Lines Matching refs:_
199 #define _(entryState, action, probability) {entryState, action, probability, #action, 0}, macro
200 _(STATE_INITIAL, actionInitialize, 1)
201 _(STATE_CREATED, actionDestroy, 1)
202 _(STATE_CREATED, actionRealize, 1)
203 _(STATE_CREATED, actionSleep, 1)
204 _(STATE_NONEXISTENT, actionCreate, 1)
205 _(STATE_NONEXISTENT, actionSleep, 1)
206 _(STATE_PAUSED, actionDestroy, 1)
207 _(STATE_PAUSED, actionPause, 1)
208 _(STATE_PAUSED, actionPlay, 1)
209 _(STATE_PAUSED, actionRewind, 1)
210 _(STATE_PAUSED, actionSleep, 1)
211 _(STATE_PAUSED, actionStop, 1)
212 _(STATE_PLAYING, actionDestroy, 1)
213 _(STATE_PLAYING, actionPause, 1)
214 _(STATE_PLAYING, actionPlay, 1)
215 _(STATE_PLAYING, actionRewind, 1)
216 _(STATE_PLAYING, actionSleep, 1)
217 _(STATE_PLAYING, actionStop, 1)
218 _(STATE_REALIZED, actionDestroy, 1)
219 _(STATE_REALIZED, actionPause, 1)
220 _(STATE_REALIZED, actionPlay, 1)
221 _(STATE_REALIZED, actionSleep, 1)
222 _(STATE_REALIZED, actionStop, 1)
223 _(STATE_STOPPED, actionDestroy, 1)
224 _(STATE_STOPPED, actionPause, 1)
225 _(STATE_STOPPED, actionPlay, 1)
226 _(STATE_STOPPED, actionRewind, 1)
227 _(STATE_STOPPED, actionSleep, 1)
228 _(STATE_STOPPED, actionStop, 1)
231 _(STATE_NONEXISTENT, actionTerminateIfDone, 1)