Lines Matching refs:GL_ENUM
1 GL_ENUM(0x0000,GL_POINTS)
2 GL_ENUM(0x0001,GL_LINES)
3 GL_ENUM(0x0002,GL_LINE_LOOP)
4 GL_ENUM(0x0003,GL_LINE_STRIP)
5 GL_ENUM(0x0004,GL_TRIANGLES)
6 GL_ENUM(0x0005,GL_TRIANGLE_STRIP)
7 GL_ENUM(0x0006,GL_TRIANGLE_FAN)
8 GL_ENUM(0x0200,GL_NEVER)
9 GL_ENUM(0x0201,GL_LESS)
10 GL_ENUM(0x0202,GL_EQUAL)
11 GL_ENUM(0x0203,GL_LEQUAL)
12 GL_ENUM(0x0204,GL_GREATER)
13 GL_ENUM(0x0205,GL_NOTEQUAL)
14 GL_ENUM(0x0206,GL_GEQUAL)
15 GL_ENUM(0x0207,GL_ALWAYS)
16 GL_ENUM(0x0300,GL_SRC_COLOR)
17 GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR)
18 GL_ENUM(0x0302,GL_SRC_ALPHA)
19 GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA)
20 GL_ENUM(0x0304,GL_DST_ALPHA)
21 GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA)
22 GL_ENUM(0x0306,GL_DST_COLOR)
23 GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR)
24 GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
25 GL_ENUM(0x3000,GL_CLIP_PLANE0)
26 GL_ENUM(0x3001,GL_CLIP_PLANE1)
27 GL_ENUM(0x3002,GL_CLIP_PLANE2)
28 GL_ENUM(0x3003,GL_CLIP_PLANE3)
29 GL_ENUM(0x3004,GL_CLIP_PLANE4)
30 GL_ENUM(0x3005,GL_CLIP_PLANE5)
31 GL_ENUM(0x0404,GL_FRONT)
32 GL_ENUM(0x0405,GL_BACK)
33 GL_ENUM(0x0408,GL_FRONT_AND_BACK)
34 GL_ENUM(0x0B60,GL_FOG)
35 GL_ENUM(0x0B50,GL_LIGHTING)
36 GL_ENUM(0x0DE1,GL_TEXTURE_2D)
37 GL_ENUM(0x0B44,GL_CULL_FACE)
38 GL_ENUM(0x0BC0,GL_ALPHA_TEST)
39 GL_ENUM(0x0BE2,GL_BLEND)
40 GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
41 GL_ENUM(0x0BD0,GL_DITHER)
42 GL_ENUM(0x0B90,GL_STENCIL_TEST)
43 GL_ENUM(0x0B71,GL_DEPTH_TEST)
44 GL_ENUM(0x0B10,GL_POINT_SMOOTH)
45 GL_ENUM(0x0B20,GL_LINE_SMOOTH)
46 GL_ENUM(0x0C11,GL_SCISSOR_TEST)
47 GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
48 GL_ENUM(0x0BA1,GL_NORMALIZE)
49 GL_ENUM(0x803A,GL_RESCALE_NORMAL)
50 GL_ENUM(0x8074,GL_VERTEX_ARRAY)
51 GL_ENUM(0x8075,GL_NORMAL_ARRAY)
52 GL_ENUM(0x8076,GL_COLOR_ARRAY)
53 GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
54 GL_ENUM(0x809D,GL_MULTISAMPLE)
55 GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
56 GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
57 GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
58 GL_ENUM(0x0500,GL_INVALID_ENUM)
59 GL_ENUM(0x0501,GL_INVALID_VALUE)
60 GL_ENUM(0x0502,GL_INVALID_OPERATION)
61 GL_ENUM(0x0503,GL_STACK_OVERFLOW)
62 GL_ENUM(0x0504,GL_STACK_UNDERFLOW)
63 GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
64 GL_ENUM(0x0800,GL_EXP)
65 GL_ENUM(0x0801,GL_EXP2)
66 GL_ENUM(0x0B62,GL_FOG_DENSITY)
67 GL_ENUM(0x0B63,GL_FOG_START)
68 GL_ENUM(0x0B64,GL_FOG_END)
69 GL_ENUM(0x0B65,GL_FOG_MODE)
70 GL_ENUM(0x0B66,GL_FOG_COLOR)
71 GL_ENUM(0x0900,GL_CW)
72 GL_ENUM(0x0901,GL_CCW)
73 GL_ENUM(0x0B00,GL_CURRENT_COLOR)
74 GL_ENUM(0x0B02,GL_CURRENT_NORMAL)
75 GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS)
76 GL_ENUM(0x0B11,GL_POINT_SIZE)
77 GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
78 GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
79 GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
80 GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
81 GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE)
82 GL_ENUM(0x0B21,GL_LINE_WIDTH)
83 GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE)
84 GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
85 GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
86 GL_ENUM(0x0B45,GL_CULL_FACE_MODE)
87 GL_ENUM(0x0B46,GL_FRONT_FACE)
88 GL_ENUM(0x0B54,GL_SHADE_MODEL)
89 GL_ENUM(0x0B70,GL_DEPTH_RANGE)
90 GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK)
91 GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE)
92 GL_ENUM(0x0B74,GL_DEPTH_FUNC)
93 GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE)
94 GL_ENUM(0x0B92,GL_STENCIL_FUNC)
95 GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK)
96 GL_ENUM(0x0B94,GL_STENCIL_FAIL)
97 GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL)
98 GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS)
99 GL_ENUM(0x0B97,GL_STENCIL_REF)
100 GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK)
101 GL_ENUM(0x0BA0,GL_MATRIX_MODE)
102 GL_ENUM(0x0BA2,GL_VIEWPORT)
103 GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH)
104 GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
105 GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH)
106 GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX)
107 GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX)
108 GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX)
109 GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC)
110 GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF)
111 GL_ENUM(0x0BE0,GL_BLEND_DST)
112 GL_ENUM(0x0BE1,GL_BLEND_SRC)
113 GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE)
114 GL_ENUM(0x0C10,GL_SCISSOR_BOX)
115 GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE)
116 GL_ENUM(0x0C23,GL_COLOR_WRITEMASK)
117 GL_ENUM(0x0D31,GL_MAX_LIGHTS)
118 GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES)
119 GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE)
120 GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH)
121 GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
122 GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
123 GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS)
124 GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
125 GL_ENUM(0x0D50,GL_SUBPIXEL_BITS)
126 GL_ENUM(0x0D52,GL_RED_BITS)
127 GL_ENUM(0x0D53,GL_GREEN_BITS)
128 GL_ENUM(0x0D54,GL_BLUE_BITS)
129 GL_ENUM(0x0D55,GL_ALPHA_BITS)
130 GL_ENUM(0x0D56,GL_DEPTH_BITS)
131 GL_ENUM(0x0D57,GL_STENCIL_BITS)
132 GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
133 GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
134 GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
135 GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
136 GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
137 GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
138 GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
139 GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
140 GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
141 GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
142 GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
143 GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
144 GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
145 GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
146 GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
147 GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
148 GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
149 GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
150 GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
151 GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
152 GL_ENUM(0x80A9,GL_SAMPLES)
153 GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
154 GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
155 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
156 GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
157 GL_ENUM(0x1100,GL_DONT_CARE)
158 GL_ENUM(0x1101,GL_FASTEST)
159 GL_ENUM(0x1102,GL_NICEST)
160 GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
161 GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
162 GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
163 GL_ENUM(0x0C54,GL_FOG_HINT)
164 GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
165 GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
166 GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
167 GL_ENUM(0x1200,GL_AMBIENT)
168 GL_ENUM(0x1201,GL_DIFFUSE)
169 GL_ENUM(0x1202,GL_SPECULAR)
170 GL_ENUM(0x1203,GL_POSITION)
171 GL_ENUM(0x1204,GL_SPOT_DIRECTION)
172 GL_ENUM(0x1205,GL_SPOT_EXPONENT)
173 GL_ENUM(0x1206,GL_SPOT_CUTOFF)
174 GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION)
175 GL_ENUM(0x1208,GL_LINEAR_ATTENUATION)
176 GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION)
177 GL_ENUM(0x1400,GL_BYTE)
178 GL_ENUM(0x1401,GL_UNSIGNED_BYTE)
179 GL_ENUM(0x1402,GL_SHORT)
180 GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
181 GL_ENUM(0x1406,GL_FLOAT)
182 GL_ENUM(0x140C,GL_FIXED)
183 GL_ENUM(0x1500,GL_CLEAR)
184 GL_ENUM(0x1501,GL_AND)
185 GL_ENUM(0x1502,GL_AND_REVERSE)
186 GL_ENUM(0x1503,GL_COPY)
187 GL_ENUM(0x1504,GL_AND_INVERTED)
188 GL_ENUM(0x1505,GL_NOOP)
189 GL_ENUM(0x1506,GL_XOR)
190 GL_ENUM(0x1507,GL_OR)
191 GL_ENUM(0x1508,GL_NOR)
192 GL_ENUM(0x1509,GL_EQUIV)
193 GL_ENUM(0x150A,GL_INVERT)
194 GL_ENUM(0x150B,GL_OR_REVERSE)
195 GL_ENUM(0x150C,GL_COPY_INVERTED)
196 GL_ENUM(0x150D,GL_OR_INVERTED)
197 GL_ENUM(0x150E,GL_NAND)
198 GL_ENUM(0x150F,GL_SET)
199 GL_ENUM(0x1600,GL_EMISSION)
200 GL_ENUM(0x1601,GL_SHININESS)
201 GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE)
202 GL_ENUM(0x1700,GL_MODELVIEW)
203 GL_ENUM(0x1701,GL_PROJECTION)
204 GL_ENUM(0x1702,GL_TEXTURE)
205 GL_ENUM(0x1906,GL_ALPHA)
206 GL_ENUM(0x1907,GL_RGB)
207 GL_ENUM(0x1908,GL_RGBA)
208 GL_ENUM(0x1909,GL_LUMINANCE)
209 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
210 GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
211 GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
212 GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
213 GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
214 GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
215 GL_ENUM(0x1D00,GL_FLAT)
216 GL_ENUM(0x1D01,GL_SMOOTH)
217 GL_ENUM(0x1E00,GL_KEEP)
218 GL_ENUM(0x1E01,GL_REPLACE)
219 GL_ENUM(0x1E02,GL_INCR)
220 GL_ENUM(0x1E03,GL_DECR)
221 GL_ENUM(0x1F00,GL_VENDOR)
222 GL_ENUM(0x1F01,GL_RENDERER)
223 GL_ENUM(0x1F02,GL_VERSION)
224 GL_ENUM(0x1F03,GL_EXTENSIONS)
225 GL_ENUM(0x2100,GL_MODULATE)
226 GL_ENUM(0x2101,GL_DECAL)
227 GL_ENUM(0x0104,GL_ADD)
228 GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE)
229 GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR)
230 GL_ENUM(0x2300,GL_TEXTURE_ENV)
231 GL_ENUM(0x2600,GL_NEAREST)
232 GL_ENUM(0x2601,GL_LINEAR)
233 GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST)
234 GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST)
235 GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR)
236 GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR)
237 GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER)
238 GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER)
239 GL_ENUM(0x2802,GL_TEXTURE_WRAP_S)
240 GL_ENUM(0x2803,GL_TEXTURE_WRAP_T)
241 GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
242 GL_ENUM(0x84C0,GL_TEXTURE0)
243 GL_ENUM(0x84C1,GL_TEXTURE1)
244 GL_ENUM(0x84C2,GL_TEXTURE2)
245 GL_ENUM(0x84C3,GL_TEXTURE3)
246 GL_ENUM(0x84C4,GL_TEXTURE4)
247 GL_ENUM(0x84C5,GL_TEXTURE5)
248 GL_ENUM(0x84C6,GL_TEXTURE6)
249 GL_ENUM(0x84C7,GL_TEXTURE7)
250 GL_ENUM(0x84C8,GL_TEXTURE8)
251 GL_ENUM(0x84C9,GL_TEXTURE9)
252 GL_ENUM(0x84CA,GL_TEXTURE10)
253 GL_ENUM(0x84CB,GL_TEXTURE11)
254 GL_ENUM(0x84CC,GL_TEXTURE12)
255 GL_ENUM(0x84CD,GL_TEXTURE13)
256 GL_ENUM(0x84CE,GL_TEXTURE14)
257 GL_ENUM(0x84CF,GL_TEXTURE15)
258 GL_ENUM(0x84D0,GL_TEXTURE16)
259 GL_ENUM(0x84D1,GL_TEXTURE17)
260 GL_ENUM(0x84D2,GL_TEXTURE18)
261 GL_ENUM(0x84D3,GL_TEXTURE19)
262 GL_ENUM(0x84D4,GL_TEXTURE20)
263 GL_ENUM(0x84D5,GL_TEXTURE21)
264 GL_ENUM(0x84D6,GL_TEXTURE22)
265 GL_ENUM(0x84D7,GL_TEXTURE23)
266 GL_ENUM(0x84D8,GL_TEXTURE24)
267 GL_ENUM(0x84D9,GL_TEXTURE25)
268 GL_ENUM(0x84DA,GL_TEXTURE26)
269 GL_ENUM(0x84DB,GL_TEXTURE27)
270 GL_ENUM(0x84DC,GL_TEXTURE28)
271 GL_ENUM(0x84DD,GL_TEXTURE29)
272 GL_ENUM(0x84DE,GL_TEXTURE30)
273 GL_ENUM(0x84DF,GL_TEXTURE31)
274 GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE)
275 GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE)
276 GL_ENUM(0x2901,GL_REPEAT)
277 GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
278 GL_ENUM(0x4000,GL_LIGHT0)
279 GL_ENUM(0x4001,GL_LIGHT1)
280 GL_ENUM(0x4002,GL_LIGHT2)
281 GL_ENUM(0x4003,GL_LIGHT3)
282 GL_ENUM(0x4004,GL_LIGHT4)
283 GL_ENUM(0x4005,GL_LIGHT5)
284 GL_ENUM(0x4006,GL_LIGHT6)
285 GL_ENUM(0x4007,GL_LIGHT7)
286 GL_ENUM(0x8892,GL_ARRAY_BUFFER)
287 GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
288 GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
289 GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
290 GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
291 GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
292 GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
293 GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
294 GL_ENUM(0x88E4,GL_STATIC_DRAW)
295 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
296 GL_ENUM(0x8764,GL_BUFFER_SIZE)
297 GL_ENUM(0x8765,GL_BUFFER_USAGE)
298 GL_ENUM(0x84E7,GL_SUBTRACT)
299 GL_ENUM(0x8570,GL_COMBINE)
300 GL_ENUM(0x8571,GL_COMBINE_RGB)
301 GL_ENUM(0x8572,GL_COMBINE_ALPHA)
302 GL_ENUM(0x8573,GL_RGB_SCALE)
303 GL_ENUM(0x8574,GL_ADD_SIGNED)
304 GL_ENUM(0x8575,GL_INTERPOLATE)
305 GL_ENUM(0x8576,GL_CONSTANT)
306 GL_ENUM(0x8577,GL_PRIMARY_COLOR)
307 GL_ENUM(0x8578,GL_PREVIOUS)
308 GL_ENUM(0x8590,GL_OPERAND0_RGB)
309 GL_ENUM(0x8591,GL_OPERAND1_RGB)
310 GL_ENUM(0x8592,GL_OPERAND2_RGB)
311 GL_ENUM(0x8598,GL_OPERAND0_ALPHA)
312 GL_ENUM(0x8599,GL_OPERAND1_ALPHA)
313 GL_ENUM(0x859A,GL_OPERAND2_ALPHA)
314 GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
315 GL_ENUM(0x8580,GL_SRC0_RGB)
316 GL_ENUM(0x8581,GL_SRC1_RGB)
317 GL_ENUM(0x8582,GL_SRC2_RGB)
318 GL_ENUM(0x8588,GL_SRC0_ALPHA)
319 GL_ENUM(0x8589,GL_SRC1_ALPHA)
320 GL_ENUM(0x858A,GL_SRC2_ALPHA)
321 GL_ENUM(0x86AE,GL_DOT3_RGB)
322 GL_ENUM(0x86AF,GL_DOT3_RGBA)
323 GL_ENUM(0x8006,GL_FUNC_ADD)
324 GL_ENUM(0x8009,GL_BLEND_EQUATION)
325 GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA)
326 GL_ENUM(0x800A,GL_FUNC_SUBTRACT)
327 GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT)
328 GL_ENUM(0x80C8,GL_BLEND_DST_RGB)
329 GL_ENUM(0x80C9,GL_BLEND_SRC_RGB)
330 GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA)
331 GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA)
332 GL_ENUM(0x8001,GL_CONSTANT_COLOR)
333 GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
334 GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
335 GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
336 GL_ENUM(0x8005,GL_BLEND_COLOR)
337 GL_ENUM(0x88E0,GL_STREAM_DRAW)
338 GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
339 GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC)
340 GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL)
341 GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
342 GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS)
343 GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
344 GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
345 GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
346 GL_ENUM(0x1404,GL_INT)
347 GL_ENUM(0x1405,GL_UNSIGNED_INT)
348 GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
349 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
350 GL_ENUM(0x8B31,GL_VERTEX_SHADER)
351 GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
352 GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
353 GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
354 GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
355 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
356 GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
357 GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
358 GL_ENUM(0x8B4F,GL_SHADER_TYPE)
359 GL_ENUM(0x8B80,GL_DELETE_STATUS)
360 GL_ENUM(0x8B82,GL_LINK_STATUS)
361 GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
362 GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
364 GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
365 GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
366 GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
367 GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
368 GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
369 GL_ENUM(0x8507,GL_INCR_WRAP)
370 GL_ENUM(0x8508,GL_DECR_WRAP)
371 GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP)
372 GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP)
373 GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X)
374 GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
375 GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
376 GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
377 GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
378 GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
379 GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE)
380 GL_ENUM(0x8370,GL_MIRRORED_REPEAT)
381 GL_ENUM(0x8B50,GL_FLOAT_VEC2)
382 GL_ENUM(0x8B51,GL_FLOAT_VEC3)
383 GL_ENUM(0x8B52,GL_FLOAT_VEC4)
384 GL_ENUM(0x8B53,GL_INT_VEC2)
385 GL_ENUM(0x8B54,GL_INT_VEC3)
386 GL_ENUM(0x8B55,GL_INT_VEC4)
387 GL_ENUM(0x8B56,GL_BOOL)
388 GL_ENUM(0x8B57,GL_BOOL_VEC2)
389 GL_ENUM(0x8B58,GL_BOOL_VEC3)
390 GL_ENUM(0x8B59,GL_BOOL_VEC4)
391 GL_ENUM(0x8B5A,GL_FLOAT_MAT2)
392 GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
393 GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
394 GL_ENUM(0x8B5E,GL_SAMPLER_2D)
395 GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
396 GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
397 GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
398 GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
399 GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
400 GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
401 GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
402 GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
403 GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE)
404 GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT)
405 GL_ENUM(0x8B81,GL_COMPILE_STATUS)
406 GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
407 GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
408 GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
409 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
410 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
411 GL_ENUM(0x8DF0,GL_LOW_FLOAT)
412 GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
413 GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
414 GL_ENUM(0x8DF3,GL_LOW_INT)
415 GL_ENUM(0x8DF4,GL_MEDIUM_INT)
416 GL_ENUM(0x8DF5,GL_HIGH_INT)
417 GL_ENUM(0x8D40,GL_FRAMEBUFFER)
418 GL_ENUM(0x8D41,GL_RENDERBUFFER)
419 GL_ENUM(0x8056,GL_RGBA4)
420 GL_ENUM(0x8057,GL_RGB5_A1)
421 GL_ENUM(0x8D62,GL_RGB565)
422 GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16)
423 GL_ENUM(0x8D48,GL_STENCIL_INDEX8)
424 GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH)
425 GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT)
426 GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT)
427 GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE)
428 GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE)
429 GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE)
430 GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE)
431 GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE)
432 GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE)
433 GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
434 GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
435 GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
436 GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
437 GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0)
438 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT)
439 GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT)
440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
441 GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
442 GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
443 GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
444 GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED)
445 GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING)
446 GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING)
447 GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE)
448 GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION)
449 GL_ENUM(0x0C02,GL_READ_BUFFER)
450 GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
451 GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
452 GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
453 GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH)
454 GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS)
455 GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS)
456 GL_ENUM(0x1800,GL_COLOR)
457 GL_ENUM(0x1801,GL_DEPTH)
458 GL_ENUM(0x1802,GL_STENCIL)
459 GL_ENUM(0x1903,GL_RED)
460 GL_ENUM(0x8051,GL_RGB8)
461 GL_ENUM(0x8058,GL_RGBA8)
462 GL_ENUM(0x8059,GL_RGB10_A2)
463 GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D)
464 GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES)
465 GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT)
466 GL_ENUM(0x806F,GL_TEXTURE_3D)
467 GL_ENUM(0x8072,GL_TEXTURE_WRAP_R)
468 GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE)
469 GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV)
470 GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES)
471 GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES)
472 GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD)
473 GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD)
474 GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL)
475 GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL)
476 GL_ENUM(0x8007,GL_MIN)
477 GL_ENUM(0x8008,GL_MAX)
478 GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24)
479 GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS)
480 GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE)
481 GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC)
482 GL_ENUM(0x8865,GL_CURRENT_QUERY)
483 GL_ENUM(0x8866,GL_QUERY_RESULT)
484 GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE)
485 GL_ENUM(0x88BC,GL_BUFFER_MAPPED)
486 GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER)
487 GL_ENUM(0x88E1,GL_STREAM_READ)
488 GL_ENUM(0x88E2,GL_STREAM_COPY)
489 GL_ENUM(0x88E5,GL_STATIC_READ)
490 GL_ENUM(0x88E6,GL_STATIC_COPY)
491 GL_ENUM(0x88E9,GL_DYNAMIC_READ)
492 GL_ENUM(0x88EA,GL_DYNAMIC_COPY)
493 GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS)
494 GL_ENUM(0x8825,GL_DRAW_BUFFER0)
495 GL_ENUM(0x8826,GL_DRAW_BUFFER1)
496 GL_ENUM(0x8827,GL_DRAW_BUFFER2)
497 GL_ENUM(0x8828,GL_DRAW_BUFFER3)
498 GL_ENUM(0x8829,GL_DRAW_BUFFER4)
499 GL_ENUM(0x882A,GL_DRAW_BUFFER5)
500 GL_ENUM(0x882B,GL_DRAW_BUFFER6)
501 GL_ENUM(0x882C,GL_DRAW_BUFFER7)
502 GL_ENUM(0x882D,GL_DRAW_BUFFER8)
503 GL_ENUM(0x882E,GL_DRAW_BUFFER9)
504 GL_ENUM(0x882F,GL_DRAW_BUFFER10)
505 GL_ENUM(0x8830,GL_DRAW_BUFFER11)
506 GL_ENUM(0x8831,GL_DRAW_BUFFER12)
507 GL_ENUM(0x8832,GL_DRAW_BUFFER13)
508 GL_ENUM(0x8833,GL_DRAW_BUFFER14)
509 GL_ENUM(0x8834,GL_DRAW_BUFFER15)
510 GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
511 GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
512 GL_ENUM(0x8B5F,GL_SAMPLER_3D)
513 GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW)
514 GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
515 GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER)
516 GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER)
517 GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING)
518 GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING)
519 GL_ENUM(0x8B65,GL_FLOAT_MAT2x3)
520 GL_ENUM(0x8B66,GL_FLOAT_MAT2x4)
521 GL_ENUM(0x8B67,GL_FLOAT_MAT3x2)
522 GL_ENUM(0x8B68,GL_FLOAT_MAT3x4)
523 GL_ENUM(0x8B69,GL_FLOAT_MAT4x2)
524 GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3)
525 GL_ENUM(0x8C40,GL_SRGB)
526 GL_ENUM(0x8C41,GL_SRGB8)
527 GL_ENUM(0x8C43,GL_SRGB8_ALPHA8)
528 GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE)
529 GL_ENUM(0x821B,GL_MAJOR_VERSION)
530 GL_ENUM(0x821C,GL_MINOR_VERSION)
531 GL_ENUM(0x821D,GL_NUM_EXTENSIONS)
532 GL_ENUM(0x8814,GL_RGBA32F)
533 GL_ENUM(0x8815,GL_RGB32F)
534 GL_ENUM(0x881A,GL_RGBA16F)
535 GL_ENUM(0x881B,GL_RGB16F)
536 GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER)
537 GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS)
538 GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
539 GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET)
540 GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
541 GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY)
542 GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY)
543 GL_ENUM(0x8C3A,GL_R11F_G11F_B10F)
544 GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV)
545 GL_ENUM(0x8C3D,GL_RGB9_E5)
546 GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV)
547 GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
548 GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
549 GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
550 GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS)
551 GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START)
552 GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
553 GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
554 GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD)
555 GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
556 GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
557 GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS)
558 GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS)
559 GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER)
560 GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
561 GL_ENUM(0x8D70,GL_RGBA32UI)
562 GL_ENUM(0x8D71,GL_RGB32UI)
563 GL_ENUM(0x8D76,GL_RGBA16UI)
564 GL_ENUM(0x8D77,GL_RGB16UI)
565 GL_ENUM(0x8D7C,GL_RGBA8UI)
566 GL_ENUM(0x8D7D,GL_RGB8UI)
567 GL_ENUM(0x8D82,GL_RGBA32I)
568 GL_ENUM(0x8D83,GL_RGB32I)
569 GL_ENUM(0x8D88,GL_RGBA16I)
570 GL_ENUM(0x8D89,GL_RGB16I)
571 GL_ENUM(0x8D8E,GL_RGBA8I)
572 GL_ENUM(0x8D8F,GL_RGB8I)
573 GL_ENUM(0x8D94,GL_RED_INTEGER)
574 GL_ENUM(0x8D98,GL_RGB_INTEGER)
575 GL_ENUM(0x8D99,GL_RGBA_INTEGER)
576 GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY)
577 GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW)
578 GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW)
579 GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2)
580 GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3)
581 GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4)
582 GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D)
583 GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D)
584 GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE)
585 GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY)
586 GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D)
587 GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D)
588 GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE)
589 GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
590 GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS)
591 GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH)
592 GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET)
593 GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F)
594 GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8)
595 GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
596 GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
597 GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
598 GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
599 GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
600 GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
601 GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
602 GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
603 GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
604 GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT)
605 GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED)
606 GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT)
607 GL_ENUM(0x84F9,GL_DEPTH_STENCIL)
608 GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8)
609 GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8)
610 GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED)
611 GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER)
612 GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER)
613 GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING)
614 GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES)
615 GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
616 GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS)
617 GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1)
618 GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2)
619 GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3)
620 GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4)
621 GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5)
622 GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6)
623 GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7)
624 GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8)
625 GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9)
626 GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10)
627 GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11)
628 GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12)
629 GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13)
630 GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14)
631 GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15)
632 GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
633 GL_ENUM(0x8D57,GL_MAX_SAMPLES)
634 GL_ENUM(0x140B,GL_HALF_FLOAT)
635 GL_ENUM(0x8227,GL_RG)
636 GL_ENUM(0x8228,GL_RG_INTEGER)
637 GL_ENUM(0x8229,GL_R8)
638 GL_ENUM(0x822B,GL_RG8)
639 GL_ENUM(0x822D,GL_R16F)
640 GL_ENUM(0x822E,GL_R32F)
641 GL_ENUM(0x822F,GL_RG16F)
642 GL_ENUM(0x8230,GL_RG32F)
643 GL_ENUM(0x8231,GL_R8I)
644 GL_ENUM(0x8232,GL_R8UI)
645 GL_ENUM(0x8233,GL_R16I)
646 GL_ENUM(0x8234,GL_R16UI)
647 GL_ENUM(0x8235,GL_R32I)
648 GL_ENUM(0x8236,GL_R32UI)
649 GL_ENUM(0x8237,GL_RG8I)
650 GL_ENUM(0x8238,GL_RG8UI)
651 GL_ENUM(0x8239,GL_RG16I)
652 GL_ENUM(0x823A,GL_RG16UI)
653 GL_ENUM(0x823B,GL_RG32I)
654 GL_ENUM(0x823C,GL_RG32UI)
655 GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING)
656 GL_ENUM(0x8F94,GL_R8_SNORM)
657 GL_ENUM(0x8F95,GL_RG8_SNORM)
658 GL_ENUM(0x8F96,GL_RGB8_SNORM)
659 GL_ENUM(0x8F97,GL_RGBA8_SNORM)
660 GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED)
661 GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX)
662 GL_ENUM(0x8F36,GL_COPY_READ_BUFFER)
663 GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER)
664 GL_ENUM(0x8A11,GL_UNIFORM_BUFFER)
665 GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING)
666 GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START)
667 GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE)
668 GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS)
669 GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
670 GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
671 GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS)
672 GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE)
673 GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
674 GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
675 GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
676 GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
677 GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
678 GL_ENUM(0x8A37,GL_UNIFORM_TYPE)
679 GL_ENUM(0x8A38,GL_UNIFORM_SIZE)
680 GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH)
681 GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX)
682 GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET)
683 GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE)
684 GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
685 GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR)
686 GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING)
687 GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE)
688 GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH)
689 GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
690 GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
691 GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
692 GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
693 GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX)
694 GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS)
695 GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS)
696 GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT)
697 GL_ENUM(0x9112,GL_OBJECT_TYPE)
698 GL_ENUM(0x9113,GL_SYNC_CONDITION)
699 GL_ENUM(0x9114,GL_SYNC_STATUS)
700 GL_ENUM(0x9115,GL_SYNC_FLAGS)
701 GL_ENUM(0x9116,GL_SYNC_FENCE)
702 GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE)
703 GL_ENUM(0x9118,GL_UNSIGNALED)
704 GL_ENUM(0x9119,GL_SIGNALED)
705 GL_ENUM(0x911A,GL_ALREADY_SIGNALED)
706 GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED)
707 GL_ENUM(0x911C,GL_CONDITION_SATISFIED)
708 GL_ENUM(0x911D,GL_WAIT_FAILED)
709 GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED)
710 GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
711 GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED)
712 GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
713 GL_ENUM(0x8919,GL_SAMPLER_BINDING)
714 GL_ENUM(0x906F,GL_RGB10_A2UI)
715 GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R)
716 GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G)
717 GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B)
718 GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A)
719 GL_ENUM(0x1904,GL_GREEN)
720 GL_ENUM(0x1905,GL_BLUE)
721 GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV)
722 GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK)
723 GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED)
724 GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE)
725 GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING)
726 GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
727 GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH)
728 GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS)
729 GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS)
730 GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC)
731 GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC)
732 GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC)
733 GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC)
734 GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2)
735 GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2)
736 GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
737 GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
738 GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC)
739 GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
740 GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT)
741 GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
742 GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS)
743 GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS)
744 GL_ENUM(0x91B9,GL_COMPUTE_SHADER)
745 GL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS)
746 GL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
747 GL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS)
748 GL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
749 GL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
750 GL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
751 GL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS)
752 GL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
753 GL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
754 GL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT)
755 GL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE)
756 GL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE)
757 GL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER)
758 GL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING)
759 GL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER)
760 GL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING)
761 GL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS)
762 GL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH)
763 GL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT)
764 GL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES)
765 GL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
766 GL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH)
767 GL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT)
768 GL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES)
769 GL_ENUM(0x92E1,GL_UNIFORM)
770 GL_ENUM(0x92E2,GL_UNIFORM_BLOCK)
771 GL_ENUM(0x92E3,GL_PROGRAM_INPUT)
772 GL_ENUM(0x92E4,GL_PROGRAM_OUTPUT)
773 GL_ENUM(0x92E5,GL_BUFFER_VARIABLE)
774 GL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK)
775 GL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER)
776 GL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING)
777 GL_ENUM(0x92F5,GL_ACTIVE_RESOURCES)
778 GL_ENUM(0x92F6,GL_MAX_NAME_LENGTH)
779 GL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES)
780 GL_ENUM(0x92F9,GL_NAME_LENGTH)
781 GL_ENUM(0x92FA,GL_TYPE)
782 GL_ENUM(0x92FB,GL_ARRAY_SIZE)
783 GL_ENUM(0x92FC,GL_OFFSET)
784 GL_ENUM(0x92FD,GL_BLOCK_INDEX)
785 GL_ENUM(0x92FE,GL_ARRAY_STRIDE)
786 GL_ENUM(0x92FF,GL_MATRIX_STRIDE)
787 GL_ENUM(0x9300,GL_IS_ROW_MAJOR)
788 GL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX)
789 GL_ENUM(0x9302,GL_BUFFER_BINDING)
790 GL_ENUM(0x9303,GL_BUFFER_DATA_SIZE)
791 GL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES)
792 GL_ENUM(0x9305,GL_ACTIVE_VARIABLES)
793 GL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER)
794 GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER)
795 GL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER)
796 GL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE)
797 GL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE)
798 GL_ENUM(0x930E,GL_LOCATION)
799 GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS)
800 GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE)
801 GL_ENUM(0x8259,GL_ACTIVE_PROGRAM)
802 GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING)
803 GL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING)
804 GL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START)
805 GL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE)
806 GL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
807 GL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
808 GL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
809 GL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS)
810 GL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
811 GL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS)
812 GL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
813 GL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
814 GL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
815 GL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER)
816 GL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS)
817 GL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS)
818 GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
819 GL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS)
820 GL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME)
821 GL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL)
822 GL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED)
823 GL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER)
824 GL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS)
825 GL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT)
826 GL_ENUM(0x904D,GL_IMAGE_2D)
827 GL_ENUM(0x904E,GL_IMAGE_3D)
828 GL_ENUM(0x9050,GL_IMAGE_CUBE)
829 GL_ENUM(0x9053,GL_IMAGE_2D_ARRAY)
830 GL_ENUM(0x9058,GL_INT_IMAGE_2D)
831 GL_ENUM(0x9059,GL_INT_IMAGE_3D)
832 GL_ENUM(0x905B,GL_INT_IMAGE_CUBE)
833 GL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY)
834 GL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D)
835 GL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D)
836 GL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE)
837 GL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
838 GL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
839 GL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
840 GL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
841 GL_ENUM(0x88B8,GL_READ_ONLY)
842 GL_ENUM(0x88B9,GL_WRITE_ONLY)
843 GL_ENUM(0x88BA,GL_READ_WRITE)
844 GL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER)
845 GL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING)
846 GL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START)
847 GL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE)
848 GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
849 GL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
850 GL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
851 GL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
852 GL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
853 GL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
854 GL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
855 GL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
856 GL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE)
857 GL_ENUM(0x1901,GL_STENCIL_INDEX)
858 GL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
859 GL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
860 GL_ENUM(0x8E50,GL_SAMPLE_POSITION)
861 GL_ENUM(0x8E51,GL_SAMPLE_MASK)
862 GL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE)
863 GL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE)
864 GL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS)
865 GL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES)
866 GL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES)
867 GL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES)
868 GL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE)
869 GL_ENUM(0x9106,GL_TEXTURE_SAMPLES)
870 GL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
871 GL_ENUM(0x1000,GL_TEXTURE_WIDTH)
872 GL_ENUM(0x1001,GL_TEXTURE_HEIGHT)
873 GL_ENUM(0x8071,GL_TEXTURE_DEPTH)
874 GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT)
875 GL_ENUM(0x805C,GL_TEXTURE_RED_SIZE)
876 GL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE)
877 GL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE)
878 GL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE)
879 GL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE)
880 GL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE)
881 GL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE)
882 GL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE)
883 GL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE)
884 GL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE)
885 GL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE)
886 GL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE)
887 GL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED)
888 GL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE)
889 GL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE)
890 GL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
891 GL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING)
892 GL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
893 GL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR)
894 GL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET)
895 GL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE)
896 GL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER)
897 GL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
898 GL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS)
899 GL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE)
900 GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
901 GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
902 GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
903 GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
904 GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
905 GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
906 GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
907 GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
908 GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
909 GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
910 GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
911 GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
912 GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
913 GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
914 GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
915 GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
916 GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
917 GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
918 GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
919 GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
920 GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
921 GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
922 GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
923 GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
924 GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
925 GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
926 GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
927 GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
928 GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
929 GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
930 GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
931 GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
932 GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
933 GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
934 GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
935 GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
936 GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
937 GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
938 GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
939 GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
940 GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
941 GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
942 GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
943 GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
944 GL_ENUM(0x803C,GL_ALPHA8_OES)
945 GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES)
946 GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES)
947 GL_ENUM(0x8040,GL_LUMINANCE8_OES)
948 GL_ENUM(0x8052,GL_RGB10_EXT)
949 GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
950 GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
951 GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
952 GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
953 GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
954 GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
955 GL_ENUM(0x87F9,GL_3DC_X_AMD)
956 GL_ENUM(0x87FA,GL_3DC_XY_AMD)
957 GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
958 GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
959 GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
960 GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE)
961 GL_ENUM(0x80E1,GL_BGRA_EXT)
962 GL_ENUM(0x93A1,GL_BGRA8_EXT)
963 GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
964 GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
965 GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
966 GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
967 GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
968 GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
969 GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
970 GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
971 GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
972 GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
973 GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
974 GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
975 GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
976 GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
977 GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
978 GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
979 GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
980 GL_ENUM(0x8816,GL_ALPHA32F_EXT)
981 GL_ENUM(0x8818,GL_LUMINANCE32F_EXT)
982 GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT)
983 GL_ENUM(0x881C,GL_ALPHA16F_EXT)
984 GL_ENUM(0x881E,GL_LUMINANCE16F_EXT)
985 GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT)
986 GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG)
987 GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
988 GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG)
989 GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
990 GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
991 GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
992 GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
993 GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
994 GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
995 GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
996 GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
997 GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
998 GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
999 GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
1000 GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
1001 GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
1002 GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
1003 GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
1004 GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
1005 GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
1006 GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
1007 GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
1008 GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
1009 GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
1010 GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
1011 GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
1012 GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
1013 GL_ENUM(0x8BDC,GL_STATE_RESTORE)
1014 GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
1015 GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
1016 GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR)
1017 GL_ENUM(0x9294,GL_MULTIPLY_KHR)
1018 GL_ENUM(0x9295,GL_SCREEN_KHR)
1019 GL_ENUM(0x9296,GL_OVERLAY_KHR)
1020 GL_ENUM(0x9297,GL_DARKEN_KHR)
1021 GL_ENUM(0x9298,GL_LIGHTEN_KHR)
1022 GL_ENUM(0x9299,GL_COLORDODGE_KHR)
1023 GL_ENUM(0x929A,GL_COLORBURN_KHR)
1024 GL_ENUM(0x929B,GL_HARDLIGHT_KHR)
1025 GL_ENUM(0x929C,GL_SOFTLIGHT_KHR)
1026 GL_ENUM(0x929E,GL_DIFFERENCE_KHR)
1027 GL_ENUM(0x92A0,GL_EXCLUSION_KHR)
1028 GL_ENUM(0x92AD,GL_HSL_HUE_KHR)
1029 GL_ENUM(0x92AE,GL_HSL_SATURATION_KHR)
1030 GL_ENUM(0x92AF,GL_HSL_COLOR_KHR)
1031 GL_ENUM(0x92B0,GL_HSL_LUMINOSITY_KHR)
1032 GL_ENUM(0x82E6,GL_SAMPLER)
1033 GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR)
1034 GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR)
1035 GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION_KHR)
1036 GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM_KHR)
1037 GL_ENUM(0x8246,GL_DEBUG_SOURCE_API_KHR)
1038 GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR)
1039 GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER_KHR)
1040 GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY_KHR)
1041 GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION_KHR)
1042 GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER_KHR)
1043 GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR_KHR)
1044 GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR)
1045 GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR)
1046 GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY_KHR)
1047 GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE_KHR)
1048 GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER_KHR)
1049 GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER_KHR)
1050 GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP_KHR)
1051 GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP_KHR)
1052 GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION_KHR)
1053 GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR)
1054 GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH_KHR)
1055 GL_ENUM(0x82E0,GL_BUFFER_KHR)
1056 GL_ENUM(0x82E1,GL_SHADER_KHR)
1057 GL_ENUM(0x82E2,GL_PROGRAM_KHR)
1058 GL_ENUM(0x82E3,GL_QUERY_KHR)
1059 GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH_KHR)
1060 GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH_KHR)
1061 GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES_KHR)
1062 GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES_KHR)
1063 GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH_KHR)
1064 GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM_KHR)
1065 GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW_KHR)
1066 GL_ENUM(0x92E0,GL_DEBUG_OUTPUT_KHR)
1067 GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
1068 GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
1069 GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
1070 GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
1071 GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
1072 GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
1073 GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
1074 GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
1075 GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
1076 GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
1077 GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
1078 GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
1079 GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
1080 GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
1081 GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
1082 GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
1083 GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
1084 GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
1085 GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
1086 GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
1087 GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
1088 GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
1089 GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
1090 GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
1091 GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
1092 GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
1093 GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
1094 GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
1095 GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
1096 GL_ENUM(0x8C36,GL_SAMPLE_SHADING_OES)
1097 GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE_OES)
1098 GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES)
1099 GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES)
1100 GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES)
1101 GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
1102 GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
1103 GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
1104 GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
1105 GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
1106 GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
1107 GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
1108 GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
1109 GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
1110 GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
1111 GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
1112 GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
1113 GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
1114 GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
1115 GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
1116 GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
1117 GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
1118 GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
1119 GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
1120 GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
1121 GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
1122 GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES)
1123 GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES)
1124 GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
1125 GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
1126 GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
1127 GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
1128 GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
1129 GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
1130 GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
1131 GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
1132 GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
1133 GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
1134 GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
1135 GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
1136 GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
1137 GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE)
1138 GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE)
1139 GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
1140 GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
1141 GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE)
1142 GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
1143 GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
1144 GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
1145 GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE)
1146 GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE)
1147 GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE)
1148 GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM)
1149 GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
1150 GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM)
1151 GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM)
1152 GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
1153 GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
1154 GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
1155 GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
1156 GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
1157 GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
1158 GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
1159 GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT)
1160 GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT)
1161 GL_ENUM(0x8E28,GL_TIMESTAMP_EXT)
1162 GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT)
1163 GL_ENUM(0x8DD9,GL_GEOMETRY_SHADER_EXT)
1164 GL_ENUM(0x8916,GL_GEOMETRY_LINKED_VERTICES_OUT_EXT)
1165 GL_ENUM(0x8917,GL_GEOMETRY_LINKED_INPUT_TYPE_EXT)
1166 GL_ENUM(0x8918,GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT)
1167 GL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS_EXT)
1168 GL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX_EXT)
1169 GL_ENUM(0x000A,GL_LINES_ADJACENCY_EXT)
1170 GL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY_EXT)
1171 GL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY_EXT)
1172 GL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY_EXT)
1173 GL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
1174 GL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT)
1175 GL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT)
1176 GL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT)
1177 GL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT)
1178 GL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
1179 GL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
1180 GL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT)
1181 GL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
1182 GL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT)
1183 GL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT)
1184 GL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT)
1185 GL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT)
1186 GL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION_EXT)
1187 GL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION_EXT)
1188 GL_ENUM(0x8260,GL_UNDEFINED_VERTEX_EXT)
1189 GL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED_EXT)
1190 GL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT)
1191 GL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS_EXT)
1192 GL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
1193 GL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
1194 GL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER_EXT)
1195 GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT)
1196 GL_ENUM(0x90F1,GL_MULTIVIEW_EXT)
1197 GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT)
1198 GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT)
1199 GL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX_EXT)
1200 GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
1201 GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
1202 GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
1203 GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT)
1204 GL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG)
1205 GL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG)
1206 GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT)
1207 GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
1208 GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
1209 GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
1210 GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
1211 GL_ENUM(0x000E,GL_PATCHES_EXT)
1212 GL_ENUM(0x8E72,GL_PATCH_VERTICES_EXT)
1213 GL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES_EXT)
1214 GL_ENUM(0x8E76,GL_TESS_GEN_MODE_EXT)
1215 GL_ENUM(0x8E77,GL_TESS_GEN_SPACING_EXT)
1216 GL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER_EXT)
1217 GL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE_EXT)
1218 GL_ENUM(0x8E7A,GL_ISOLINES_EXT)
1219 GL_ENUM(0x0007,GL_QUADS_EXT)
1220 GL_ENUM(0x8E7B,GL_FRACTIONAL_ODD_EXT)
1221 GL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN_EXT)
1222 GL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES_EXT)
1223 GL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL_EXT)
1224 GL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT)
1225 GL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT)
1226 GL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT)
1227 GL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT)
1228 GL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT)
1229 GL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS_EXT)
1230 GL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT)
1231 GL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT)
1232 GL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT)
1233 GL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT)
1234 GL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT)
1235 GL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT)
1236 GL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT)
1237 GL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT)
1238 GL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT)
1239 GL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT)
1240 GL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT)
1241 GL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT)
1242 GL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT)
1243 GL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT)
1244 GL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT)
1245 GL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT)
1246 GL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
1247 GL_ENUM(0x92E7,GL_IS_PER_PATCH_EXT)
1248 GL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT)
1249 GL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT)
1250 GL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER_EXT)
1251 GL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER_EXT)
1252 GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR_EXT)
1253 GL_ENUM(0x812D,GL_CLAMP_TO_BORDER_EXT)
1254 GL_ENUM(0x8C2A,GL_TEXTURE_BUFFER_EXT)
1255 GL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
1256 GL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER_EXT)
1257 GL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
1258 GL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT)
1259 GL_ENUM(0x8DC2,GL_SAMPLER_BUFFER_EXT)
1260 GL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER_EXT)
1261 GL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
1262 GL_ENUM(0x9051,GL_IMAGE_BUFFER_EXT)
1263 GL_ENUM(0x905C,GL_INT_IMAGE_BUFFER_EXT)
1264 GL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
1265 GL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET_EXT)
1266 GL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE_EXT)
1267 GL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY_EXT)
1268 GL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT)
1269 GL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY_EXT)
1270 GL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT)
1271 GL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT)
1272 GL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT)
1273 GL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY_EXT)
1274 GL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
1275 GL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
1276 GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT)
1277 GL_ENUM(0x8A49,GL_DECODE_EXT)
1278 GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT)
1279 GL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_EXT)
1280 GL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_EXT)
1281 GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_EXT)
1282 GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_EXT)
1283 GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ)
1284 GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
1285 GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
1286 GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
1287 GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
1288 GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
1289 GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
1290 GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL)
1291 GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL)
1292 GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL)
1293 GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL)
1294 GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
1295 GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
1296 GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
1297 GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL)
1298 GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
1299 GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
1300 GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
1301 GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
1302 GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
1303 GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
1304 GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
1305 GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
1306 GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
1307 GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
1308 GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV)
1309 GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV)
1310 GL_ENUM(0x9284,GL_CONJOINT_NV)
1311 GL_ENUM(0x92A1,GL_CONTRAST_NV)
1312 GL_ENUM(0x9283,GL_DISJOINT_NV)
1313 GL_ENUM(0x928F,GL_DST_ATOP_NV)
1314 GL_ENUM(0x928B,GL_DST_IN_NV)
1315 GL_ENUM(0x9287,GL_DST_NV)
1316 GL_ENUM(0x928D,GL_DST_OUT_NV)
1317 GL_ENUM(0x9289,GL_DST_OVER_NV)
1318 GL_ENUM(0x92A9,GL_HARDMIX_NV)
1319 GL_ENUM(0x92B4,GL_INVERT_OVG_NV)
1320 GL_ENUM(0x92A3,GL_INVERT_RGB_NV)
1321 GL_ENUM(0x92A5,GL_LINEARBURN_NV)
1322 GL_ENUM(0x92A4,GL_LINEARDODGE_NV)
1323 GL_ENUM(0x92A7,GL_LINEARLIGHT_NV)
1324 GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV)
1325 GL_ENUM(0x929F,GL_MINUS_NV)
1326 GL_ENUM(0x92A8,GL_PINLIGHT_NV)
1327 GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV)
1328 GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV)
1329 GL_ENUM(0x9292,GL_PLUS_DARKER_NV)
1330 GL_ENUM(0x9291,GL_PLUS_NV)
1331 GL_ENUM(0x928E,GL_SRC_ATOP_NV)
1332 GL_ENUM(0x928A,GL_SRC_IN_NV)
1333 GL_ENUM(0x9286,GL_SRC_NV)
1334 GL_ENUM(0x928C,GL_SRC_OUT_NV)
1335 GL_ENUM(0x9288,GL_SRC_OVER_NV)
1336 GL_ENUM(0x9282,GL_UNCORRELATED_NV)
1337 GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV)
1338 GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
1339 GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
1340 GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
1341 GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
1342 GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
1343 GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
1344 GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
1345 GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
1346 GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
1347 GL_ENUM(0x8C46,GL_SLUMINANCE_NV)
1348 GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV)
1349 GL_ENUM(0x8C47,GL_SLUMINANCE8_NV)
1350 GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV)
1351 GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
1352 GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
1353 GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
1354 GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
1355 GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV)
1356 GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM)
1357 GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM)
1358 GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM)
1359 GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
1360 GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)