Lines Matching refs:RCOMP

121       rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);  in texture_combine()
208 dst[i][RCOMP] = 1.0F - src[i][RCOMP]; in texture_combine()
215 dst[i][RCOMP] = in texture_combine()
222 dst[i][RCOMP] = in texture_combine()
308 rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; in texture_combine()
315 rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; in texture_combine()
324 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
325 arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB; in texture_combine()
335 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; in texture_combine()
345 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
346 arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
355 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
363 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + in texture_combine()
364 arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB; in texture_combine()
373 rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; in texture_combine()
382 GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + in texture_combine()
387 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
394 GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + in texture_combine()
399 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
404 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
405 arg1[i][RCOMP]) * scaleRGB; in texture_combine()
414 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
415 arg1[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
424 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - in texture_combine()
425 arg1[i][RCOMP]) * scaleRGB; in texture_combine()
436 rgba[i][RCOMP] = 0.0; in texture_combine()
539 rgba[i][ACOMP] = rgba[i][RCOMP]; in texture_combine()
544 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); in texture_combine()
584 texels[i][RCOMP] = vector[swzR]; in swizzle_texels()
637 primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); in _swrast_texture_span()