Lines Matching refs:fx

88     SkFixed fx = SkScalarToFixed(sfx) >> 1;  in shadeSpan16_radial_clamp()  local
98 unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1); in shadeSpan16_radial_clamp()
101 fx += dx; in shadeSpan16_radial_clamp()
108 unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1); in shadeSpan16_radial_clamp()
112 fx += dx; in shadeSpan16_radial_clamp()
122 void shadeSpan16_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, in shadeSpan16_radial() argument
126 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy)); in shadeSpan16_radial()
131 fx += dx; in shadeSpan16_radial()
136 void shadeSpan16_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, in shadeSpan16_radial_mirror() argument
139 shadeSpan16_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, toggle, count); in shadeSpan16_radial_mirror()
142 void shadeSpan16_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, in shadeSpan16_radial_repeat() argument
145 shadeSpan16_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, toggle, count); in shadeSpan16_radial_repeat()
273 inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) { in radial_completely_pinned() argument
275 bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0); in radial_completely_pinned()
352 void shadeSpan_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, in shadeSpan_radial() argument
356 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy)); in shadeSpan_radial()
361 fx += dx; in shadeSpan_radial()
366 void shadeSpan_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, in shadeSpan_radial_mirror() argument
369 shadeSpan_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle); in shadeSpan_radial_mirror()
372 void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, in shadeSpan_radial_repeat() argument
375 shadeSpan_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle); in shadeSpan_radial_repeat()