Lines Matching defs:Poke
12538 __ Poke(x0, 0); in TEST() local
12539 __ Poke(x1, 8); in TEST() local
12540 __ Poke(x2, 16); in TEST() local
12541 __ Poke(x3, 24); in TEST() local
12548 __ Poke(w0, 0); in TEST() local
12549 __ Poke(w1, 4); in TEST() local
12550 __ Poke(w2, 8); in TEST() local
12551 __ Poke(w3, 12); in TEST() local
12603 __ Poke(x0, 1); in TEST() local
12606 __ Poke(x1, 2); in TEST() local
12609 __ Poke(x2, 3); in TEST() local
12612 __ Poke(x3, 4); in TEST() local
12615 __ Poke(x4, 5); in TEST() local
12618 __ Poke(x5, 6); in TEST() local
12621 __ Poke(x6, 7); in TEST() local
12625 __ Poke(w0, 1); in TEST() local
12628 __ Poke(w1, 2); in TEST() local
12631 __ Poke(w2, 3); in TEST() local
12677 __ Poke(x0, 0); in TEST() local
12678 __ Poke(x0, 8); in TEST() local
12681 __ Poke(w1, 0); in TEST() local
12682 __ Poke(w1, 4); in TEST() local
12733 __ Poke(x1, 8); in TEST() local
12734 __ Poke(x0, 0); in TEST() local
12740 __ Poke(wzr, 0); // Clobber the space we're about to drop. in TEST() local
12745 __ Poke(x3, 28); in TEST() local
12746 __ Poke(xzr, 0); // Clobber the space we're about to drop. in TEST() local
12748 __ Poke(x2, 12); in TEST() local