Lines Matching refs:indexBuffer
204 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); in createAmbientShadow() local
252 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow()
253 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex; in createAmbientShadow()
289 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow()
298 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow()
307 indexBuffer[indexBufferIndex++] = 1; in createAmbientShadow()
308 indexBuffer[indexBufferIndex++] = 0; in createAmbientShadow()
323 indexBuffer[indexBufferIndex++] = umbraVertices[i]; in createAmbientShadow()
324 indexBuffer[indexBufferIndex++] = centroidIndex; in createAmbientShadow()
326 indexBuffer[indexBufferIndex++] = 0; in createAmbientShadow()
344 ALOGD("indexBuffer i %d, indexBuffer[i] %d", i, indexBuffer[i]); in createAmbientShadow()