Lines Matching refs:name

15 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {  in android_get_gl_proc()  argument
21 if (0 == strcmp("glActiveTexture", name)) { in android_get_gl_proc()
23 } else if (0 == strcmp("glAttachShader", name)) { in android_get_gl_proc()
25 } else if (0 == strcmp("glBindAttribLocation", name)) { in android_get_gl_proc()
27 } else if (0 == strcmp("glBindBuffer", name)) { in android_get_gl_proc()
29 } else if (0 == strcmp("glBindTexture", name)) { in android_get_gl_proc()
31 } else if (0 == strcmp("glBlendColor", name)) { in android_get_gl_proc()
33 } else if (0 == strcmp("glBlendEquation", name)) { in android_get_gl_proc()
35 } else if (0 == strcmp("glBlendFunc", name)) { in android_get_gl_proc()
37 } else if (0 == strcmp("glBufferData", name)) { in android_get_gl_proc()
39 } else if (0 == strcmp("glBufferSubData", name)) { in android_get_gl_proc()
41 } else if (0 == strcmp("glClear", name)) { in android_get_gl_proc()
43 } else if (0 == strcmp("glClearColor", name)) { in android_get_gl_proc()
45 } else if (0 == strcmp("glClearStencil", name)) { in android_get_gl_proc()
47 } else if (0 == strcmp("glColorMask", name)) { in android_get_gl_proc()
49 } else if (0 == strcmp("glCompileShader", name)) { in android_get_gl_proc()
51 } else if (0 == strcmp("glCompressedTexImage2D", name)) { in android_get_gl_proc()
53 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { in android_get_gl_proc()
55 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { in android_get_gl_proc()
57 } else if (0 == strcmp("glCreateProgram", name)) { in android_get_gl_proc()
59 } else if (0 == strcmp("glCreateShader", name)) { in android_get_gl_proc()
61 } else if (0 == strcmp("glCullFace", name)) { in android_get_gl_proc()
63 } else if (0 == strcmp("glDeleteBuffers", name)) { in android_get_gl_proc()
65 } else if (0 == strcmp("glDeleteProgram", name)) { in android_get_gl_proc()
67 } else if (0 == strcmp("glDeleteShader", name)) { in android_get_gl_proc()
69 } else if (0 == strcmp("glDeleteTextures", name)) { in android_get_gl_proc()
71 } else if (0 == strcmp("glDepthMask", name)) { in android_get_gl_proc()
73 } else if (0 == strcmp("glDisable", name)) { in android_get_gl_proc()
75 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { in android_get_gl_proc()
77 } else if (0 == strcmp("glDrawArrays", name)) { in android_get_gl_proc()
79 } else if (0 == strcmp("glDrawElements", name)) { in android_get_gl_proc()
81 } else if (0 == strcmp("glEnable", name)) { in android_get_gl_proc()
83 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { in android_get_gl_proc()
85 } else if (0 == strcmp("glFinish", name)) { in android_get_gl_proc()
87 } else if (0 == strcmp("glFlush", name)) { in android_get_gl_proc()
89 } else if (0 == strcmp("glFrontFace", name)) { in android_get_gl_proc()
91 } else if (0 == strcmp("glGenBuffers", name)) { in android_get_gl_proc()
93 } else if (0 == strcmp("glGenerateMipmap", name)) { in android_get_gl_proc()
95 } else if (0 == strcmp("glGenTextures", name)) { in android_get_gl_proc()
97 } else if (0 == strcmp("glGetBufferParameteriv", name)) { in android_get_gl_proc()
99 } else if (0 == strcmp("glGetError", name)) { in android_get_gl_proc()
101 } else if (0 == strcmp("glGetIntegerv", name)) { in android_get_gl_proc()
103 } else if (0 == strcmp("glGetProgramInfoLog", name)) { in android_get_gl_proc()
105 } else if (0 == strcmp("glGetProgramiv", name)) { in android_get_gl_proc()
107 } else if (0 == strcmp("glGetShaderInfoLog", name)) { in android_get_gl_proc()
109 } else if (0 == strcmp("glGetShaderiv", name)) { in android_get_gl_proc()
111 } else if (0 == strcmp("glGetString", name)) { in android_get_gl_proc()
113 } else if (0 == strcmp("glGetUniformLocation", name)) { in android_get_gl_proc()
115 } else if (0 == strcmp("glLineWidth", name)) { in android_get_gl_proc()
117 } else if (0 == strcmp("glLinkProgram", name)) { in android_get_gl_proc()
119 } else if (0 == strcmp("glPixelStorei", name)) { in android_get_gl_proc()
121 } else if (0 == strcmp("glReadPixels", name)) { in android_get_gl_proc()
123 } else if (0 == strcmp("glScissor", name)) { in android_get_gl_proc()
125 } else if (0 == strcmp("glShaderSource", name)) { in android_get_gl_proc()
127 } else if (0 == strcmp("glStencilFunc", name)) { in android_get_gl_proc()
129 } else if (0 == strcmp("glStencilFuncSeparate", name)) { in android_get_gl_proc()
131 } else if (0 == strcmp("glStencilMask", name)) { in android_get_gl_proc()
133 } else if (0 == strcmp("glStencilMaskSeparate", name)) { in android_get_gl_proc()
135 } else if (0 == strcmp("glStencilOp", name)) { in android_get_gl_proc()
137 } else if (0 == strcmp("glStencilOpSeparate", name)) { in android_get_gl_proc()
139 } else if (0 == strcmp("glTexImage2D", name)) { in android_get_gl_proc()
141 } else if (0 == strcmp("glTexParameteri", name)) { in android_get_gl_proc()
143 } else if (0 == strcmp("glTexParameteriv", name)) { in android_get_gl_proc()
145 } else if (0 == strcmp("glTexSubImage2D", name)) { in android_get_gl_proc()
147 } else if (0 == strcmp("glUniform1f", name)) { in android_get_gl_proc()
149 } else if (0 == strcmp("glUniform1i", name)) { in android_get_gl_proc()
151 } else if (0 == strcmp("glUniform1fv", name)) { in android_get_gl_proc()
153 } else if (0 == strcmp("glUniform1iv", name)) { in android_get_gl_proc()
155 } else if (0 == strcmp("glUniform2f", name)) { in android_get_gl_proc()
157 } else if (0 == strcmp("glUniform2i", name)) { in android_get_gl_proc()
159 } else if (0 == strcmp("glUniform2fv", name)) { in android_get_gl_proc()
161 } else if (0 == strcmp("glUniform2iv", name)) { in android_get_gl_proc()
163 } else if (0 == strcmp("glUniform3f", name)) { in android_get_gl_proc()
165 } else if (0 == strcmp("glUniform3i", name)) { in android_get_gl_proc()
167 } else if (0 == strcmp("glUniform3fv", name)) { in android_get_gl_proc()
169 } else if (0 == strcmp("glUniform3iv", name)) { in android_get_gl_proc()
171 } else if (0 == strcmp("glUniform4f", name)) { in android_get_gl_proc()
173 } else if (0 == strcmp("glUniform4i", name)) { in android_get_gl_proc()
175 } else if (0 == strcmp("glUniform4fv", name)) { in android_get_gl_proc()
177 } else if (0 == strcmp("glUniform4iv", name)) { in android_get_gl_proc()
179 } else if (0 == strcmp("glUniformMatrix2fv", name)) { in android_get_gl_proc()
181 } else if (0 == strcmp("glUniformMatrix3fv", name)) { in android_get_gl_proc()
183 } else if (0 == strcmp("glUniformMatrix4fv", name)) { in android_get_gl_proc()
185 } else if (0 == strcmp("glUseProgram", name)) { in android_get_gl_proc()
187 } else if (0 == strcmp("glVertexAttrib1f", name)) { in android_get_gl_proc()
189 } else if (0 == strcmp("glVertexAttrib2fv", name)) { in android_get_gl_proc()
191 } else if (0 == strcmp("glVertexAttrib3fv", name)) { in android_get_gl_proc()
193 } else if (0 == strcmp("glVertexAttrib4fv", name)) { in android_get_gl_proc()
195 } else if (0 == strcmp("glVertexAttribPointer", name)) { in android_get_gl_proc()
197 } else if (0 == strcmp("glViewport", name)) { in android_get_gl_proc()
199 } else if (0 == strcmp("glBindFramebuffer", name)) { in android_get_gl_proc()
201 } else if (0 == strcmp("glBindRenderbuffer", name)) { in android_get_gl_proc()
203 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { in android_get_gl_proc()
205 } else if (0 == strcmp("glDeleteFramebuffers", name)) { in android_get_gl_proc()
207 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { in android_get_gl_proc()
209 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { in android_get_gl_proc()
211 } else if (0 == strcmp("glFramebufferTexture2D", name)) { in android_get_gl_proc()
213 } else if (0 == strcmp("glGenFramebuffers", name)) { in android_get_gl_proc()
215 } else if (0 == strcmp("glGenRenderbuffers", name)) { in android_get_gl_proc()
217 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { in android_get_gl_proc()
219 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { in android_get_gl_proc()
221 } else if (0 == strcmp("glRenderbufferStorage", name)) { in android_get_gl_proc()
224 return eglGetProcAddress(name); in android_get_gl_proc()