Lines Matching refs:controller

41 <li>The game can detect if a new game controller is added, changed, or removed.</li>
42 <li>The game can query the capabilities of a game controller.</li>
43 <li>The game can recognize incoming motion events from a game controller.</li>
56 <p>Suppose you want to be able to determine if a game controller's connection
63 older versions, table 1 lists the differences in game controller support
67 <p class="table-caption" id="game-controller-support-table">
68 <strong>Table 1.</strong> APIs for game controller support across
195 <p>You can use abstraction to build version-aware game controller support that
199 the game controller features required by your game.</li>
252 object that represents the capabilities of a game controller.</dd>
272 <dd>Stops polling for game controller events when the
275 <dd>Starts polling for game controller events when the
280 interface. Lets your game know when a game controller has been added, changed, or
391 for game controller disconnection. The {@link android.os.Handler} will start a
392 loop to check each known connected game controller and see if a device ID is
393 returned. A {@code null} return value indicates that the game controller is
421 method. This method checks if an attached game controller has been
450 // that the game controller is disconnected
468 <p>To start and stop polling for game controller disconnection, override
498 // Notify the registered listeners that a game controller is added
513 is called to signal if the game controller was added, changed, or removed.
627 <a href="controller-input.html#analog">Handle a MotionEvent from a Game
628 Controller</a>. Your game should now be able to process game controller events
636 // Handle analog input from the controller as normal