Lines Matching refs:saveCount

75     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
78 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
90 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
93 applyState(deferStruct.mRenderer, saveCount); in defer()
100 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
102 applyState(replayStruct.mRenderer, saveCount); in replay()
105 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
114 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
123 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
276 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
282 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
302 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
305 this, saveCount + mCount); in defer()
306 deferStruct.mRenderer.restoreToCount(saveCount + mCount); in defer()
309 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
310 renderer.restoreToCount(saveCount + mCount); in applyState()
340 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
352 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
395 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
415 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
434 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
454 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
474 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
497 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
516 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
534 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
540 applyState(deferStruct.mRenderer, saveCount); in defer()
558 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
580 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
601 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { in applyState() argument
1429 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
1436 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument