Lines Matching refs:shader_prog
284 GLuint shader_prog; member
3116 if (sampler->shader_prog != 0) { in setup_glsl_generate_mipmap()
3117 mipmap->ShaderProg = sampler->shader_prog; in setup_glsl_generate_mipmap()
3195 sampler->shader_prog = mipmap->ShaderProg; in setup_glsl_generate_mipmap()
3211 _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3212 _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3213 _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3214 _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3215 _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3216 _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3218 mipmap->sampler_1d.shader_prog = 0; in meta_glsl_generate_mipmap_cleanup()
3219 mipmap->sampler_2d.shader_prog = 0; in meta_glsl_generate_mipmap_cleanup()
3220 mipmap->sampler_3d.shader_prog = 0; in meta_glsl_generate_mipmap_cleanup()
3221 mipmap->sampler_cubemap.shader_prog = 0; in meta_glsl_generate_mipmap_cleanup()
3222 mipmap->sampler_1d_array.shader_prog = 0; in meta_glsl_generate_mipmap_cleanup()
3223 mipmap->sampler_2d_array.shader_prog = 0; in meta_glsl_generate_mipmap_cleanup()