Lines Matching refs:mRSProgram

37     mRSProgram = p;  in RsdShader()
81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in getExistingState()
83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()
84 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState()
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()
122 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, in init()
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
126 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), in init()
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()
141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()
142 const Element *e = mRSProgram->mHal.state.inputElements[ct]; in getGLSLInputString()
165 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in appendAttributes()
166 const Element *e = mRSProgram->mHal.state.inputElements[ct]; in appendAttributes()
193 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in appendTextures()
194 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in appendTextures()
195 Allocation *a = mRSProgram->mHal.state.textures[ct]; in appendTextures()
275 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in appendUserConstants()
276 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement(); in appendUserConstants()
464 if (mRSProgram->mHal.state.texturesCount == 0) { in setupTextures()
470 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures()
474 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable); in setupTextures()
483 if (!mRSProgram->mHal.state.textures[ct]) { in setupTextures()
489 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; in setupTextures()
500 if (mRSProgram->mHal.state.samplers[ct]) { in setupTextures()
501 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct], in setupTextures()
502 mRSProgram->mHal.state.textures[ct]); in setupTextures()
524 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in setupUserConstants()
525 Allocation *alloc = mRSProgram->mHal.state.constants[ct]; in setupUserConstants()
535 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement(); in setupUserConstants()
577 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in initAttribAndUniformArray()
578 const Element *elem = mRSProgram->mHal.state.inputElements[ct]; in initAttribAndUniformArray()
583 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in initAttribAndUniformArray()
584 const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement(); in initAttribAndUniformArray()
587 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
597 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()