT%s%s%s%s%s%s%s%s%s%s%s%s\n", in decode_MI_WAIT_FOR_EVENT()
294 instr_out(ctx, 0, "MI_BATCH_BUFFER_END\n"); in decode_mi()
297 instr_out(ctx, 0, "MI_SEMAPHORE_MBOX%s%s%s%s %u\n", in decode_mi()
303 instr_out(ctx, 1, "value\n"); in decode_mi()
304 instr_out(ctx, 2, "address\n"); in decode_mi()
307 instr_out(ctx, 0, "MI_STORE_DATA_INDEX%s\n", in decode_mi()
309 instr_out(ctx, 1, "index\n"); in decode_mi()
310 instr_out(ctx, 2, "dword\n"); in decode_mi()
312 instr_out(ctx, 3, "upper dword\n"); in decode_mi()
316 instr_out(ctx, 0, in decode_mi()
320 instr_out(ctx, 0, "MI_NOOP\n"); in decode_mi()
337 instr_out(ctx, 0, in decode_mi()
349 instr_out(ctx, 1, "hws index\n"); in decode_mi()
351 instr_out(ctx, 1, "address\n"); in decode_mi()
352 instr_out(ctx, 2, "dword\n"); in decode_mi()
354 instr_out(ctx, 3, "upper dword\n"); in decode_mi()
363 instr_out(ctx, 0, "%s\n", in decode_mi()
366 instr_out(ctx, i, "dword %d\n", i); in decode_mi()
373 instr_out(ctx, 0, "MI UNKNOWN\n"); in decode_mi()
380 instr_out(ctx, 0, in decode_2d_br00()
408 instr_out(ctx, 1, in decode_2d_br01()
462 instr_out(ctx, 0, in decode_2d()
471 instr_out(ctx, 1, "dest (%d,%d)\n", in decode_2d()
473 instr_out(ctx, 2, "dest (%d,%d)\n", in decode_2d()
484 instr_out(ctx, 2, "cliprect (%d,%d)\n", in decode_2d()
486 instr_out(ctx, 3, "cliprect (%d,%d)\n", in decode_2d()
488 instr_out(ctx, 4, "setup dst offset 0x%08x\n", in decode_2d()
490 instr_out(ctx, 5, "setup background color\n"); in decode_2d()
491 instr_out(ctx, 6, "setup foreground color\n"); in decode_2d()
492 instr_out(ctx, 7, "color pattern offset\n"); in decode_2d()
501 instr_out(ctx, 1, "cliprect (%d,%d)\n", in decode_2d()
503 instr_out(ctx, 2, "cliprect (%d,%d)\n", in decode_2d()
515 instr_out(ctx, 2, "cliprect (%d,%d)\n", in decode_2d()
517 instr_out(ctx, 3, "cliprect (%d,%d)\n", in decode_2d()
519 instr_out(ctx, 4, "setup dst offset 0x%08x\n", in decode_2d()
521 instr_out(ctx, 5, "setup background color\n"); in decode_2d()
522 instr_out(ctx, 6, "setup foreground color\n"); in decode_2d()
523 instr_out(ctx, 7, "mono pattern dw0\n"); in decode_2d()
524 instr_out(ctx, 8, "mono pattern dw1\n"); in decode_2d()
534 instr_out(ctx, 2, "(%d,%d)\n", in decode_2d()
536 instr_out(ctx, 3, "(%d,%d)\n", in decode_2d()
538 instr_out(ctx, 4, "offset 0x%08x\n", data[4]); in decode_2d()
539 instr_out(ctx, 5, "color\n"); in decode_2d()
549 instr_out(ctx, 2, "dst (%d,%d)\n", in decode_2d()
551 instr_out(ctx, 3, "dst (%d,%d)\n", in decode_2d()
553 instr_out(ctx, 4, "dst offset 0x%08x\n", data[4]); in decode_2d()
554 instr_out(ctx, 5, "src (%d,%d)\n", in decode_2d()
556 instr_out(ctx, 6, "src pitch %d\n", in decode_2d()
558 instr_out(ctx, 7, "src offset 0x%08x\n", data[7]); in decode_2d()
568 instr_out(ctx, 0, "%s\n", in decode_2d()
580 instr_out(ctx, i, "dword %d\n", i); in decode_2d()
587 instr_out(ctx, 0, "2D UNKNOWN\n"); in decode_2d()
601 instr_out(ctx, 0, in decode_3d_1c()
605 instr_out(ctx, 0, "3DSTATE_SCISSOR_ENABLE %s\n", in decode_3d_1c()
609 instr_out(ctx, 0, "3DSTATE_MAP_COORD_SET_I830\n"); in decode_3d_1c()
612 instr_out(ctx, 0, "3DSTATE_MAP_CUBE_I830\n"); in decode_3d_1c()
615 instr_out(ctx, 0, "3DSTATE_MAP_TEX_STREAM_I830\n"); in decode_3d_1c()
619 instr_out(ctx, 0, "3D UNKNOWN: 3d_1c opcode = 0x%x\n", in decode_3d_1c()
860 instr_out(ctx, i++, "%s: %s %s, %s\n", instr_prefix, in i915_decode_alu1()
862 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu1()
863 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu1()
876 instr_out(ctx, i++, "%s: %s %s, %s, %s\n", instr_prefix, in i915_decode_alu2()
878 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu2()
879 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu2()
893 instr_out(ctx, i++, "%s: %s %s, %s, %s, %s\n", instr_prefix, in i915_decode_alu3()
895 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu3()
896 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu3()
914 instr_out(ctx, i++, "%s: %s %s, S%d, %s\n", instr_prefix, in i915_decode_tex()
916 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_tex()
917 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_tex()
949 instr_out(ctx, i++, "%s: DCL T%d%s\n", in i915_decode_dcl()
963 instr_out(ctx, i++, in i915_decode_dcl()
967 instr_out(ctx, i++, in i915_decode_dcl()
971 instr_out(ctx, i++, in i915_decode_dcl()
976 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
977 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
996 instr_out(ctx, i++, "%s: DCL S%d %s\n", in i915_decode_dcl()
998 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
999 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
1002 instr_out(ctx, i++, "%s: DCL RESERVED%d\n", in i915_decode_dcl()
1004 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
1005 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
1015 instr_out(ctx, i++, "%s: NOP\n", instr_prefix); in i915_decode_instruction()
1016 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1017 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1092 instr_out(ctx, i++, "%s: unknown\n", instr_prefix); in i915_decode_instruction()
1093 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1094 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1313 instr_out(ctx, 0, "3DSTATE_LOAD_INDIRECT\n"); in decode_3d_1d()
1317 instr_out(ctx, i++, "SIS.0\n"); in decode_3d_1d()
1318 instr_out(ctx, i++, "SIS.1\n"); in decode_3d_1d()
1321 instr_out(ctx, i++, "DIS.0\n"); in decode_3d_1d()
1324 instr_out(ctx, i++, "SSB.0\n"); in decode_3d_1d()
1325 instr_out(ctx, i++, "SSB.1\n"); in decode_3d_1d()
1328 instr_out(ctx, i++, "MSB.0\n"); in decode_3d_1d()
1329 instr_out(ctx, i++, "MSB.1\n"); in decode_3d_1d()
1332 instr_out(ctx, i++, "PSP.0\n"); in decode_3d_1d()
1333 instr_out(ctx, i++, "PSP.1\n"); in decode_3d_1d()
1336 instr_out(ctx, i++, "PSC.0\n"); in decode_3d_1d()
1337 instr_out(ctx, i++, "PSC.1\n"); in decode_3d_1d()
1345 instr_out(ctx, 0, in decode_3d_1d()
1366 instr_out(ctx, i, in decode_3d_1d()
1374 instr_out(ctx, i, in decode_3d_1d()
1382 instr_out(ctx, i, in decode_3d_1d()
1430 instr_out(ctx, i, in decode_3d_1d()
1491 instr_out(ctx, i, in decode_3d_1d()
1586 instr_out(ctx, i, in decode_3d_1d()
1681 instr_out(ctx, i, in decode_3d_1d()
1714 instr_out(ctx, i, in decode_3d_1d()
1720 instr_out(ctx, i, in decode_3d_1d()
1732 instr_out(ctx, 0, in decode_3d_1d()
1739 instr_out(ctx, i++, in decode_3d_1d()
1742 instr_out(ctx, i++, in decode_3d_1d()
1744 instr_out(ctx, i++, in decode_3d_1d()
1747 instr_out(ctx, i, in decode_3d_1d()
1754 instr_out(ctx, i, in decode_3d_1d()
1763 instr_out(ctx, i, in decode_3d_1d()
1768 instr_out(ctx, i++, in decode_3d_1d()
1770 instr_out(ctx, i++, in decode_3d_1d()
1782 instr_out(ctx, 0, "3DSTATE_MAP_STATE\n"); in decode_3d_1d()
1784 instr_out(ctx, 1, "mask\n"); in decode_3d_1d()
1793 instr_out(ctx, i++, in decode_3d_1d()
1960 instr_out(ctx, i++, in decode_3d_1d()
1970 instr_out(ctx, i++, in decode_3d_1d()
1984 instr_out(ctx, 0, in decode_3d_1d()
1991 instr_out(ctx, i, "C%d.X = %f\n", c, in decode_3d_1d()
1994 instr_out(ctx, i, "C%d.Y = %f\n", in decode_3d_1d()
1997 instr_out(ctx, i, "C%d.Z = %f\n", in decode_3d_1d()
2000 instr_out(ctx, i, "C%d.W = %f\n", in decode_3d_1d()
2011 instr_out(ctx, 0, "3DSTATE_PIXEL_SHADER_PROGRAM\n"); in decode_3d_1d()
2030 instr_out(ctx, 0, "3DSTATE_SAMPLER_STATE\n"); in decode_3d_1d()
2031 instr_out(ctx, 1, "mask\n"); in decode_3d_1d()
2051 instr_out(ctx, i++, in decode_3d_1d()
2070 instr_out(ctx, i++, in decode_3d_1d()
2086 instr_out(ctx, i++, in decode_3d_1d()
2102 instr_out(ctx, 0, in decode_3d_1d()
2157 instr_out(ctx, 1, in decode_3d_1d()
2190 instr_out(ctx, 0, "3DSTATE_BUFFER_INFO\n"); in decode_3d_1d()
2191 instr_out(ctx, 1, in decode_3d_1d()
2195 instr_out(ctx, 2, "address\n"); in decode_3d_1d()
2205 instr_out(ctx, 0, "3DSTATE_SCISSOR_RECTANGLE\n"); in decode_3d_1d()
2206 instr_out(ctx, 1, "(%d,%d)\n", in decode_3d_1d()
2208 instr_out(ctx, 2, "(%d,%d)\n", in decode_3d_1d()
2219 instr_out(ctx, 0, "3DSTATE_DRAWING_RECTANGLE\n"); in decode_3d_1d()
2220 instr_out(ctx, 1, "%s\n", in decode_3d_1d()
2222 instr_out(ctx, 2, "(%d,%d)\n", in decode_3d_1d()
2224 instr_out(ctx, 3, "(%d,%d)\n", in decode_3d_1d()
2226 instr_out(ctx, 4, "(%d,%d)\n", in decode_3d_1d()
2236 instr_out(ctx, 0, "3DSTATE_CLEAR_PARAMETERS\n"); in decode_3d_1d()
2237 instr_out(ctx, 1, "prim_type=%s, clear=%s%s%s\n", in decode_3d_1d()
2242 instr_out(ctx, 2, "clear color\n"); in decode_3d_1d()
2243 instr_out(ctx, 3, "clear depth/stencil\n"); in decode_3d_1d()
2244 instr_out(ctx, 4, "color value (rgba8888)\n"); in decode_3d_1d()
2245 instr_out(ctx, 5, "depth value %f\n", in decode_3d_1d()
2247 instr_out(ctx, 6, "clear stencil\n"); in decode_3d_1d()
2259 instr_out(ctx, 0, "%s\n", in decode_3d_1d()
2271 instr_out(ctx, i, "dword %d\n", i); in decode_3d_1d()
2278 instr_out(ctx, 0, "3D UNKNOWN: 3d_1d opcode = 0x%x\n", in decode_3d_1d()
2338 instr_out(ctx, 0, "3DPRIMITIVE inline %s\n", in decode_3d_primitive()
2345 instr_out(ctx, i, in decode_3d_primitive()
2356 instr_out(ctx, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \ in decode_3d_primitive()
2479 instr_out(ctx, 0, in decode_3d_primitive()
2488 instr_out(ctx, i, in decode_3d_primitive()
2493 instr_out(ctx, i, in decode_3d_primitive()
2499 instr_out(ctx, i, in decode_3d_primitive()
2513 instr_out(ctx, j, in decode_3d_primitive()
2517 instr_out(ctx, j, in decode_3d_primitive()
2528 instr_out(ctx, 0, in decode_3d_primitive()
2531 instr_out(ctx, 1, " start\n"); in decode_3d_primitive()
2583 instr_out(ctx, 0, "%s\n", opcode_3d->name); in decode_3d()
2594 instr_out(ctx, i, "dword %d\n", i); in decode_3d()
2600 instr_out(ctx, 0, "3D UNKNOWN: 3d opcode = 0x%x\n", opcode); in decode_3d()
2739 instr_out(ctx, 0, "URB_FENCE: %s%s%s%s%s%s\n", in i965_decode_urb_fence()
2746 instr_out(ctx, 1, in i965_decode_urb_fence()
2749 instr_out(ctx, 2, in i965_decode_urb_fence()
2769 instr_out(ctx, index, in state_base_out()
2773 instr_out(ctx, index, "%s state base not updated\n", in state_base_out()
2784 instr_out(ctx, index, in state_max_out()
2787 instr_out(ctx, index, in state_max_out()
2792 instr_out(ctx, index, in state_max_out()
2800 instr_out(ctx, 0, "3DSTATE_VIEWPORT_STATE_POINTERS_CC\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC()
2801 instr_out(ctx, 1, "pointer to CC viewport\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC()
2809 instr_out(ctx, 0, "3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP()
2810 instr_out(ctx, 1, "pointer to SF_CLIP viewport\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP()
2818 instr_out(ctx, 0, "3DSTATE_BLEND_STATE_POINTERS\n"); in gen7_3DSTATE_BLEND_STATE_POINTERS()
2819 instr_out(ctx, 1, "pointer to BLEND_STATE at 0x%08x (%s)\n", in gen7_3DSTATE_BLEND_STATE_POINTERS()
2829 instr_out(ctx, 0, "3DSTATE_DEPTH_STENCIL_STATE_POINTERS\n"); in gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS()
2830 instr_out(ctx, 1, in gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS()
2841 instr_out(ctx, 0, "3DSTATE_HIER_DEPTH_BUFFER\n"); in gen7_3DSTATE_HIER_DEPTH_BUFFER()
2842 instr_out(ctx, 1, "pitch %db\n", in gen7_3DSTATE_HIER_DEPTH_BUFFER()
2844 instr_out(ctx, 2, "pointer to HiZ buffer\n"); in gen7_3DSTATE_HIER_DEPTH_BUFFER()
2852 instr_out(ctx, 0, "3DSTATE_CC_STATE_POINTERS\n"); in gen6_3DSTATE_CC_STATE_POINTERS()
2853 instr_out(ctx, 1, "blend change %d\n", ctx->data[1] & 1); in gen6_3DSTATE_CC_STATE_POINTERS()
2854 instr_out(ctx, 2, "depth stencil change %d\n", in gen6_3DSTATE_CC_STATE_POINTERS()
2856 instr_out(ctx, 3, "cc change %d\n", ctx->data[3] & 1); in gen6_3DSTATE_CC_STATE_POINTERS()
2864 instr_out(ctx, 0, "3DSTATE_CC_STATE_POINTERS\n"); in gen7_3DSTATE_CC_STATE_POINTERS()
2865 instr_out(ctx, 1, "pointer to COLOR_CALC_STATE at 0x%08x " in gen7_3DSTATE_CC_STATE_POINTERS()
2881 instr_out(ctx, 0, "3DSTATE_URB_%s\n", unit); in gen7_3DSTATE_URB_unit()
2882 instr_out(ctx, 1, in gen7_3DSTATE_URB_unit()
2923 instr_out(ctx, 0, "3DSTATE_CONSTANT_%s\n", unit); in gen7_3DSTATE_CONSTANT()
2924 instr_out(ctx, 1, "len 0 = %d, len 1 = %d\n", rlen[0], rlen[1]); in gen7_3DSTATE_CONSTANT()
2925 instr_out(ctx, 2, "len 2 = %d, len 3 = %d\n", rlen[2], rlen[3]); in gen7_3DSTATE_CONSTANT()
2926 instr_out(ctx, 3, "pointer to constbuf 0\n"); in gen7_3DSTATE_CONSTANT()
2927 instr_out(ctx, 4, "pointer to constbuf 1\n"); in gen7_3DSTATE_CONSTANT()
2928 instr_out(ctx, 5, "pointer to constbuf 2\n"); in gen7_3DSTATE_CONSTANT()
2929 instr_out(ctx, 6, "pointer to constbuf 3\n"); in gen7_3DSTATE_CONSTANT()
2968 instr_out(ctx, 0, "3DSTATE_WM\n"); in gen6_3DSTATE_WM()
2969 instr_out(ctx, 1, "kernel start pointer 0\n"); in gen6_3DSTATE_WM()
2970 instr_out(ctx, 2, in gen6_3DSTATE_WM()
2977 instr_out(ctx, 3, "scratch offset\n"); in gen6_3DSTATE_WM()
2978 instr_out(ctx, 4, in gen6_3DSTATE_WM()
2987 instr_out(ctx, 5, in gen6_3DSTATE_WM()
3000 instr_out(ctx, 6, in gen6_3DSTATE_WM()
3012 instr_out(ctx, 7, "kernel start pointer 1\n"); in gen6_3DSTATE_WM()
3013 instr_out(ctx, 8, "kernel start pointer 2\n"); in gen6_3DSTATE_WM()
3070 instr_out(ctx, 0, "3DSTATE_WM\n"); in gen7_3DSTATE_WM()
3071 instr_out(ctx, 1, "(%s%s%s%s%s%s)%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", in gen7_3DSTATE_WM()
3093 instr_out(ctx, 2, "MS\n"); in gen7_3DSTATE_WM()
3101 instr_out(ctx, 0, in gen4_3DPRIMITIVE()
3105 instr_out(ctx, 1, "vertex count\n"); in gen4_3DPRIMITIVE()
3106 instr_out(ctx, 2, "start vertex\n"); in gen4_3DPRIMITIVE()
3107 instr_out(ctx, 3, "instance count\n"); in gen4_3DPRIMITIVE()
3108 instr_out(ctx, 4, "start instance\n"); in gen4_3DPRIMITIVE()
3109 instr_out(ctx, 5, "index bias\n"); in gen4_3DPRIMITIVE()
3119 instr_out(ctx, 0, in gen7_3DPRIMITIVE()
3123 instr_out(ctx, 1, "%s %s\n", in gen7_3DPRIMITIVE()
3126 instr_out(ctx, 2, indirect ? "ignored" : "vertex count\n"); in gen7_3DPRIMITIVE()
3127 instr_out(ctx, 3, indirect ? "ignored" : "start vertex\n"); in gen7_3DPRIMITIVE()
3128 instr_out(ctx, 4, indirect ? "ignored" : "instance count\n"); in gen7_3DPRIMITIVE()
3129 instr_out(ctx, 5, indirect ? "ignored" : "start instance\n"); in gen7_3DPRIMITIVE()
3130 instr_out(ctx, 6, indirect ? "ignored" : "index bias\n"); in gen7_3DPRIMITIVE()
3278 instr_out(ctx, 0, "CS_URB_STATE\n"); in decode_3d_965()
3279 instr_out(ctx, 1, in decode_3d_965()
3285 instr_out(ctx, 0, "CONSTANT_BUFFER: %s\n", in decode_3d_965()
3287 instr_out(ctx, 1, in decode_3d_965()
3293 instr_out(ctx, 0, "STATE_BASE_ADDRESS\n"); in decode_3d_965()
3322 instr_out(ctx, 0, "3DSTATE_PIPELINED_POINTERS\n"); in decode_3d_965()
3323 instr_out(ctx, 1, "VS state\n"); in decode_3d_965()
3324 instr_out(ctx, 2, "GS state\n"); in decode_3d_965()
3325 instr_out(ctx, 3, "Clip state\n"); in decode_3d_965()
3326 instr_out(ctx, 4, "SF state\n"); in decode_3d_965()
3327 instr_out(ctx, 5, "WM state\n"); in decode_3d_965()
3328 instr_out(ctx, 6, "CC state\n"); in decode_3d_965()
3335 instr_out(ctx, 0, in decode_3d_965()
3337 instr_out(ctx, 1, "VS binding table\n"); in decode_3d_965()
3338 instr_out(ctx, 2, "GS binding table\n"); in decode_3d_965()
3339 instr_out(ctx, 3, "Clip binding table\n"); in decode_3d_965()
3340 instr_out(ctx, 4, "SF binding table\n"); in decode_3d_965()
3341 instr_out(ctx, 5, "WM binding table\n"); in decode_3d_965()
3343 instr_out(ctx, 0, in decode_3d_965()
3349 instr_out(ctx, 1, "VS binding table\n"); in decode_3d_965()
3350 instr_out(ctx, 2, "GS binding table\n"); in decode_3d_965()
3351 instr_out(ctx, 3, "WM binding table\n"); in decode_3d_965()
3356 instr_out(ctx, 0, in decode_3d_965()
3361 instr_out(ctx, 1, "VS sampler state\n"); in decode_3d_965()
3362 instr_out(ctx, 2, "GS sampler state\n"); in decode_3d_965()
3363 instr_out(ctx, 3, "WM sampler state\n"); in decode_3d_965()
3370 instr_out(ctx, 0, "3DSTATE_URB\n"); in decode_3d_965()
3371 instr_out(ctx, 1, in decode_3d_965()
3374 instr_out(ctx, 2, in decode_3d_965()
3382 instr_out(ctx, 0, "3DSTATE_VERTEX_BUFFERS\n"); in decode_3d_965()
3393 instr_out(ctx, i, in decode_3d_965()
3398 instr_out(ctx, i++, "buffer address\n"); in decode_3d_965()
3399 instr_out(ctx, i++, "max index\n"); in decode_3d_965()
3400 instr_out(ctx, i++, "mbz\n"); in decode_3d_965()
3407 instr_out(ctx, 0, "3DSTATE_VERTEX_ELEMENTS\n"); in decode_3d_965()
3410 instr_out(ctx, i, in decode_3d_965()
3418 instr_out(ctx, i, "(%s, %s, %s, %s), " in decode_3d_965()
3430 instr_out(ctx, 0, in decode_3d_965()
3432 instr_out(ctx, 1, "clip\n"); in decode_3d_965()
3433 instr_out(ctx, 2, "sf\n"); in decode_3d_965()
3434 instr_out(ctx, 3, "cc\n"); in decode_3d_965()
3438 instr_out(ctx, 0, "3DSTATE_INDEX_BUFFER\n"); in decode_3d_965()
3439 instr_out(ctx, 1, "beginning buffer address\n"); in decode_3d_965()
3440 instr_out(ctx, 2, "ending buffer address\n"); in decode_3d_965()
3444 instr_out(ctx, 0, "3DSTATE_SCISSOR_POINTERS\n"); in decode_3d_965()
3445 instr_out(ctx, 1, "scissor rect offset\n"); in decode_3d_965()
3449 instr_out(ctx, 0, "3DSTATE_VS\n"); in decode_3d_965()
3450 instr_out(ctx, 1, "kernel pointer\n"); in decode_3d_965()
3451 instr_out(ctx, 2, in decode_3d_965()
3456 instr_out(ctx, 3, "scratch offset\n"); in decode_3d_965()
3457 instr_out(ctx, 4, in decode_3d_965()
3461 instr_out(ctx, 5, in decode_3d_965()
3469 instr_out(ctx, 0, "3DSTATE_GS\n"); in decode_3d_965()
3470 instr_out(ctx, 1, "kernel pointer\n"); in decode_3d_965()
3471 instr_out(ctx, 2, in decode_3d_965()
3476 instr_out(ctx, 3, "scratch offset\n"); in decode_3d_965()
3477 instr_out(ctx, 4, in decode_3d_965()
3481 instr_out(ctx, 5, in decode_3d_965()
3485 instr_out(ctx, 6, in decode_3d_965()
3494 instr_out(ctx, 0, "3DSTATE_CLIP\n"); in decode_3d_965()
3495 instr_out(ctx, 1, in decode_3d_965()
3498 instr_out(ctx, 2, in decode_3d_965()
3513 instr_out(ctx, 3, in decode_3d_965()
3525 instr_out(ctx, 0, "3DSTATE_SF\n"); in decode_3d_965()
3526 instr_out(ctx, 1, in decode_3d_965()
3531 instr_out(ctx, 2, in decode_3d_965()
3538 instr_out(ctx, 3, in decode_3d_965()
3544 instr_out(ctx, 4, in decode_3d_965()
3549 instr_out(ctx, 5, in decode_3d_965()
3552 instr_out(ctx, 6, "Global Depth Offset Scale %f\n", in decode_3d_965()
3554 instr_out(ctx, 7, "Global Depth Offset Clamp %f\n", in decode_3d_965()
3558 instr_out(ctx, i + 8, in decode_3d_965()
3575 instr_out(ctx, 16, in decode_3d_965()
3577 instr_out(ctx, 17, "Const Interp Enable\n"); in decode_3d_965()
3578 instr_out(ctx, 18, in decode_3d_965()
3580 instr_out(ctx, 19, in decode_3d_965()
3586 instr_out(ctx, 0, "3DSTATE_DRAWING_RECTANGLE\n"); in decode_3d_965()
3587 instr_out(ctx, 1, "top left: %d,%d\n", in decode_3d_965()
3589 instr_out(ctx, 2, "bottom right: %d,%d\n", in decode_3d_965()
3591 instr_out(ctx, 3, "origin: %d,%d\n", in decode_3d_965()
3597 instr_out(ctx, 0, "3DSTATE_DEPTH_BUFFER\n"); in decode_3d_965()
3599 instr_out(ctx, 1, in decode_3d_965()
3608 instr_out(ctx, 1, in decode_3d_965()
3614 instr_out(ctx, 2, "depth offset\n"); in decode_3d_965()
3615 instr_out(ctx, 3, "%dx%d\n", in decode_3d_965()
3618 instr_out(ctx, 4, "volume depth\n"); in decode_3d_965()
3620 instr_out(ctx, 5, "\n"); in decode_3d_965()
3623 instr_out(ctx, 6, "\n"); in decode_3d_965()
3625 instr_out(ctx, 6, in decode_3d_965()
3651 instr_out(ctx, 0, "PIPE_CONTROL\n"); in decode_3d_965()
3652 instr_out(ctx, 1, in decode_3d_965()
3687 instr_out(ctx, 2, in decode_3d_965()
3689 instr_out(ctx, 3, in decode_3d_965()
3691 instr_out(ctx, 4, in decode_3d_965()
3695 instr_out(ctx, i, "\n"); in decode_3d_965()
3717 instr_out(ctx, 0, in decode_3d_965()
3724 instr_out(ctx, 1, "destination address\n"); in decode_3d_965()
3725 instr_out(ctx, 2, "immediate dword low\n"); in decode_3d_965()
3726 instr_out(ctx, 3, "immediate dword high\n"); in decode_3d_965()
3737 instr_out(ctx, 0, "%s\n", opcode_3d->name); in decode_3d_965()
3740 instr_out(ctx, i, "dword %d\n", i); in decode_3d_965()
3746 instr_out(ctx, 0, "3D UNKNOWN: 3d_965 opcode = 0x%x\n", in decode_3d_965()
3798 instr_out(ctx, 0, "%s\n", opcode_3d->name); in decode_3d_i830()
3809 instr_out(ctx, i, "dword %d\n", i); in decode_3d_i830()
3815 instr_out(ctx, 0, "3D UNKNOWN: 3d_i830 opcode = 0x%x\n", in decode_3d_i830()
3949 instr_out(ctx, index, "\n"); in drm_intel_decode()
3970 instr_out(ctx, index, "UNKNOWN\n"); in drm_intel_decode()