Lines Matching refs:GET_DISPATCH
181 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV()
187 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV()
193 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvNV()
199 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvNV()
205 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvNV()
213 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvNV()
219 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvNV()
228 …CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloa… in VertexAttrib4bvNV()
236 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV()
242 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV()
248 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV()
255 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvNV()
261 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV()
268 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ubvNV()
275 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV()
284 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib4ubvNV()
294 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV()
300 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svNV()
306 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvNV()
313 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svNV()
319 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvNV()
327 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3svNV()
334 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvNV()
343 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svNV()
352 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvNV()
358 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV()
364 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvNV()
371 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvNV()
378 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvNV()
386 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3usvNV()
393 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvNV()
402 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4usvNV()
411 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
417 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV()
423 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
430 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ivNV()
436 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
444 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3ivNV()
451 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
460 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivNV()
469 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
475 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivNV()
481 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
488 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivNV()
495 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
503 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3uivNV()
510 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
519 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivNV()
528 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1fvNV()
534 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2fvNV()
540 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3fvNV()
546 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4fvNV()
554 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1dvNV()
560 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2dvNV()
566 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3dvNV()
572 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4dvNV()
686 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvARB()
692 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvARB()
698 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvARB()
704 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvARB()
710 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvARB()
718 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvARB()
724 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvARB()
733 …CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLflo… in VertexAttrib4bvARB()
741 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvARB()
747 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvARB()
753 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, in VertexAttrib2NubvARB()
761 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, in VertexAttrib2ubvARB()
768 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, in VertexAttrib3NubvARB()
776 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, in VertexAttrib3ubvARB()
785 CALL_VertexAttrib4fARB(GET_DISPATCH(), in VertexAttrib4NubvARB()
796 CALL_VertexAttrib4fARB(GET_DISPATCH(), in VertexAttrib4ubvARB()
807 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvARB()
813 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svARB()
819 CALL_VertexAttrib2fARB(GET_DISPATCH(), in VertexAttrib2NsvARB()
827 CALL_VertexAttrib2fARB(GET_DISPATCH(), in VertexAttrib2svARB()
834 CALL_VertexAttrib3fARB(GET_DISPATCH(), in VertexAttrib3NsvARB()
844 CALL_VertexAttrib3fARB(GET_DISPATCH(), in VertexAttrib3svARB()
852 CALL_VertexAttrib4fARB(GET_DISPATCH(), in VertexAttrib4NsvARB()
863 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svARB()
872 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvARB()
878 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvARB()
884 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvARB()
891 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvARB()
898 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvARB()
906 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3usvARB()
913 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvARB()
922 …CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLflo… in VertexAttrib4usvARB()
930 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivARB()
936 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivARB()
942 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivARB()
949 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2ivARB()
956 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivARB()
964 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ivARB()
971 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivARB()
980 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivARB()
989 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivARB()
995 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivARB()
1001 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivARB()
1008 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivARB()
1015 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivARB()
1023 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3uivARB()
1030 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivARB()
1039 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivARB()
1048 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib1fvARB()
1054 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib2fvARB()
1060 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib3fvARB()
1066 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib4fvARB()
1074 CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib1dvARB()
1080 CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib2dvARB()
1086 CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib3dvARB()
1092 CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); in VertexAttrib4dvARB()
1102 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1bv()
1108 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2bv()
1114 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3bv()
1120 CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4bv()
1127 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1ubv()
1133 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2ubv()
1139 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3ubv()
1145 CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4ubv()
1153 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1sv()
1159 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2sv()
1165 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3sv()
1171 CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4sv()
1178 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1usv()
1184 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2usv()
1190 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3usv()
1196 CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4usv()
1204 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1iv()
1210 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2iv()
1216 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3iv()
1222 CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4iv()
1229 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1uiv()
1235 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2uiv()
1241 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3uiv()
1247 CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4uiv()
1643 const struct _glapi_table * const disp = GET_DISPATCH(); in _ae_ArrayElement()