Lines Matching refs:n
43 new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK; in ggl_pick()
44 new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); in ggl_pick()
50 uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); in ggl_pick() local
82 n |= GGL_BUILD_NEEDS( src, BLEND_SRC ); in ggl_pick()
83 n |= GGL_BUILD_NEEDS( dst, BLEND_DST ); in ggl_pick()
85 n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA ); in ggl_pick()
86 n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA ); in ggl_pick()
88 n |= GGL_BUILD_NEEDS( src, BLEND_SRCA ); in ggl_pick()
89 n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA ); in ggl_pick()
92 n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC ); in ggl_pick()
93 n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST ); in ggl_pick()
94 n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA ); in ggl_pick()
95 n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA ); in ggl_pick()
99 n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB); in ggl_pick()
100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE); in ggl_pick()
102 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W); in ggl_pick()
109 n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP); in ggl_pick()
111 n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP); in ggl_pick()
128 new_needs.n = n; in ggl_pick()