Lines Matching defs:rsc

49 void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {  in rsrBindTexture()
55 void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { in rsrBindConstant()
61 void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) { in rsrBindConstant()
67 void rsrBindSampler(Context *rsc, ProgramFragment *pf, uint32_t slot, Sampler *s) { in rsrBindSampler()
73 void rsrBindProgramStore(Context *rsc, ProgramStore *ps) { in rsrBindProgramStore()
78 void rsrBindProgramFragment(Context *rsc, ProgramFragment *pf) { in rsrBindProgramFragment()
83 void rsrBindProgramVertex(Context *rsc, ProgramVertex *pv) { in rsrBindProgramVertex()
88 void rsrBindProgramRaster(Context *rsc, ProgramRaster *pr) { in rsrBindProgramRaster()
93 void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) { in rsrBindFrameBufferObjectColorTarget()
99 void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) { in rsrBindFrameBufferObjectDepthTarget()
105 void rsrClearFrameBufferObjectColorTarget(Context *rsc, uint32_t slot) { in rsrClearFrameBufferObjectColorTarget()
110 void rsrClearFrameBufferObjectDepthTarget(Context *rsc) { in rsrClearFrameBufferObjectDepthTarget()
115 void rsrClearFrameBufferObjectTargets(Context *rsc) { in rsrClearFrameBufferObjectTargets()
124 void rsrVpLoadProjectionMatrix(Context *rsc, const rsc_Matrix *m) { in rsrVpLoadProjectionMatrix()
128 void rsrVpLoadModelMatrix(Context *rsc, const rsc_Matrix *m) { in rsrVpLoadModelMatrix()
132 void rsrVpLoadTextureMatrix(Context *rsc, const rsc_Matrix *m) { in rsrVpLoadTextureMatrix()
136 void rsrPfConstantColor(Context *rsc, ProgramFragment *pf, in rsrPfConstantColor()
142 void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) { in rsrVpGetProjectionMatrix()
151 void rsrDrawPath(Context *rsc, Path *sm) { in rsrDrawPath()
155 void rsrDrawMesh(Context *rsc, Mesh *sm) { in rsrDrawMesh()
163 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { in rsrDrawMeshPrimitive()
171 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, in rsrDrawMeshPrimitiveRange()
180 void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm, in rsrMeshComputeBoundingBox()
199 void rsrColor(Context *rsc, float r, float g, float b, float a) { in rsrColor()
204 void rsrPrepareClear(Context *rsc) { in rsrPrepareClear()
209 uint32_t rsrGetWidth(Context *rsc) { in rsrGetWidth()
213 uint32_t rsrGetHeight(Context *rsc) { in rsrGetHeight()
217 void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) { in rsrDrawTextAlloc()
224 void rsrDrawText(Context *rsc, const char *text, int x, int y) { in rsrDrawText()
245 void rsrMeasureTextAlloc(Context *rsc, Allocation *a, in rsrMeasureTextAlloc()
256 void rsrMeasureText(Context *rsc, const char *text, in rsrMeasureText()
264 void rsrBindFont(Context *rsc, Font *font) { in rsrBindFont()
269 void rsrFontColor(Context *rsc, float r, float g, float b, float a) { in rsrFontColor()