# Tests todo: # - inout with varyings, attributes, uniforms (and arrays of 'em) # - inout with arrays, array elements # - inout with array elements # - inout by-value semantics (arrays & elements & structs) # Done: # - control flow: return, return in loop, etc. group datatypes "Function Parameter Data Types" case float_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { return -a; } void main() { out0 = func(in0); ${OUTPUT} } "" end case float_vec2 values { input vec2 in0 = [ vec2(0.0, 1.0) | vec2(2.0, 2.5) ]; output float out0 = [ -1.0 | -4.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (vec2 a) { return -(a.x + a.y); } void main() { out0 = func(in0); ${OUTPUT} } "" end case float_vec3 values { input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ]; output float out0 = [ 1.0 | -0.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (vec3 a) { return -(a.x + a.y + a.z); } void main() { out0 = func(in0); ${OUTPUT} } "" end case float_vec4 values { input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (vec4 a) { return -(a.x + a.y + a.z + a.w); } void main() { out0 = func(in0); ${OUTPUT} } "" end case float_mat2 values { input mat2 in0 = [ mat2(0.0, 1.0, -2.0, 0.5) | mat2(2.0, 2.5, 4.0, -7.0) ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (mat2 a) { return -(a[0][0] + a[0][1] + a[1][0] + a[1][1]); } void main() { out0 = func(in0); ${OUTPUT} } "" end case float_mat3 values { input mat3 in0 = [ mat3(0.0, 1.0, -2.0, 0.5, 1.0, -1.0, 2.0, 4.0, -1.0) | mat3(2.0, 2.5, 4.0, -7.0, 2.5, 3.0, 0.5, -3.5, 1.0) ]; output float out0 = [ -4.5 | -5.0 ]; } both "" precision mediump float; ${DECLARATIONS} float func (mat3 a) { return -(a[0][0] + a[0][1] + a[0][2] + a[1][0] + a[1][1] + a[1][2] + a[2][0] + a[2][1] + a[2][2]); } void main() { out0 = func(in0); ${OUTPUT} } "" end case float_mat4 values { input mat4 in0 = [ mat4(0.0, 1.0, -2.0, 0.5, 1.0, -1.0, 2.0, 4.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -2.0, -2.0) | mat4(2.0, 2.5, 4.0, -7.0, 2.5, 3.0, 0.5, -3.5, 1.0, 0.0, 2.0, -1.0, 1.0, 0.0, -1.0, 3.0) ]; output float out0 = [ -5.5 | -9.0 ]; } both "" precision mediump float; ${DECLARATIONS} float func (mat4 a) { return -(a[0][0] + a[0][1] + a[0][2] + a[0][3] + a[1][0] + a[1][1] + a[1][2] + a[1][3] + a[2][0] + a[2][1] + a[2][2] + a[2][3] + a[3][0] + a[3][1] + a[3][2] + a[3][3]); } void main() { out0 = func(in0); ${OUTPUT} } "" end case int_int values { input int in0 = [ -1 | 0 | 1 | 4 ]; output int out0 = [ 1 | 0 | -1 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (int a) { return -a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case int_ivec2 values { input ivec2 in0 = [ ivec2(-1, 0) | ivec2(1, 4) ]; output int out0 = [ 1 | -5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (ivec2 a) { return -(a.x + a.y); } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case int_ivec3 values { input ivec3 in0 = [ ivec3(-1, 0, 2) | ivec3(1, 4, -8) ]; output int out0 = [ -1 | 3 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (ivec3 a) { return -(a.x + a.y + a.z); } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case int_ivec4 values { input ivec4 in0 = [ ivec4(-1, 0, 2, 2) | ivec4(1, 4, -8, 2) ]; output int out0 = [ -3 | 1 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (ivec4 a) { return -(a.x + a.y + a.z + a.w); } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case bool_bool values { input bool in0 = [ true | false ]; output bool out0 = [ false | true ]; } both "" precision mediump float; ${DECLARATIONS} bool func (bool a) { return !a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case bool_bvec2 values { input bvec2 in0 = [ bvec2(true, true) | bvec2(false, true) ]; output bool out0 = [ false | true ]; } both "" precision mediump float; ${DECLARATIONS} bool func (bvec2 a) { return !(a.x == a.y); } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case bool_bvec3 values { input bvec3 in0 = [ bvec3(true, true, false) | bvec3(true, false, false) ]; output bool out0 = [ false | true ]; } both "" precision mediump float; ${DECLARATIONS} bool func (bvec3 a) { return (a.x == a.y) == a.z; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case bool_bvec4 values { input bvec4 in0 = [ bvec4(true, true, true, false) | bvec4(false, false, true, true) | bvec4(true, false, false, true) ]; output bool out0 = [ false | true | true ]; } both "" precision mediump float; ${DECLARATIONS} bool func (bvec4 a) { return ((a.x == a.y) == (a.z == a.w)); } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case mat2 values { input mat2 in0 = [ mat2(-2.0, 0.5, -1.0, 1.0) | mat2(1.0, -3.5, -3.5, 2.5) | mat2(-2.0, -2.0, 3.5, 0.0) ]; output mat2 out0 = [ mat2(4.0, -1.0, 2.0, -2.0) | mat2(-2.0, 7.0, 7.0, -5.0) | mat2(4.0, 4.0, -7.0, -0.0) ]; } both "" precision mediump float; ${DECLARATIONS} mat2 func (mat2 a) { return -2.0*a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case mat3 values { input mat3 in0 = [ mat3(2.5, 0.0, 1.0, -2.5, 1.0, 3.0, 0.0, 2.0, 1.5) | mat3(-3.5, 2.0, 0.5, -1.5, -3.5, 2.5, 0.0, 1.5, 3.0) | mat3(1.5, 3.0, -1.0, 2.5, -0.5, 3.5, 3.0, -3.0, -2.5) ]; output mat3 out0 = [ mat3(-5.0, -0.0, -2.0, 5.0, -2.0, -6.0, -0.0, -4.0, -3.0) | mat3(7.0, -4.0, -1.0, 3.0, 7.0, -5.0, -0.0, -3.0, -6.0) | mat3(-3.0, -6.0, 2.0, -5.0, 1.0, -7.0, -6.0, 6.0, 5.0) ]; } both "" precision mediump float; ${DECLARATIONS} mat3 func (mat3 a) { return -2.0*a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case mat4 values { input mat4 in0 = [ mat4(-2.0, 3.5, -0.5, 1.0, -1.5, 0.0, -1.0, -1.0, 0.5, 0.5, 3.0, 1.5, 3.0, 2.5, 3.5, 1.5) | mat4(-2.5, 2.5, 3.5, 3.0, 0.5, 1.5, -2.0, 2.5, 0.5, -1.5, -3.5, 2.5, 3.5, -3.0, 2.5, -0.5) | mat4(-2.5, -1.5, 2.0, 3.0, -3.5, 1.0, -3.5, 1.5, -1.5, 3.0, 3.5, 0.0, 3.5, -1.5, -3.0, 0.5) ]; output mat4 out0 = [ mat4(4.0, -7.0, 1.0, -2.0, 3.0, -0.0, 2.0, 2.0, -1.0, -1.0, -6.0, -3.0, -6.0, -5.0, -7.0, -3.0) | mat4(5.0, -5.0, -7.0, -6.0, -1.0, -3.0, 4.0, -5.0, -1.0, 3.0, 7.0, -5.0, -7.0, 6.0, -5.0, 1.0) | mat4(5.0, 3.0, -4.0, -6.0, 7.0, -2.0, 7.0, -3.0, 3.0, -6.0, -7.0, -0.0, -7.0, 3.0, 6.0, -1.0) ]; } both "" precision mediump float; ${DECLARATIONS} mat4 func (mat4 a) { return -2.0*a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case float_struct values { input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ]; output float out0 = [ 1.0 | -0.5 ]; } both "" precision mediump float; ${DECLARATIONS} struct Pos { float a, b, c; }; float func (Pos p) { return -(p.a + p.b + p.c); } void main() { Pos p = Pos(in0.x, in0.y, in0.z); out0 = func(p); ${OUTPUT} } "" end case struct_struct values { input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ]; output float out0 = [ 1.0 | -0.5 ]; } both "" precision mediump float; ${DECLARATIONS} struct Pos { float a, b, c; }; Pos func (Pos p) { return Pos(-p.a, -p.b, -p.c); } void main() { Pos p = Pos(in0.x, in0.y, in0.z); p = func(p); out0 = p.a + p.b + p.c; ${OUTPUT} } "" end case struct_nested_struct values { input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ]; output float out0 = [ 1.0 | -0.5 ]; } both "" precision mediump float; ${DECLARATIONS} struct Pos { float a, b, c; }; struct Line { Pos start, end; }; Line func (Pos p) { return Line(p, Pos(-p.a, -p.b, -p.c)); } float sum (Pos p) { return (p.a + p.b + p.c); } void main() { Pos p = Pos(in0.x, in0.y, in0.z); Line line = func(p); out0 = sum(line.start) + (2.0 * sum(line.end)); ${OUTPUT} } "" end end # datatypes group qualifiers "Function Parameter Qualifiers" case in_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (in float a) { a = -a; return 2.0 * a; } void main() { ${SETUP} float f = in0; float g = func(f); out0 = f + g; ${OUTPUT} } "" end case out_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (out float a) { a = -1.0; } void main() { ${SETUP} float f = 1.0; func(f); out0 = f * in0; ${OUTPUT} } "" end case inout_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (inout float a) { a = -a; } void main() { ${SETUP} float f = 1.0; func(f); out0 = f * in0; ${OUTPUT} } "" end case in_lowp_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (in lowp float a) { a = -a; return 2.0 * a; } void main() { ${SETUP} float f = in0; float g = func(f); out0 = f + g; ${OUTPUT} } "" end case out_lowp_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (out lowp float a) { a = -1.0; } void main() { ${SETUP} float f = 1.0; func(f); out0 = f * in0; ${OUTPUT} } "" end case inout_lowp_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (inout lowp float a) { a = -a; } void main() { ${SETUP} float f = 1.0; func(f); out0 = f * in0; ${OUTPUT} } "" end case in_highp_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (in highp float a) { a = -a; return 2.0 * a; } void main() { ${SETUP} float f = in0; float g = func(f); out0 = f + g; ${OUTPUT} } "" end case out_highp_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (out highp float a) { a = -1.0; } void main() { ${SETUP} float f = 1.0; func(f); out0 = f * in0; ${OUTPUT} } "" end case inout_highp_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (inout highp float a) { a = -a; } void main() { ${SETUP} float f = 1.0; func(f); out0 = f * in0; ${OUTPUT} } "" end case const_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (const float a) { float b = -a; return 2.0 * b; } void main() { ${SETUP} float f = in0; float g = func(f); out0 = f + g; ${OUTPUT} } "" end case const_in_float values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (const in float a) { float b = -a; return 2.0 * b; } void main() { ${SETUP} float f = in0; float g = func(f); out0 = f + g; ${OUTPUT} } "" end case in_int values { input int in0 = [ 0 | 1 | -2 | 4 ]; output int out0 = [ 0 | -1 | 2 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (in int a) { a = -a; return 2 * a; } void main() { ${SETUP} int f = in0; int g = func(f); out0 = f + g; ${OUTPUT} } "" end case out_int values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (out int a) { a = -1; } void main() { ${SETUP} int f = 1; func(f); out0 = f * in0; ${OUTPUT} } "" end case inout_int values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (inout int a) { a = -a; } void main() { ${SETUP} int f = 1; func(f); out0 = f * in0; ${OUTPUT} } "" end case in_lowp_int values { input int in0 = [ 0 | 1 | -2 | 4 ]; output int out0 = [ 0 | -1 | 2 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (in lowp int a) { a = -a; return 2 * a; } void main() { ${SETUP} int f = in0; int g = func(f); out0 = f + g; ${OUTPUT} } "" end case out_lowp_int values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (out lowp int a) { a = -1; } void main() { ${SETUP} int f = 1; func(f); out0 = f * in0; ${OUTPUT} } "" end case inout_lowp_int values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (inout lowp int a) { a = -a; } void main() { ${SETUP} int f = 1; func(f); out0 = f * in0; ${OUTPUT} } "" end case in_highp_int values { input int in0 = [ 0 | 1 | -2 | 4 ]; output int out0 = [ 0 | -1 | 2 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (in highp int a) { a = -a; return 2 * a; } void main() { ${SETUP} int f = in0; int g = func(f); out0 = f + g; ${OUTPUT} } "" end case out_highp_int values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (out highp int a) { a = -1; } void main() { ${SETUP} int f = 1; func(f); out0 = f * in0; ${OUTPUT} } "" end case inout_highp_int values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} void func (inout highp int a) { a = -a; } void main() { ${SETUP} int f = 1; func(f); out0 = f * in0; ${OUTPUT} } "" end case const_int values { input int in0 = [ 0 | 1 | -2 | 4 ]; output int out0 = [ 0 | -1 | 2 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (const int a) { int b = -a; return 2 * b; } void main() { ${SETUP} int f = in0; int g = func(f); out0 = f + g; ${OUTPUT} } "" end case const_in_int values { input int in0 = [ 0 | 1 | -2 | 4 ]; output int out0 = [ 0 | -1 | 2 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (const in int a) { int b = -a; return 2 * b; } void main() { ${SETUP} int f = in0; int g = func(f); out0 = f + g; ${OUTPUT} } "" end case in_bool values { input bool in0 = [ true | false ]; output bool out0 = [ true | true ]; } both "" precision mediump float; ${DECLARATIONS} bool func (in bool a) { a = !a; return a; } void main() { ${SETUP} bool f = in0; bool g = func(f); out0 = (f != g); ${OUTPUT} } "" end case out_bool values { input bool in0 = [ true | false ]; output bool out0 = [ false | true ]; } both "" precision mediump float; ${DECLARATIONS} void func (out bool a) { a = false; } void main() { ${SETUP} bool f = true; func(f); out0 = (in0 == f); ${OUTPUT} } "" end case inout_bool values { input bool in0 = [ true | false ]; output bool out0 = [ false | true ]; } both "" precision mediump float; ${DECLARATIONS} void func (inout bool a) { a = !a; } void main() { ${SETUP} bool f = true; func(f); out0 = (in0 == f); ${OUTPUT} } "" end end # qualifiers group declarations "Function Declarations" case void_vs_no_void values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (); void main() { out0 = func() * in0; ${OUTPUT} } float func (void) { return -1.0; } "" end case in_vs_no_in values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float f); void main() { out0 = func(in0); ${OUTPUT} } float func (in float f) { return -f; } "" end case default_vs_explicit_precision values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float f); void main() { out0 = func(in0); ${OUTPUT} } float func (mediump float f) { return -f; } "" end end # declarations group overloading "Function Overloading" case user_func_arg_type_simple values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (float a) { return -a; } int func (int a) { return -a; } void main() { out0 = func(in0) * float(func(-1)); ${OUTPUT} } "" end case user_func_arg_float_types values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (float a) { return -a; } vec2 func (vec2 a) { return a.yx; } vec3 func (vec3 a) { return a.xxx; } vec4 func (vec4 a) { return a.wwww; } void main() { out0 = func(func(func(func(vec4(in0)).xyz).xy).x); ${OUTPUT} } "" end case user_func_arg_int_types values { input int in0 = [ 0 | 1 | -2 | 6 ]; output int out0 = [ 0 | -1 | 2 | -6 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (int a) { return -a; } ivec2 func (ivec2 a) { return a.yx; } ivec3 func (ivec3 a) { return a.xxx; } ivec4 func (ivec4 a) { return a.wwww; } void main() { ${SETUP} out0 = func(func(func(func(ivec4(in0)).xyz).xy).x); ${OUTPUT} } "" end case user_func_arg_bool_types values { input bool in0 = [ true | false ]; output bool out0 = [ false | true ]; } both "" precision mediump float; ${DECLARATIONS} bool func (bool a) { return !a; } bvec2 func (bvec2 a) { return a.yx; } bvec3 func (bvec3 a) { return a.xxx; } bvec4 func (bvec4 a) { return a.wwww; } void main() { ${SETUP} out0 = func(func(func(func(bvec4(in0)).xyz).xy).x); ${OUTPUT} } "" end case user_func_arg_basic_types values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} float func (float a) { return -a; } vec2 func (vec2 a) { return a.yx; } vec3 func (vec3 a) { return a.xxx; } vec4 func (vec4 a) { return a.wwww; } int func (int a) { return -a; } ivec2 func (ivec2 a) { return a.yx; } ivec3 func (ivec3 a) { return a.xxx; } ivec4 func (ivec4 a) { return a.wwww; } bool func (bool a) { return !a; } bvec2 func (bvec2 a) { return a.yx; } bvec3 func (bvec3 a) { return a.xxx; } bvec4 func (bvec4 a) { return a.wwww; } void main() { ${SETUP} if (func(func(bvec4(false)).x)) out0 = func(in0) * float(func(-1)); else out0 = float(func(func(ivec4(func(func(func(vec4(0.5)).xyz).xy).xxxx)).xy).x); ${OUTPUT} } "" end case user_func_arg_complex_types values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} struct Pos { float a, b, c; }; struct Line { Pos start, end; }; float func (float a) { return -a; } float func (float a[4]) { return a[0] + a[3]; } vec2 func (vec2 a) { return a.yx; } vec3 func (vec3 a) { return a.xxx; } vec4 func (vec4 a) { return a.wwww; } vec4 func (vec4 a[4]) { return a[1] + a[2]; } int func (int a) { return -a; } ivec2 func (ivec2 a) { return a.yx; } ivec3 func (ivec3 a) { return a.xxx; } ivec4 func (ivec4 a) { return a.wwww; } bool func (bool a) { return !a; } bvec2 func (bvec2 a) { return a.yx; } bvec3 func (bvec3 a) { return a.xxx; } bvec4 func (bvec4 a) { return a.wwww; } Pos func (Pos a) { return a; } Line func (Line a) { return Line(a.end, a.start); } void main() { ${SETUP} float arr[4]; vec4 arr2[4]; out0 = func(arr) + func(arr2).x; if (func(func(bvec4(false)).x)) out0 = func(in0) * float(func(-1)); else out0 = float(func(func(ivec4(func(func(func(vec4(0.5)).xyz).xy).xxxx)).xy).x); ${OUTPUT} } "" end case user_func_arguments values { input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { return -a; } float func (float a, float b) { return a * b; } void main() { out0 = func(in0) * func(-0.5, -2.0); ${OUTPUT} } "" end case builtin_sin values { input int in0 = [ -1 | 0 | 1 | 4 ]; output int out0 = [ 1 | 0 | -1 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int sin(int a) { return -a; } void main() { ${SETUP} out0 = sin(in0); ${OUTPUT} } "" end case builtin_step values { input int in0 = [ -1 | 0 | 1 | 4 ]; output int out0 = [ 1 | 0 | -1 | -4 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int step (float i, float j, int a) { return -a; } void main() { ${SETUP} out0 = step(0.0, 1.0, in0); ${OUTPUT} } "" end case array_size values { output float out0 = [ 1.0 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float f[3]) { return f[0]; } float func (float f[4]) { return f[1]; } void main () { ${SETUP} float x[4]; x[0] = -1.0; x[1] = 1.0; x[2] = x[3] = 0.0; out0 = func(x); ${OUTPUT} } "" end end # overloading group array_arguments "Arrays as Arguments" case local_in_float values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ]; } both "" precision mediump float; ${DECLARATIONS} float func (in float a[4]) { a[0] = -1.0; a[2] = -4.0; a[3] = -3.0 * a[1]; return a[0]; } void main() { float arr[4]; arr[0] = in0.x; arr[1] = in0.y; arr[2] = in0.z; arr[3] = in0.w; float f = func(arr); out0 = f * vec4(arr[0], arr[1], arr[2], arr[3]); ${OUTPUT} } "" end case global_in_float values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ]; } both "" precision mediump float; ${DECLARATIONS} float func (in float a[4]) { a[0] = -1.0; a[2] = -4.0; a[3] = -3.0 * a[1]; return a[0]; } float arr[4]; void main() { arr[0] = in0.x; arr[1] = in0.y; arr[2] = in0.z; arr[3] = in0.w; float f = func(arr); out0 = f * vec4(arr[0], arr[1], arr[2], arr[3]); ${OUTPUT} } "" end case local_in_int values { input ivec4 in0 = [ ivec4(0, 1, 2, -4) | ivec4(-7, -11, 13, 19) ]; output ivec4 out0 = [ ivec4(0, -1, -2, 4) | ivec4(7, 11, -13, -19) ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (in int a[4]) { a[0] = -1; a[2] = -4; a[3] = -3 * a[1]; return a[0]; } void main() { ${SETUP} int arr[4]; arr[0] = in0.x; arr[1] = in0.y; arr[2] = in0.z; arr[3] = in0.w; int f = func(arr); out0 = f * ivec4(arr[0], arr[1], arr[2], arr[3]); ${OUTPUT} } "" end case global_in_int values { input ivec4 in0 = [ ivec4(0, 1, 2, 4) | ivec4(-7, -11, 13, 19) ]; output ivec4 out0 = [ ivec4(0, -1, -2, -4) | ivec4(7, 11, -13, -19) ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (in int a[4]) { a[0] = -1; a[2] = -4; a[3] = -3 * a[1]; return a[0]; } int arr[4]; void main() { ${SETUP} arr[0] = in0.x; arr[1] = in0.y; arr[2] = in0.z; arr[3] = in0.w; int f = func(arr); out0 = f * ivec4(arr[0], arr[1], arr[2], arr[3]); ${OUTPUT} } "" end case local_in_bool values { input bvec4 in0 = [ bvec4(true, true, false, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(true, true, true, true) ]; } both "" precision mediump float; ${DECLARATIONS} bool func (in bool a[4]) { a[0] = false; a[2] = true; a[3] = !a[1]; return a[0]; } void main() { ${SETUP} bool arr[4]; arr[0] = !in0.x; arr[1] = !in0.y; arr[2] = !in0.z; arr[3] = !in0.w; func(arr); out0 = bvec4(arr[0], arr[1], arr[2], arr[3]); ${OUTPUT} } "" end case global_in_bool values { input bvec4 in0 = [ bvec4(true, true, false, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(true, true, true, true) ]; } both "" precision mediump float; ${DECLARATIONS} bool func (in bool a[4]) { a[0] = false; a[2] = true; a[3] = !a[1]; return a[0]; } bool arr[4]; void main() { ${SETUP} arr[0] = !in0.x; arr[1] = !in0.y; arr[2] = !in0.z; arr[3] = !in0.w; func(arr); out0 = bvec4(arr[0], arr[1], arr[2], arr[3]); ${OUTPUT} } "" end case test_helpers desc "Check that helper functions are supported properly." values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output float out0 = [ 1.0 | 1.0 ]; } both "" precision mediump float; ${DECLARATIONS} vec4 get (in float arr[4]); void set (out float arr[4], vec4 val); void negate (inout float arr[4]); bool test (in float arr[4], vec4 ref); bool isEqual (in float a[4], in float b[4]); void main() { float arr[4]; set(arr, in0); negate(arr); out0 = float(test(arr, -in0)); ${OUTPUT} } float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); } vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); } void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; } void negate (inout float arr[4]) { set(arr, -get(arr)); } bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); } bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); } "" end case copy_local_in_on_call desc "Check that local 'in' arguments are copied on call and don't alias." values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ]; } both "" precision mediump float; ${DECLARATIONS} vec4 get (in float arr[4]); void set (out float arr[4], vec4 val); void negate (inout float arr[4]); bool test (in float arr[4], vec4 ref); bool isEqual (in float a[4], in float b[4]); float func (in float a[4], in float b[4]) { a[0] = 2.123; a[2] = -4.123; return isEqual(a, b) ? 1.0 : -1.0; } void main() { float arr[4]; set(arr, in0); out0 = in0 * func(arr, arr); ${OUTPUT} } float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); } vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); } void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; } void negate (inout float arr[4]) { set(arr, -get(arr)); } bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); } bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); } "" end case copy_global_in_on_call desc "Check that global 'in' arguments are copied on call and don't alias." values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ]; } both "" precision mediump float; ${DECLARATIONS} vec4 get (in float arr[4]); void set (out float arr[4], vec4 val); void negate (inout float arr[4]); bool test (in float arr[4], vec4 ref); bool isEqual (in float a[4], in float b[4]); float func (in float a[4], in float b[4]) { a[0] = 2.123; a[2] = -4.123; return isEqual(a, b) ? 1.0 : -1.0; } float arr[4]; void main() { set(arr, in0); out0 = in0 * func(arr, arr); ${OUTPUT} } float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); } vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); } void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; } void negate (inout float arr[4]) { set(arr, -get(arr)); } bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); } bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); } "" end case copy_local_inout_on_call desc "Check that local 'in' arguments are copied on call and don't alias." values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ]; } both "" precision mediump float; ${DECLARATIONS} vec4 get (in float arr[4]); void set (out float arr[4], vec4 val); void negate (inout float arr[4]); bool test (in float arr[4], vec4 ref); bool isEqual (in float a[4], in float b[4]); float func (inout float a[4], inout float b[4]) { negate(a); return isEqual(a, b) ? 1.0 : -1.0; } void main() { float arr[4]; set(arr, in0); float m = func(arr, arr); // returns -1.0 float n = float(test(arr, in0) || test(arr, -in0)); out0 = in0 * m * n; ${OUTPUT} } float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); } vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); } void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; } void negate (inout float arr[4]) { set(arr, -get(arr)); } bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); } bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); } "" end case copy_global_inout_on_call desc "Check that global 'in' arguments are copied on call and don't alias." values { input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ]; output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ]; } both "" precision mediump float; ${DECLARATIONS} vec4 get (in float arr[4]); void set (out float arr[4], vec4 val); void negate (inout float arr[4]); bool test (in float arr[4], vec4 ref); bool isEqual (in float a[4], in float b[4]); float func (in float a[4], in float b[4]) { negate(a); return isEqual(a, b) ? 1.0 : -1.0; } float arr[4]; void main() { set(arr, in0); float m = func(arr, arr); // returns -1.0 float n = float(test(arr, in0) || test(arr, -in0)); out0 = in0 * m * n; ${OUTPUT} } float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); } vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); } void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; } void negate (inout float arr[4]) { set(arr, -get(arr)); } bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); } bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); } "" end # vec4 get (in float arr[4]); # void set (out float arr[4], vec4 val); # void negate (inout float arr[4]); # bool test (in float arr[4], vec4 ref); # bool isEqual (in float a[4], in float b[4]); # float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); } # vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); } # void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; } # void negate (inout float arr[4]) { set(arr, -get(arr)); } # bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); } # bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); } end # array_arguments #group qualifiers "Function Parameter Qualifiers" # #end # qualifiers group control_flow "Control Flow In Functions" case simple_return values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { return -a; a = a * -1.0; return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_in_if values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { if (a != 0.0) return -a; return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_in_else values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { if (a == 0.0) return 1.0; else return -a; return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_in_loop values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 1; i++) return -a; return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_in_loop_if values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 3; i++) { if (i == 1) return a; else if (i > 1) return -1.0; a = -a; } return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_after_loop values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 5; i++) a = -a; return a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_after_break values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 6; i++) { a = -a; if (i == 4) break; } return a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_after_continue values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 6; i++) { if (i == 4) continue; a = -a; } return a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_in_nested_loop values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 6; i++) { a = -a; for (int j = 0; j < 4; j++) { a = -a; if (i == 1) return a; } if (i == 4) return 1.0; } return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case return_after_loop_sequence require full_glsl_es_100_support values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { int i; for (i = 0; i < 6; i++) // negate a { a = -a; if (i == 4) a = -a; } for (; i < 10; i++) // keep a { if (i == 8) continue; else if (i == 9) break; a = -a; } return a; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end case mixed_return_break_continue values { input float in0 = [ -0.5 | 1.5 ]; output float out0 = [ 0.5 | -1.5 ]; } both "" precision mediump float; ${DECLARATIONS} float func (float a) { for (int i = 0; i < 6; i++) { if (i == 0) continue; else if (i == 1) { } else if (i == 3) break; else return a; a = -a; } return 1.0; } void main() { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end end # control_flow group misc "Miscellaneous" case multi_arg_float values { input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ]; output float out0 = [ 0.5 | -1.5 ]; # -sum(in0) } both "" precision mediump float; ${DECLARATIONS} float sum(vec4 v) { return (v.x + v.y + v.z + v.w); } float func (float a, vec3 b, vec2 c, vec2 d, vec4 e) { return -sum(vec4(a, b) + vec4(c, d)) + sum(e); } void main() { ${SETUP} out0 = func(in0.y, in0.xzw, in0.wz, in0.yx, in0); ${OUTPUT} } "" end case multi_arg_int values { input ivec4 in0 = [ ivec4(-1, 0, 2, 2) | ivec4(1, 4, -8, 2) ]; output int out0 = [ -3 | 1 ]; } both "" precision mediump float; precision mediump int; ${DECLARATIONS} int sum(ivec4 v) { return (v.x + v.y + v.z + v.w); } int func (int a, ivec3 b, ivec2 c, ivec2 d, ivec4 e) { return -sum(ivec4(a, b) + ivec4(c, d)) + sum(e); } void main() { ${SETUP} out0 = func(in0.y, in0.xzw, in0.wz, in0.yx, in0); ${OUTPUT} } "" end case argument_eval_order_1 values { input int in0 = [ 0 | 1 | 3 | 5 ]; output int out0 = [ -1 | 5 | 11 | 17 ]; } both "" precision mediump float; ${DECLARATIONS} int func (float a, int b, bool c, int d) { if (c) return b + int(a) + d; else return -1; } void main () { ${SETUP} float v0 = float(in0); int v1 = in0; out0 = func((v0 += 1.0), v1++, (v0 > 1.5), v1); ${OUTPUT} } "" end case argument_eval_order_2 values { input int in0 = [ 0 | -1 | 3 | 5 ]; output int out0 = [ 3 | -1 | 9 | 13 ]; } both "" precision mediump float; ${DECLARATIONS} int g; int modG (int v) { g += v; return v; } int func (float a, int b, bool c, int d) { if (c) return b + int(a) + d; else return -1; } void main () { ${SETUP} out0 = func(float(g = in0), modG(2), --g > 0, g); ${OUTPUT} } "" end case missing_returns values { input float in0 = [ 1.0 | 2.0 | 3.0 ]; output float out0 = [ -1.0 | -2.0 | -3.0 ]; } both "" // Note specification says that returned value is undefined if no return // statement has been executed. In this case func() is called only with // positive values. precision mediump float; ${DECLARATIONS} float func (float f) { if (f > 0.0) return -f; } void main () { ${SETUP} out0 = func(in0); ${OUTPUT} } "" end end # misc group invalid "Invalid Functions" case break_in_body expect compile_fail both "" precision mediump float; void func () { break; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case continue_in_body expect compile_fail both "" precision mediump float; void func () { continue; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case return_value_from_void_function expect compile_fail both "" precision mediump float; void func () { return 1.0; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case extra_arguments expect compile_fail both "" precision mediump float; void func (float f) { } void main () { func(1.0, 2.0); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case missing_arguments expect compile_fail both "" precision mediump float; void func (float f) { } void main () { func(); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case missing_argument_type expect compile_fail both "" precision mediump float; void func (in f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_basetype_mismatch expect compile_fail both "" precision mediump float; precision mediump int; void func (float f) { } void main () { func(2); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_scalar_vector_mismatch expect compile_fail both "" precision mediump float; void func (vec2 f) { } void main () { func(2.0); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_vector_size_mismatch expect compile_fail both "" precision mediump float; void func (vec3 f) { } void main () { func(vec2(2.0)); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case duplicate_function expect compile_fail both "" precision mediump float; void func (vec3 f); void func (vec3 f) { } void func (vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case prototype_mismatch_return_type expect compile_fail both "" precision mediump float; void func (vec3 f); void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } float func (vec3 f) { return f.x; } "" end case prototype_unspecified_array_size expect compile_fail both "" precision mediump float; void func (vec3 f[]); void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case call_mismatch_argument_array_size expect compile_fail both "" precision mediump float; void func (vec3 f[3]); void func (vec3 f[3]) { } void main () { vec3 array[4]; func(array); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case prototype_mismatch_argument_const expect compile_fail both "" precision mediump float; void func (vec3 f); void func (const vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case prototype_mismatch_argument_array_const expect compile_fail both "" precision mediump float; void func (vec3 f[3]); void func (const vec3 f[3]) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case prototype_mismatch_array_inout expect compile_fail both "" precision mediump float; void func (out vec3 f); void func (inout vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case missing_return_type expect compile_fail both "" precision mediump float; func (float f); func (inout vec3 f[3]) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case call_before_definition expect compile_fail both "" precision mediump float; void main () { func(1.0); ${POSITION_FRAG_COLOR} = vec4(1.0); } void func (float f) { } "" end case return_array_in_struct expect compile_fail both "" precision mediump float; struct Foo { float f; float arr[2]; }; Foo func () { Foo f; f.f = 1.0; f.arr[0] = 2.0; return f; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_precision_overload expect compile_fail both "" precision mediump float; float func (lowp float f) { return f; } float func (mediump float f) { return f; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_in_out_overload expect compile_fail both "" precision mediump float; void func (in float f) { } void func (out float f) { f = 1.0; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_in_inout_overload expect compile_fail both "" precision mediump float; void func (in float f) { } void func (inout float f) { f = -f; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case argument_out_inout_overload expect compile_fail both "" precision mediump float; void func (out float f) { f = -1.0; } void func (inout float f) { f = -f; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case return_type_overload expect compile_fail both "" precision mediump float; float func (float f) { return f; } int func (float f) { return int(f); } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case return_type_precision_overload expect compile_fail both "" precision mediump float; lowp float func (float f) { return f; } mediump float func (float f) { return f; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case return_type_const_overload expect compile_fail both "" precision mediump float; float func (float f) { return f; } const float func (float f) { return f; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case return_without_value expect compile_fail both "" precision mediump float; float func (float f) { return; return 1.0; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case local_function_prototype expect compile_fail both "" precision mediump float; void main () { float func (float f); ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case local_function_definition expect compile_fail both "" precision mediump float; void main () { float func (float f) { return 1.0; } ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case name_type_conflict expect compile_fail both "" precision mediump float; struct foo { float a; } float foo (float f) { return 1.0; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case const_overload expect compile_fail both "" precision mediump float; void func (vec3 f) { } void func (const vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case uniform_local expect compile_fail both "" precision mediump float; void func (vec3 f) { uniform float u; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case varying_local expect compile_fail both "" precision mediump float; void func (vec3 f) { varying float v; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case attribute_local expect compile_fail both "" precision mediump float; void func (vec3 f) { attribute float a; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case uniform_argument expect compile_fail both "" precision mediump float; void func (uniform vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case varying_argument expect compile_fail both "" precision mediump float; void func (varying vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case attribute_argument expect compile_fail both "" precision mediump float; void func (attribute vec3 f) { } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case uniform_return_type expect compile_fail both "" precision mediump float; uniform float func (vec3 f) { return f.x; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case varying_return_type expect compile_fail both "" precision mediump float; varying float func (vec3 f) { return f.x; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case attribute_return_type expect compile_fail both "" precision mediump float; attribute float func (vec3 f) { return f.x; } void main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case main_invalid_return_type expect compile_fail both "" precision mediump float; float main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case main_has_arguments expect compile_fail both "" precision mediump float; void main (float f) { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case main_missing_return_type expect compile_fail both "" precision mediump float; main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case write_const_arg expect compile_fail both "" precision mediump float; func (const float f) { f = 1.0; } main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case write_const_array_arg expect compile_fail both "" precision mediump float; func (const float f[3]) { f[0] = 1.0; } main () { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case modify_const_arg expect compile_fail both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (const int a) { a = -a; return 2 * a; } void main() { ${POSITION_FRAG_COLOR} = vec4(func(3)); } "" end case init_const_local_from_const_arg expect compile_fail both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (const int a) { const int b = -a; return 2 * b; } void main() { ${POSITION_FRAG_COLOR} = vec4(func(3)); } "" end case array_size_from_const_arg expect compile_fail both "" precision mediump float; precision mediump int; ${DECLARATIONS} int func (const int a) { int arr[a]; arr[1] = 3; return arr[1]; } void main() { ${POSITION_FRAG_COLOR} = vec4(func(3)); } "" end case double_declare expect compile_fail both "" precision mediump float; ${DECLARATIONS} float func (float f); float func (float f); float func (float f) { return -f; } void main() { ${POSITION_FRAG_COLOR} = vec4(func(1.0)); } "" end end # invalid