/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "bump_pointer_space.h" #include "bump_pointer_space-inl.h" #include "mirror/object-inl.h" #include "mirror/class-inl.h" #include "thread_list.h" namespace art { namespace gc { namespace space { BumpPointerSpace* BumpPointerSpace::Create(const std::string& name, size_t capacity, uint8_t* requested_begin) { capacity = RoundUp(capacity, kPageSize); std::string error_msg; std::unique_ptr mem_map(MemMap::MapAnonymous(name.c_str(), requested_begin, capacity, PROT_READ | PROT_WRITE, true, false, &error_msg)); if (mem_map.get() == nullptr) { LOG(ERROR) << "Failed to allocate pages for alloc space (" << name << ") of size " << PrettySize(capacity) << " with message " << error_msg; return nullptr; } return new BumpPointerSpace(name, mem_map.release()); } BumpPointerSpace* BumpPointerSpace::CreateFromMemMap(const std::string& name, MemMap* mem_map) { return new BumpPointerSpace(name, mem_map); } BumpPointerSpace::BumpPointerSpace(const std::string& name, uint8_t* begin, uint8_t* limit) : ContinuousMemMapAllocSpace(name, nullptr, begin, begin, limit, kGcRetentionPolicyAlwaysCollect), growth_end_(limit), objects_allocated_(0), bytes_allocated_(0), block_lock_("Block lock"), main_block_size_(0), num_blocks_(0) { } BumpPointerSpace::BumpPointerSpace(const std::string& name, MemMap* mem_map) : ContinuousMemMapAllocSpace(name, mem_map, mem_map->Begin(), mem_map->Begin(), mem_map->End(), kGcRetentionPolicyAlwaysCollect), growth_end_(mem_map->End()), objects_allocated_(0), bytes_allocated_(0), block_lock_("Block lock", kBumpPointerSpaceBlockLock), main_block_size_(0), num_blocks_(0) { } void BumpPointerSpace::Clear() { // Release the pages back to the operating system. if (!kMadviseZeroes) { memset(Begin(), 0, Limit() - Begin()); } CHECK_NE(madvise(Begin(), Limit() - Begin(), MADV_DONTNEED), -1) << "madvise failed"; // Reset the end of the space back to the beginning, we move the end forward as we allocate // objects. SetEnd(Begin()); objects_allocated_.StoreRelaxed(0); bytes_allocated_.StoreRelaxed(0); growth_end_ = Limit(); { MutexLock mu(Thread::Current(), block_lock_); num_blocks_ = 0; main_block_size_ = 0; } } void BumpPointerSpace::Dump(std::ostream& os) const { os << GetName() << " " << reinterpret_cast(Begin()) << "-" << reinterpret_cast(End()) << " - " << reinterpret_cast(Limit()); } mirror::Object* BumpPointerSpace::GetNextObject(mirror::Object* obj) { const uintptr_t position = reinterpret_cast(obj) + obj->SizeOf(); return reinterpret_cast(RoundUp(position, kAlignment)); } size_t BumpPointerSpace::RevokeThreadLocalBuffers(Thread* thread) { MutexLock mu(Thread::Current(), block_lock_); RevokeThreadLocalBuffersLocked(thread); return 0U; } size_t BumpPointerSpace::RevokeAllThreadLocalBuffers() { Thread* self = Thread::Current(); MutexLock mu(self, *Locks::runtime_shutdown_lock_); MutexLock mu2(self, *Locks::thread_list_lock_); // TODO: Not do a copy of the thread list? std::list thread_list = Runtime::Current()->GetThreadList()->GetList(); for (Thread* thread : thread_list) { RevokeThreadLocalBuffers(thread); } return 0U; } void BumpPointerSpace::AssertThreadLocalBuffersAreRevoked(Thread* thread) { if (kIsDebugBuild) { MutexLock mu(Thread::Current(), block_lock_); DCHECK(!thread->HasTlab()); } } void BumpPointerSpace::AssertAllThreadLocalBuffersAreRevoked() { if (kIsDebugBuild) { Thread* self = Thread::Current(); MutexLock mu(self, *Locks::runtime_shutdown_lock_); MutexLock mu2(self, *Locks::thread_list_lock_); // TODO: Not do a copy of the thread list? std::list thread_list = Runtime::Current()->GetThreadList()->GetList(); for (Thread* thread : thread_list) { AssertThreadLocalBuffersAreRevoked(thread); } } } void BumpPointerSpace::UpdateMainBlock() { DCHECK_EQ(num_blocks_, 0U); main_block_size_ = Size(); } // Returns the start of the storage. uint8_t* BumpPointerSpace::AllocBlock(size_t bytes) { bytes = RoundUp(bytes, kAlignment); if (!num_blocks_) { UpdateMainBlock(); } uint8_t* storage = reinterpret_cast( AllocNonvirtualWithoutAccounting(bytes + sizeof(BlockHeader))); if (LIKELY(storage != nullptr)) { BlockHeader* header = reinterpret_cast(storage); header->size_ = bytes; // Write out the block header. storage += sizeof(BlockHeader); ++num_blocks_; } return storage; } void BumpPointerSpace::Walk(ObjectCallback* callback, void* arg) { uint8_t* pos = Begin(); uint8_t* end = End(); uint8_t* main_end = pos; { MutexLock mu(Thread::Current(), block_lock_); // If we have 0 blocks then we need to update the main header since we have bump pointer style // allocation into an unbounded region (actually bounded by Capacity()). if (num_blocks_ == 0) { UpdateMainBlock(); } main_end = Begin() + main_block_size_; if (num_blocks_ == 0) { // We don't have any other blocks, this means someone else may be allocating into the main // block. In this case, we don't want to try and visit the other blocks after the main block // since these could actually be part of the main block. end = main_end; } } // Walk all of the objects in the main block first. while (pos < main_end) { mirror::Object* obj = reinterpret_cast(pos); // No read barrier because obj may not be a valid object. if (obj->GetClass() == nullptr) { // There is a race condition where a thread has just allocated an object but not set the // class. We can't know the size of this object, so we don't visit it and exit the function // since there is guaranteed to be not other blocks. return; } else { callback(obj, arg); pos = reinterpret_cast(GetNextObject(obj)); } } // Walk the other blocks (currently only TLABs). while (pos < end) { BlockHeader* header = reinterpret_cast(pos); size_t block_size = header->size_; pos += sizeof(BlockHeader); // Skip the header so that we know where the objects mirror::Object* obj = reinterpret_cast(pos); const mirror::Object* end_obj = reinterpret_cast(pos + block_size); CHECK_LE(reinterpret_cast(end_obj), End()); // We don't know how many objects are allocated in the current block. When we hit a null class // assume its the end. TODO: Have a thread update the header when it flushes the block? // No read barrier because obj may not be a valid object. while (obj < end_obj && obj->GetClass() != nullptr) { callback(obj, arg); obj = GetNextObject(obj); } pos += block_size; } } accounting::ContinuousSpaceBitmap::SweepCallback* BumpPointerSpace::GetSweepCallback() { UNIMPLEMENTED(FATAL); UNREACHABLE(); } uint64_t BumpPointerSpace::GetBytesAllocated() { // Start out pre-determined amount (blocks which are not being allocated into). uint64_t total = static_cast(bytes_allocated_.LoadRelaxed()); Thread* self = Thread::Current(); MutexLock mu(self, *Locks::runtime_shutdown_lock_); MutexLock mu2(self, *Locks::thread_list_lock_); std::list thread_list = Runtime::Current()->GetThreadList()->GetList(); MutexLock mu3(Thread::Current(), block_lock_); // If we don't have any blocks, we don't have any thread local buffers. This check is required // since there can exist multiple bump pointer spaces which exist at the same time. if (num_blocks_ > 0) { for (Thread* thread : thread_list) { total += thread->GetThreadLocalBytesAllocated(); } } return total; } uint64_t BumpPointerSpace::GetObjectsAllocated() { // Start out pre-determined amount (blocks which are not being allocated into). uint64_t total = static_cast(objects_allocated_.LoadRelaxed()); Thread* self = Thread::Current(); MutexLock mu(self, *Locks::runtime_shutdown_lock_); MutexLock mu2(self, *Locks::thread_list_lock_); std::list thread_list = Runtime::Current()->GetThreadList()->GetList(); MutexLock mu3(Thread::Current(), block_lock_); // If we don't have any blocks, we don't have any thread local buffers. This check is required // since there can exist multiple bump pointer spaces which exist at the same time. if (num_blocks_ > 0) { for (Thread* thread : thread_list) { total += thread->GetThreadLocalObjectsAllocated(); } } return total; } void BumpPointerSpace::RevokeThreadLocalBuffersLocked(Thread* thread) { objects_allocated_.FetchAndAddSequentiallyConsistent(thread->GetThreadLocalObjectsAllocated()); bytes_allocated_.FetchAndAddSequentiallyConsistent(thread->GetThreadLocalBytesAllocated()); thread->SetTlab(nullptr, nullptr); } bool BumpPointerSpace::AllocNewTlab(Thread* self, size_t bytes) { MutexLock mu(Thread::Current(), block_lock_); RevokeThreadLocalBuffersLocked(self); uint8_t* start = AllocBlock(bytes); if (start == nullptr) { return false; } self->SetTlab(start, start + bytes); return true; } void BumpPointerSpace::LogFragmentationAllocFailure(std::ostream& os, size_t /* failed_alloc_bytes */) { size_t max_contiguous_allocation = Limit() - End(); os << "; failed due to fragmentation (largest possible contiguous allocation " << max_contiguous_allocation << " bytes)"; // Caller's job to print failed_alloc_bytes. } } // namespace space } // namespace gc } // namespace art