Lines Matching refs:a0
4 define <4 x double> @test_x86_avx_blend_pd_256(<4 x double> %a0) {
5 %1 = call <4 x double> @llvm.x86.avx.blend.pd.256(<4 x double> %a0, <4 x double> %a0, i32 7)
13 define <8 x float> @test_x86_avx_blend_ps_256(<8 x float> %a0) {
14 %1 = call <8 x float> @llvm.x86.avx.blend.ps.256(<8 x float> %a0, <8 x float> %a0, i32 7)
22 define <4 x double> @test_x86_avx_blendv_pd_256(<4 x double> %a0, <4 x double> %a1) {
23 …%1 = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %a0, <4 x double> %a0, <4 x double…
31 define <8 x float> @test_x86_avx_blendv_ps_256(<8 x float> %a0, <8 x float> %a1) {
32 …%1 = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %a0, <8 x float> %a0, <8 x float> %a…
40 define <4 x double> @test2_x86_avx_blend_pd_256(<4 x double> %a0, <4 x double> %a1) {
41 %1 = call <4 x double> @llvm.x86.avx.blend.pd.256(<4 x double> %a0, <4 x double> %a1, i32 0)
49 define <8 x float> @test2_x86_avx_blend_ps_256(<8 x float> %a0, <8 x float> %a1) {
50 %1 = call <8 x float> @llvm.x86.avx.blend.ps.256(<8 x float> %a0, <8 x float> %a1, i32 0)
58 define <4 x double> @test2_x86_avx_blendv_pd_256(<4 x double> %a0, <4 x double> %a1) {
59 …%1 = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %a0, <4 x double> %a1, <4 x double…
67 define <8 x float> @test2_x86_avx_blendv_ps_256(<8 x float> %a0, <8 x float> %a1) {
68 …%1 = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %a0, <8 x float> %a1, <8 x float> ze…
76 define <4 x double> @test3_x86_avx_blend_pd_256(<4 x double> %a0, <4 x double> %a1) {
77 %1 = call <4 x double> @llvm.x86.avx.blend.pd.256(<4 x double> %a0, <4 x double> %a1, i32 -1)
85 define <8 x float> @test3_x86_avx_blend_ps_256(<8 x float> %a0, <8 x float> %a1) {
86 %1 = call <8 x float> @llvm.x86.avx.blend.ps.256(<8 x float> %a0, <8 x float> %a1, i32 -1)
94 define <4 x double> @test3_x86_avx_blendv_pd_256(<4 x double> %a0, <4 x double> %a1) {
96 …%1 = call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %a0, <4 x double> %a1, <4 x double…
104 define <8 x float> @test3_x86_avx_blendv_ps_256(<8 x float> %a0, <8 x float> %a1) {
106 …%1 = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %a0, <8 x float> %a1, <8 x float> %M…