Lines Matching refs:y3

52     left->y3 = bez->y2 + t * (bez->y3 - bez->y2);  in split_left()
55 bez->y3 = bez->y3 + t * (bez->y4 - bez->y3); in split_left()
58 bez->y2 = left->y3 + t * (bez->y3 - left->y3); in split_left()
61 left->y3 = left->y2 + t * (left->y3 - left->y2); in split_left()
64 left->y4 = bez->y1 = left->y3 + t * (bez->y2 - left->y3); in split_left()
81 c = (bez->y2 + bez->y3) / 2; in split()
83 second_half->y3 = (bez->y3 + bez->y4) * 0.5; in split()
86 first_half->y3 = (first_half->y2 + c) * 0.5; in split()
87 second_half->y2 = (second_half->y3 + c) * 0.5; in split()
89 (first_half->y3 + second_half->y2) * 0.5; in split()
116 + ABS((x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3)); in bezier_add_to_polygon()
119 ABS(b->x1 - b->x3) + ABS(b->y1 - b->y3); in bezier_add_to_polygon()
141 len = len + line_length(bez->x2, bez->y2, bez->x3, bez->y3); in add_if_close()
142 len = len + line_length(bez->x3, bez->y3, bez->x4, bez->y4); in add_if_close()
169 float x3, float y3, in bezier_init() argument
177 bez->y3 = y3; in bezier_init()
182 x1, y1, x2, y2, x3, y3, x4, y4); in bezier_init()
200 bez->y3 = pt3[1]; in bezier_init2v()
213 matrix_map_point(matrix, bez->x3, bez->y3, &bez->x3, &bez->y3); in bezier_transform()
229 pt[1] = a*bez->y1 + b*bez->y2 + c*bez->y3 + d*bez->y4; in bezier_point_at()
239 norm[0] = (bez->y2-bez->y1) * a + (bez->y3-bez->y2) * b + (bez->y4-bez->y3) * c; in bezier_normal_at()
337 VGboolean p2_p3_equal = (orig->x2 == orig->x3 && orig->y2 == orig->y3); in shift()
338 VGboolean p3_p4_equal = (orig->x3 == orig->x4 && orig->y3 == orig->y4); in shift()
358 points[np][1] = orig->y3; in shift()
395 (orig->y3 - orig->y4)*(orig->y3 - orig->y4); in shift()
397 (orig->y1 - orig->y2)*(orig->y3 - orig->y4); in shift()
460 normals[2][0] = b->y4 - b->y3; in make_circle()
469 normals[1][1] = b->y1 - b->y2 - b->y3 + b->y4; in make_circle()
509 o->y3 = circle[i+1][1] - normals[i+1][0]*kappa; in make_circle()
529 bez->y1 == bez->y2 && bez->y1 == bez->y3 && bez->y1 == bez->y4) in bezier_translate_by_normal()
605 if (bez->y3 < ymin) in bezier_bounds()
606 ymin = bez->y3; in bezier_bounds()
607 else if (bez->y3 > ymax) in bezier_bounds()
608 ymax = bez->y3; in bezier_bounds()
632 tangent[3] = bez->y3; in bezier_start_tangent()