Lines Matching refs:vec3

12  vec4 texture( sampler3D sampler, vec3 P, float bias);
13 ivec4 texture(isampler3D sampler, vec3 P, float bias);
14 uvec4 texture(usampler3D sampler, vec3 P, float bias);
16 vec4 texture( samplerCube sampler, vec3 P, float bias);
17 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
18 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
20 float texture(sampler1DShadow sampler, vec3 P, float bias);
21 float texture(sampler2DShadow sampler, vec3 P, float bias);
28 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
29 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
30 uvec4 texture(usampler2DArray sampler, vec3 P, float bias);
32 float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
42 vec4 textureProj( sampler2D sampler, vec3 P, float bias);
43 ivec4 textureProj(isampler2D sampler, vec3 P, float bias);
44 uvec4 textureProj(usampler2D sampler, vec3 P, float bias);
65 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
66 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
67 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias);
69 float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias);
70 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
76 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
77 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
78 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
80 float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias);
90 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
91 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
92 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
112 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
115 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
120 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
121 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
130 vec3 dFdx(vec3 p);
135 vec3 dFdy(vec3 p);
140 vec3 fwidth(vec3 p);