Lines Matching refs:Attachment

268       assert(fb->Attachment[b].Renderbuffer == NULL);  in add_color_renderbuffers()
306 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); in add_depth_renderbuffer()
351 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); in add_stencil_renderbuffer()
375 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); in add_depth_stencil_renderbuffer()
376 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); in add_depth_stencil_renderbuffer()
415 assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL); in add_accum_renderbuffer()
459 assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); in add_aux_renderbuffers()
561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; in map_attachment()
562 struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer; in map_attachment()
567 const GLuint level = fb->Attachment[buffer].TextureLevel; in map_attachment()
568 const GLuint face = fb->Attachment[buffer].CubeMapFace; in map_attachment()
569 const GLuint slice = fb->Attachment[buffer].Zoffset; in map_attachment()
595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; in unmap_attachment()
596 struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer; in unmap_attachment()
601 const GLuint level = fb->Attachment[buffer].TextureLevel; in unmap_attachment()
602 const GLuint face = fb->Attachment[buffer].CubeMapFace; in unmap_attachment()
603 const GLuint slice = fb->Attachment[buffer].Zoffset; in unmap_attachment()
651 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_map_renderbuffers()
657 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_map_renderbuffers()
680 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_unmap_renderbuffers()
686 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_unmap_renderbuffers()