page.title=Low RAM @jd:body
Android now supports devices with 512MB of RAM. This documentation is intended to help OEMs optimize and configure Android 4.4 for low-memory devices. Several of these optimizations are generic enough that they can be applied to previous releases as well.
Added a new Developer Option to show memory state and application memory usage ranked by how often they run and amount of memory consumed.
Added a new ActivityManager.isLowRamDevice() to allow applications to detect when running on low memory devices and choose to disable large-RAM features.
New memtrack HAL to track graphics memory allocations, additional information in dumpsys meminfo, clarified summaries in meminfo (for example reported free RAM includes RAM of cached processes, so that OEMs don’t try to optimize the wrong thing).
We are introducing a new API called ActivityManager.isLowRamDevice()
for applications to determine if they should turn off specific memory-intensive
features that work poorly on low-memory devices.
For 512MB devices, this API is expected to return: "true" It can be enabled by
the following system property in the device makefile.
PRODUCT_PROPERTY_OVERRIDES += ro.config.low_ram=true
System-wide JIT memory usage is dependent on the number of applications
running and the code footprint of those applications. The JIT establishes a
maximum translated code cache size and touches the pages within it as needed.
JIT costs somewhere between 3M and 6M across a typical running system.
The large apps tend to max out the code cache fairly quickly (which by default
has been 1M). On average, JIT cache usage runs somewhere between 100K and 200K
bytes per app. Reducing the max size of the cache can help somewhat with
memory usage, but if set too low will send the JIT into a thrashing mode. For
the really low-memory devices, we recommend the JIT be disabled entirely.
This can be achieved by adding the following line to the product makefile:
PRODUCT_PROPERTY_OVERRIDES += dalvik.vm.jit.codecachesize=0
Ensure the default wallpaper setup on launcher is not using live-wallpaper. Low-memory devices should not pre-install any live wallpapers.
Direct reclaim happens when a process or the kernel tries to allocate a page
of memory (either directly or due to faulting in a new page) and the kernel
has used all available free memory. This requires the kernel to block the
allocation while it frees up a page. This in turn often requires disk I/O to
flush out a dirty file-backed page or waiting for lowmemorykiller
to kill a
process. This can result in extra I/O in any thread, including a UI thread.
To avoid direct reclaim, the kernel has watermarks that trigger kswapd
or
background reclaim. This is a thread that tries to free up pages so the next
time a real thread allocates it can succeed quickly.
The default threshold to trigger background reclaim is fairly low, around 2MB on a 2GB device and 636KB on a 512MB device. And the kernel reclaims only a few MB of memory in background reclaim. This means any process that quickly allocates more than a few megabytes is going to quickly hit direct reclaim.
Support for a new kernel tunable is added in the android-3.4 kernel branch as patch 92189d47f66c67e5fd92eafaa287e153197a454f ("add extra free kbytes tunable"). Cherry-picking this patch to a device's kernel will allow ActivityManager to tell the kernel to try to keep 3 full-screen 32 bpp buffers of memory free.
These thresholds can be configured via the framework config.xml
<!-- Device configuration setting the /proc/sys/vm/extra_free_kbytes tunable in the kernel (if it exists). A high value will increase the amount of memory that the kernel tries to keep free, reducing allocation time and causing the lowmemorykiller to kill earlier. A low value allows more memory to be used by processes but may cause more allocations to block waiting on disk I/O or lowmemorykiller. Overrides the default value chosen by ActivityManager based on screen size. 0 prevents keeping any extra memory over what the kernel keeps by default. -1 keeps the default. -->
<integer name="config_extraFreeKbytesAbsolute">-1</integer>
<!-- Device configuration adjusting the /proc/sys/vm/extra_free_kbytes tunable in the kernel (if it exists). 0 uses the default value chosen by ActivityManager. A positive value will increase the amount of memory that the kernel tries to keep free, reducing allocation time and causing the lowmemorykiller to kill earlier. A negative value allows more memory to be used by processes but may cause more allocations to block waiting on disk I/O or lowmemorykiller. Directly added to the default value chosen by ActivityManager based on screen size. -->
<integer name="config_extraFreeKbytesAdjust">0</integer>
ActivityManager configures the thresholds of the LowMemoryKiller to match its expectation of the working set of file-backed pages (cached pages) required to run the processes in each priority level bucket. If a device has high requirements for the working set, for example if the vendor UI requires more memory or if more services have been added, the thresholds can be increased.
The thresholds can be reduced if too much memory is being reserved for file backed pages, so that background processes are being killed long before disk thrashing would occur due to the cache getting too small.
<!-- Device configuration setting the minfree tunable in the lowmemorykiller in the kernel. A high value will cause the lowmemorykiller to fire earlier, keeping more memory in the file cache and preventing I/O thrashing, but allowing fewer processes to stay in memory. A low value will keep more processes in memory but may cause thrashing if set too low. Overrides the default value chosen by ActivityManager based on screen size and total memory for the largest lowmemorykiller bucket, and scaled proportionally to the smaller buckets. -1 keeps the default. -->
<integer name="config_lowMemoryKillerMinFreeKbytesAbsolute">-1</integer>
<!-- Device configuration adjusting the minfree tunable in the lowmemorykiller in the kernel. A high value will cause the lowmemorykiller to fire earlier, keeping more memory in the file cache and preventing I/O thrashing, but allowing fewer processes to stay in memory. A low value will keep more processes in memory but may cause thrashing if set too low. Directly added to the default value chosen by ActivityManager based on screen size and total memory for the largest lowmemorykiller bucket, and scaled proportionally to the smaller buckets. 0 keeps the default. -->
<integer name="config_lowMemoryKillerMinFreeKbytesAdjust">0</integer>
KSM is a kernel thread that runs in the background and compares pages in
memory that have been marked MADV_MERGEABLE
by user-space. If two pages are
found to be the same, the KSM thread merges them back as a single
copy-on-write page of memory.
KSM will save memory over time on a running system, gaining memory duplication at a cost of CPU power, which could have an impact on battery life. You should measure whether the power tradeoff is worth the memory savings you get by enabling KSM.
To test KSM, we recommend looking at long running devices (several hours) and seeing whether KSM makes any noticeable improvement on launch times and rendering times.
To enable KSM, enable CONFIG_KSM
in the kernel and then add the following lines to your` init.<device>.rc
file:
write /sys/kernel/mm/ksm/pages_to_scan 100
write /sys/kernel/mm/ksm/sleep_millisecs 500
write /sys/kernel/mm/ksm/run 1
Once enabled, there are few utilities that will help in the debugging namely : procrank, librank, & ksminfo. These utilities allow you to see which KSM memory is mapped to what process, which processes use the most KSM memory. Once you have found a chunk of memory that looks worth exploring you can use either the hat utility if it's a duplicate object on the dalvik heap.
zRAM swap can increase the amount of memory available in the system by compressing memory pages and putting them in a dynamically allocated swap area of memory.
Again, since this is trading off CPU time for a small increase in memory, you should be careful about measuring the performance impact zRAM swap has on your system.
Android handles swap to zRAM at several levels:
CONFIG_SWAP
CONFIG_CGROUP_MEM_RES_CTLR
CONFIG_CGROUP_MEM_RES_CTLR_SWAP
CONFIG_ZRAM
/dev/block/zram0 none swap defaults zramsize=<size in bytes>,swapprio=<swap partition priority>
zramsize
is mandatory and indicates how much uncompressed memory you want
the zram area to hold. Compression ratios in the 30-50% range are usually
observed.swapprio
is optional and not needed if you don't have more than one swap
area.It is especially important on low memory devices to be mindful about carveouts, especially those that will not always be fully utilized -- for example a carveout for secure video playback. There are several solutions to minimizing the impact of your carveout regions that depend on the exact requirements of your hardware.
If hardware permits discontiguous memory allocations, the ion system heap allows memory allocations from system memory, eliminating the need for a carveout. It also attempts to make large allocations to eliminate TLB pressure on peripherals. If memory regions must be contiguous or confined to a specific address range, the contiguous memory allocator (CMA) can be used.
This creates a carveout that the system can also use of for movable pages. When the region is needed, movable pages will be migrated out of it, allowing the system to use a large carveout for other purposes when it is free. CMA can be used directly or more simply via ion by using the ion cma heap.
<data android:scheme="package" android:ssp="com.android.pkg1" />
<data android:scheme="package" android:ssp="com.myapp.act1" />
SERVICE - SERVICE_RESTARTING
Applications that are making themselves run in the background for their own
reason. Most common problem apps have when they run in the background too
much. %duration * pss is probably a good "badness" metric, although this set
is so focused that just doing %duration is probably better to focus on the
fact that we just don't want them running at all.
IMPORTANT_FOREGROUND - RECEIVER
Applications running in the background (not directly interacting with the
user) for any reason. These all add memory load to the system. In this case
the (%duration * pss) badness value is probably the best ordering of such
processes, because many of these will be always running for good reason, and
their pss size then is very important as part of their memory load.
PERSISTENT
Persistent system processes. Track pss to watch for these processes getting
too large.
TOP
Process the user is currently interacting with. Again, pss is the important
metric here, showing how much memory load the app is creating while in use.
HOME - CACHED_EMPTY
All of these processes at the bottom are ones that the system is keeping
around in case they are needed again; but they can be freely killed at any
time and re-created if needed. These are the basis for how we compute the
memory state -- normal, moderate, low, critical is based on how many of these
processes the system can keep around. Again the key thing for these processes
is the pss; these processes should try to get their memory footprint down as
much as possible when they are in this state, to allow for the maximum total
number of processes to be kept around. Generally a well behaved app will have
a pss footprint that is significantly smaller when in this state than when
TOP.
TOP vs. CACHED_ACTIVITY-CACHED_ACTIVITY_CLIENT
The difference in pss between when a process is TOP vs. when it is in either
of these specific cached states is the best data for seeing how well it is
releasing memory when going into the background. Excluding CACHED_EMPTY state
makes this data better, since it removes situations when the process has
started for some reasons besides doing UI and so will not have to deal with
all of the UI overhead it gets when interacting with the user.
Use "adb shell am start
" with the -P
or --start-profiler
option to run
the profiler when your app starts. This will start the profiler almost
immediately after your process is forked from zygote, before any of your code
is loaded into it.
Now contains various information that can be used for debugging. The services
include batterystats
, netstats
, procstats
, and usagestats
. You can
find them with lines like this:
------ CHECKIN BATTERYSTATS (dumpsys batterystats --checkin) ------ 7,0,h,-2558644,97,1946288161,3,2,0,340,4183 7,0,h,-2553041,97,1946288161,3,2,0,340,4183
Reboot the device and check the processes.
Run for a few hours and check the processes again. There should not be any
long running processes.
Run for longer durations and track the memory of the process. Does it increase? Does it stay constant? Create Canonical use cases and run longevity tests on these scenarios