Lines Matching defs:src

80    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);  in FETCH()  local
94 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
107 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); in FETCH() local
125 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); in FETCH() local
142 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); in FETCH() local
160 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); in FETCH() local
178 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); in FETCH() local
196 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); in FETCH() local
214 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); in FETCH() local
232 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); in FETCH() local
250 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); in FETCH() local
268 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); in FETCH() local
286 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); in FETCH() local
304 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); in FETCH() local
322 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); in FETCH() local
340 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); in FETCH() local
358 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); in FETCH() local
376 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); in FETCH() local
526 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); in FETCH() local
542 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); in FETCH() local
561 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
578 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
595 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
627 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
643 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
660 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
677 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); in FETCH() local
870 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); in FETCH() local
887 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); in FETCH() local
903 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
919 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); in FETCH() local
935 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
951 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); in FETCH() local
967 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); in FETCH() local
982 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); in FETCH() local
1021 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); in FETCH() local
1034 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); in FETCH() local
1050 const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); in FETCH() local
1066 const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); in FETCH() local
1082 const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); in FETCH() local
1098 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); in FETCH() local
1114 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); in FETCH() local
1130 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); in FETCH() local
1147 const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); in FETCH() local
1500 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); in FETCH() local
1518 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); in FETCH() local
1535 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); in FETCH() local
1548 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); in FETCH() local
1561 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); in FETCH() local