Lines Matching refs:Const
74 this->Const.MaxLights = ctx->Const.MaxLights; in _mesa_glsl_parse_state()
75 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; in _mesa_glsl_parse_state()
76 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; in _mesa_glsl_parse_state()
77 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; in _mesa_glsl_parse_state()
78 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; in _mesa_glsl_parse_state()
79 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; in _mesa_glsl_parse_state()
80 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; in _mesa_glsl_parse_state()
81 this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; in _mesa_glsl_parse_state()
82 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; in _mesa_glsl_parse_state()
83 this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; in _mesa_glsl_parse_state()
84 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; in _mesa_glsl_parse_state()
86 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; in _mesa_glsl_parse_state()
92 _mesa_is_desktop_gl(ctx) ? ctx->Const.GLSLVersion : 100; in _mesa_glsl_parse_state()
108 if (ctx->Const.ForceGLSLExtensionsWarn) in _mesa_glsl_parse_state()