/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture completeness tests. *//*--------------------------------------------------------------------*/ #include "es2fTextureCompletenessTests.hpp" #include "glsTextureTestUtil.hpp" #include "tcuTestLog.hpp" #include "tcuSurface.hpp" #include "tcuImageCompare.hpp" #include "tcuVector.hpp" #include "tcuTextureUtil.hpp" #include "tcuRenderTarget.hpp" #include "deRandom.hpp" #include "deMath.h" #include "deInt32.h" #include "deString.h" #include "gluTextureUtil.hpp" #include "gluPixelTransfer.hpp" #include "gluContextInfo.hpp" #include "gluRenderContext.hpp" #include "glw.h" namespace deqp { namespace gles2 { namespace Functional { using std::vector; using std::string; using tcu::TestLog; using tcu::TextureFormat; using tcu::Sampler; using tcu::IVec2; using tcu::RGBA; using gls::TextureTestUtil::TextureRenderer; using gls::TextureTestUtil::computeQuadTexCoord2D; using gls::TextureTestUtil::computeQuadTexCoordCube; using gls::TextureTestUtil::clear; static const GLenum s_cubeTargets[] = { GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z }; static bool isExtensionSupported (const glu::ContextInfo& ctxInfo, const char* extension) { vector extensions = ctxInfo.getExtensions(); for (vector::iterator iter = extensions.begin(); iter != extensions.end(); ++iter) if (iter->compare(extension) == 0) return true; return false; } static bool compareToConstantColor (TestLog& log, const char* imageSetName, const char* imageSetDesc, const tcu::Surface& result, tcu::CompareLogMode logMode, RGBA color) { bool isOk = true; for (int y = 0; y < result.getHeight(); y++) { for (int x = 0; x < result.getWidth(); x++) { if (result.getPixel(x, y).getRed() != color.getRed() || result.getPixel(x, y).getGreen() != color.getGreen() || result.getPixel(x, y).getBlue() != color.getBlue() || result.getPixel(x, y).getAlpha() != color.getAlpha()) { isOk = false; } } } if (!isOk || logMode == tcu::COMPARE_LOG_EVERYTHING) { if (!isOk) log << TestLog::Message << "Image comparison failed" << TestLog::EndMessage; log << TestLog::ImageSet(imageSetName, imageSetDesc) << TestLog::Image("Result", "Result", result) << TestLog::EndImageSet; } else if (logMode == tcu::COMPARE_LOG_RESULT) log << TestLog::ImageSet(imageSetName, imageSetDesc) << TestLog::Image("Result", "Result", result) << TestLog::EndImageSet; return isOk; } // Base classes. class Tex2DCompletenessCase : public tcu::TestCase { public: Tex2DCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description); ~Tex2DCompletenessCase (void) {}; IterateResult iterate (void); protected: virtual void createTexture (void) = 0; tcu::TestContext& m_testCtx; glu::RenderContext& m_renderCtx; RGBA m_compareColor; }; Tex2DCompletenessCase::Tex2DCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description) : TestCase (testCtx, name, description) , m_testCtx (testCtx) , m_renderCtx (renderCtx) , m_compareColor (RGBA(0,0,0,255)) { } Tex2DCompletenessCase::IterateResult Tex2DCompletenessCase::iterate (void) { int viewportWidth = de::min(64, m_renderCtx.getRenderTarget().getWidth()); int viewportHeight = de::min(64, m_renderCtx.getRenderTarget().getHeight()); TestLog& log = m_testCtx.getLog(); TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); tcu::Surface renderedFrame (viewportWidth, viewportHeight); vector texCoord; de::Random random (deStringHash(getName())); int offsetX = random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportWidth ); int offsetY = random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); glViewport (offsetX, offsetY, viewportWidth, viewportHeight); createTexture (); renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D); glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess()); bool isOk = compareToConstantColor(log, "Result", "Image comparison result", renderedFrame, tcu::COMPARE_LOG_RESULT, m_compareColor); m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image comparison failed"); return STOP; } class TexCubeCompletenessCase : public tcu::TestCase { public: TexCubeCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description); ~TexCubeCompletenessCase (void) {}; IterateResult iterate (void); protected: virtual void createTexture (void) = 0; tcu::TestContext& m_testCtx; glu::RenderContext& m_renderCtx; RGBA m_compareColor; }; TexCubeCompletenessCase::TexCubeCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description) : TestCase (testCtx, name, description) , m_testCtx (testCtx) , m_renderCtx (renderCtx) , m_compareColor (RGBA(0,0,0,255)) { } TexCubeCompletenessCase::IterateResult TexCubeCompletenessCase::iterate (void) { int viewportWidth = de::min(64, m_renderCtx.getRenderTarget().getWidth()); int viewportHeight = de::min(64, m_renderCtx.getRenderTarget().getHeight()); bool allFacesOk = true; TestLog& log = m_testCtx.getLog(); TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); tcu::Surface renderedFrame (viewportWidth, viewportHeight); vector texCoord; de::Random random (deStringHash(getName())); int offsetX = random.getInt(0, de::max(0,m_renderCtx.getRenderTarget().getWidth() - 64)); int offsetY = random.getInt(0, de::max(0,m_renderCtx.getRenderTarget().getHeight() - 64)); createTexture(); for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face); glViewport (offsetX, offsetY, viewportWidth, viewportHeight); renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE); glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess()); bool isOk = compareToConstantColor(log, "Result", "Image comparison result", renderedFrame, tcu::COMPARE_LOG_RESULT, m_compareColor); if (!isOk) allFacesOk = false; } m_testCtx.setTestResult(allFacesOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, allFacesOk ? "Pass" : "Image comparison failed"); return STOP; } // Texture 2D tests. class Incomplete2DSizeCase : public Tex2DCompletenessCase { public: Incomplete2DSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, const glu::ContextInfo& ctxInfo); ~Incomplete2DSizeCase (void) {} virtual void createTexture (void); private: int m_invalidLevelNdx; IVec2 m_invalidLevelSize; const glu::ContextInfo& m_ctxInfo; IVec2 m_size; }; Incomplete2DSizeCase::Incomplete2DSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, const glu::ContextInfo& ctxInfo) : Tex2DCompletenessCase (testCtx, renderCtx, name, description) , m_invalidLevelNdx (invalidLevelNdx) , m_invalidLevelSize (invalidLevelSize) , m_ctxInfo (ctxInfo) , m_size (size) { } void Incomplete2DSizeCase::createTexture (void) { static const char* const s_relaxingExtensions[] = { "GL_OES_texture_npot", "GL_NV_texture_npot_2D_mipmap", }; tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); TestLog& log = m_testCtx.getLog(); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> levelNdx); int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> levelNdx); levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } GLU_CHECK_MSG("Set texturing state"); // If size not allowed in core, search for relaxing extensions if (!deIsPowerOfTwo32(m_size.x()) && !deIsPowerOfTwo32(m_size.y())) { for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_relaxingExtensions); ++ndx) { if (isExtensionSupported(m_ctxInfo, s_relaxingExtensions[ndx])) { log << TestLog::Message << s_relaxingExtensions[ndx] << " supported, assuming completeness test to pass." << TestLog::EndMessage; m_compareColor = RGBA(0,0,255,255); break; } } } } class Incomplete2DFormatCase : public Tex2DCompletenessCase { public: Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx); ~Incomplete2DFormatCase (void) {} virtual void createTexture (void); private: int m_invalidLevelNdx; deUint32 m_format; deUint32 m_invalidFormat; IVec2 m_size; }; Incomplete2DFormatCase::Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx) : Tex2DCompletenessCase (testCtx, renderCtx, name, description) , m_invalidLevelNdx (invalidLevelNdx) , m_format (format) , m_invalidFormat (invalidFormat) , m_size (size) { } void Incomplete2DFormatCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(m_format, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { int levelW = de::max(1, m_size.x() >> levelNdx); int levelH = de::max(1, m_size.y() >> levelNdx); levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); deUint32 format = levelNdx == m_invalidLevelNdx ? m_invalidFormat : m_format; glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } GLU_CHECK_MSG("Set texturing state"); } class Incomplete2DMissingLevelCase : public Tex2DCompletenessCase { public: Incomplete2DMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int missingLevelNdx); ~Incomplete2DMissingLevelCase (void) {} virtual void createTexture (void); private: int m_missingLevelNdx; IVec2 m_size; }; Incomplete2DMissingLevelCase::Incomplete2DMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int missingLevelNdx) : Tex2DCompletenessCase (testCtx, renderCtx, name, description) , m_missingLevelNdx (missingLevelNdx) , m_size (size) { } void Incomplete2DMissingLevelCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); int levelW = de::max(1, m_size.x() >> levelNdx); int levelH = de::max(1, m_size.y() >> levelNdx); // Skip specified level. if (levelNdx != m_missingLevelNdx) glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } GLU_CHECK_MSG("Set texturing state"); } class Incomplete2DWrapModeCase : public Tex2DCompletenessCase { public: Incomplete2DWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo); ~Incomplete2DWrapModeCase (void) {} virtual void createTexture (void); private: deUint32 m_wrapT; deUint32 m_wrapS; const glu::ContextInfo& m_ctxInfo; IVec2 m_size; }; Incomplete2DWrapModeCase::Incomplete2DWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo) : Tex2DCompletenessCase (testCtx, renderCtx, name, description) , m_wrapT (wrapT) , m_wrapS (wrapS) , m_ctxInfo (ctxInfo) , m_size (size) { } void Incomplete2DWrapModeCase::createTexture (void) { TestLog& log = m_testCtx.getLog(); tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures(1, &texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); GLU_CHECK_MSG("Set texturing state"); const char* extension = "GL_OES_texture_npot"; if (isExtensionSupported(m_ctxInfo, extension)) { log << TestLog::Message << extension << " supported, assuming completeness test to pass." << TestLog::EndMessage; m_compareColor = RGBA(0,0,255,255); } } class Complete2DExtraLevelCase : public Tex2DCompletenessCase { public: Complete2DExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size); ~Complete2DExtraLevelCase (void) {} virtual void createTexture (void); private: IVec2 m_size; }; Complete2DExtraLevelCase::Complete2DExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size) : Tex2DCompletenessCase (testCtx, renderCtx, name, description) , m_size (size) { } void Complete2DExtraLevelCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { int levelW = de::max(1, m_size.x() >> levelNdx); int levelH = de::max(1, m_size.y() >> levelNdx); levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } // Specify extra level. glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); m_compareColor = RGBA(0,0,255,255); GLU_CHECK_MSG("Set texturing state"); } class Incomplete2DEmptyObjectCase : public Tex2DCompletenessCase { public: Incomplete2DEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size); ~Incomplete2DEmptyObjectCase (void) {} virtual void createTexture (void); private: IVec2 m_size; }; Incomplete2DEmptyObjectCase::Incomplete2DEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size) : Tex2DCompletenessCase (testCtx, renderCtx, name, description) , m_size (size) { } void Incomplete2DEmptyObjectCase::createTexture (void) { GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_CHECK_MSG("Set texturing state"); } // Cube texture tests. class IncompleteCubeSizeCase : public TexCubeCompletenessCase { public: IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx); IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, tcu::CubeFace invalidCubeFace); ~IncompleteCubeSizeCase (void) {} virtual void createTexture (void); private: int m_invalidLevelNdx; IVec2 m_invalidLevelSize; tcu::CubeFace m_invalidCubeFace; IVec2 m_size; }; IncompleteCubeSizeCase::IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_invalidLevelNdx (invalidLevelNdx) , m_invalidLevelSize (invalidLevelSize) , m_invalidCubeFace (tcu::CUBEFACE_LAST) , m_size (size) { } IncompleteCubeSizeCase::IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, tcu::CubeFace invalidCubeFace) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_invalidLevelNdx (invalidLevelNdx) , m_invalidLevelSize (invalidLevelSize) , m_invalidCubeFace (invalidCubeFace) , m_size (size) { } void IncompleteCubeSizeCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_CUBE_MAP, texture); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++) { int levelW = de::max(1, m_size.x() >> levelNdx); int levelH = de::max(1, m_size.y() >> levelNdx); if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx)) { levelW = m_invalidLevelSize.x(); levelH = m_invalidLevelSize.y(); } glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } } GLU_CHECK_MSG("Set texturing state"); } class IncompleteCubeFormatCase : public TexCubeCompletenessCase { public: IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat); IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, tcu::CubeFace invalidCubeFace); ~IncompleteCubeFormatCase (void) {} virtual void createTexture (void); private: deUint32 m_format; deUint32 m_invalidFormat; tcu::CubeFace m_invalidCubeFace; IVec2 m_size; }; IncompleteCubeFormatCase::IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_format (format) , m_invalidFormat (invalidFormat) , m_invalidCubeFace (tcu::CUBEFACE_LAST) , m_size (size) { } IncompleteCubeFormatCase::IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, tcu::CubeFace invalidCubeFace) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_format (format) , m_invalidFormat (invalidFormat) , m_invalidCubeFace (invalidCubeFace) , m_size (size) { } void IncompleteCubeFormatCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_CUBE_MAP, texture); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); int levelW = de::max(1, m_size.x() >> levelNdx); int levelH = de::max(1, m_size.y() >> levelNdx); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++) { deUint32 format = m_format; if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx)) format = m_invalidFormat; glTexImage2D(s_cubeTargets[targetNdx], levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } } GLU_CHECK_MSG("Set texturing state"); } class IncompleteCubeMissingLevelCase : public TexCubeCompletenessCase { public: IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx); IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx, tcu::CubeFace invalidCubeFace); ~IncompleteCubeMissingLevelCase (void) {} virtual void createTexture (void); private: int m_invalidLevelNdx; tcu::CubeFace m_invalidCubeFace; IVec2 m_size; }; IncompleteCubeMissingLevelCase::IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_invalidLevelNdx (invalidLevelNdx) , m_invalidCubeFace (tcu::CUBEFACE_LAST) , m_size (size) { } IncompleteCubeMissingLevelCase::IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx, tcu::CubeFace invalidCubeFace) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_invalidLevelNdx (invalidLevelNdx) , m_invalidCubeFace (invalidCubeFace) , m_size (size) { } void IncompleteCubeMissingLevelCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_CUBE_MAP, texture); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); int levelW = (levelNdx == m_invalidLevelNdx) ? m_size.x() : de::max(1, m_size.x() >> levelNdx); int levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx); if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST) { for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++) { // If single cubeface is specified then skip only that one. if (m_invalidCubeFace != targetNdx) glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } } } GLU_CHECK_MSG("Set texturing state"); } class IncompleteCubeWrapModeCase : public TexCubeCompletenessCase { public: IncompleteCubeWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo); ~IncompleteCubeWrapModeCase (void) {} virtual void createTexture (void); private: deUint32 m_wrapT; deUint32 m_wrapS; const glu::ContextInfo& m_ctxInfo; IVec2 m_size; }; IncompleteCubeWrapModeCase::IncompleteCubeWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_wrapT (wrapT) , m_wrapS (wrapS) , m_ctxInfo (ctxInfo) , m_size (size) { } void IncompleteCubeWrapModeCase::createTexture (void) { TestLog& log = m_testCtx.getLog(); tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures(1, &texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++) glTexImage2D(s_cubeTargets[targetNdx], 0, GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); GLU_CHECK_MSG("Set texturing state"); const char* extension = "GL_OES_texture_npot"; if (isExtensionSupported(m_ctxInfo, extension)) { log << TestLog::Message << extension << " supported, assuming completeness test to pass." << TestLog::EndMessage; m_compareColor = RGBA(0,0,255,255); } } class CompleteCubeExtraLevelCase : public TexCubeCompletenessCase { public: CompleteCubeExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size); ~CompleteCubeExtraLevelCase (void) {} virtual void createTexture (void); private: IVec2 m_size; }; CompleteCubeExtraLevelCase::CompleteCubeExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_size (size) { } void CompleteCubeExtraLevelCase::createTexture (void) { tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE); tcu::TextureLevel levelData (fmt); GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); levelData.setSize(m_size.x(), m_size.y()); clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { int levelW = de::max(1, m_size.x() >> levelNdx); int levelH = de::max(1, m_size.y() >> levelNdx); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++) glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); } // Specify extra level. for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++) glTexImage2D(s_cubeTargets[targetNdx], numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); m_compareColor = RGBA(0,0,255,255); GLU_CHECK_MSG("Set texturing state"); } class IncompleteCubeEmptyObjectCase : public TexCubeCompletenessCase { public: IncompleteCubeEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size); ~IncompleteCubeEmptyObjectCase (void) {} virtual void createTexture (void); private: IVec2 m_size; }; IncompleteCubeEmptyObjectCase::IncompleteCubeEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size) : TexCubeCompletenessCase (testCtx, renderCtx, name, description) , m_size (size) { } void IncompleteCubeEmptyObjectCase::createTexture (void) { GLuint texture; glGenTextures (1, &texture); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glBindTexture (GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_CHECK_MSG("Set texturing state"); } // Texture completeness group. TextureCompletenessTests::TextureCompletenessTests (Context& context) : TestCaseGroup(context, "completeness", "Completeness tests") { } void TextureCompletenessTests::init (void) { tcu::TestCaseGroup* tex2d = new tcu::TestCaseGroup(m_testCtx, "2d", "2D completeness"); addChild(tex2d); tcu::TestCaseGroup* cube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cubemap completeness"); addChild(cube); // Texture 2D size. tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size", "", IVec2(255, 255), IVec2(255, 255), 0, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_0", "", IVec2(256, 256), IVec2(255, 255), 0, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_1", "", IVec2(256, 256), IVec2(127, 127), 1, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "not_positive_level_0", "", IVec2(256, 256), IVec2(0, 0), 0, m_context.getContextInfo())); // Texture 2D format. tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgb_rgba", "", IVec2(128, 128), GL_RGB, GL_RGBA, 1)); tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgba_rgb", "", IVec2(128, 128), GL_RGBA, GL_RGB, 1)); tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_luminance_alpha", "", IVec2(128, 128), GL_LUMINANCE, GL_LUMINANCE_ALPHA, 1)); tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_alpha_luminance", "", IVec2(128, 128), GL_LUMINANCE_ALPHA, GL_LUMINANCE, 1)); // Texture 2D missing level. tex2d->addChild(new Incomplete2DMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_1", "", IVec2(128, 128), 1)); tex2d->addChild(new Incomplete2DMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_3", "", IVec2(128, 128), 3)); tex2d->addChild(new Incomplete2DMissingLevelCase(m_testCtx, m_context.getRenderContext(), "last_level_missing", "", IVec2(128, 64), de::max(deLog2Floor32(128), deLog2Floor32(64)))); // Texture 2D wrap modes. tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_t_repeat", "", IVec2(127, 127), GL_CLAMP_TO_EDGE, GL_REPEAT, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_s_repeat", "", IVec2(127, 127), GL_REPEAT, GL_CLAMP_TO_EDGE, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_all_repeat", "", IVec2(127, 127), GL_REPEAT, GL_REPEAT, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_mirrored_repeat", "", IVec2(127, 127), GL_MIRRORED_REPEAT, GL_MIRRORED_REPEAT, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "repeat_width_npot", "", IVec2(127, 128), GL_REPEAT, GL_REPEAT, m_context.getContextInfo())); tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "repeat_height_npot", "", IVec2(128, 127), GL_REPEAT, GL_REPEAT, m_context.getContextInfo())); // Texture 2D extra level. tex2d->addChild(new Complete2DExtraLevelCase(m_testCtx, m_context.getRenderContext(), "extra_level", "", IVec2(64, 64))); // Texture 2D empty object. tex2d->addChild(new Incomplete2DEmptyObjectCase(m_testCtx, m_context.getRenderContext(), "empty_object", "", IVec2(64, 64))); // Cube size. cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_0", "", IVec2(64, 64), IVec2(63, 63), 0)); cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_1", "", IVec2(64, 64), IVec2(31, 31), 1)); cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_0_pos_x", "", IVec2(64, 64), IVec2(63, 63), 0, tcu::CUBEFACE_POSITIVE_X)); cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_1_neg_x", "", IVec2(64, 64), IVec2(31, 31), 1, tcu::CUBEFACE_NEGATIVE_X)); cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "not_positive_level_0", "", IVec2(64, 64), IVec2(0,0) , 0)); // Cube format. cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgb_rgba_level_0", "", IVec2(64, 64), GL_RGB, GL_RGBA)); cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgba_rgb_level_0", "", IVec2(64, 64), GL_RGBA, GL_RGB)); cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_luminance_alpha_level_0", "", IVec2(64, 64), GL_LUMINANCE, GL_LUMINANCE_ALPHA)); cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_alpha_luminance_level_0", "", IVec2(64, 64), GL_LUMINANCE_ALPHA, GL_LUMINANCE)); cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgb_rgba_level_0_pos_z", "", IVec2(64, 64), GL_RGB, GL_RGBA, tcu::CUBEFACE_POSITIVE_Z)); cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgba_rgb_level_0_neg_z", "", IVec2(64, 64), GL_RGBA, GL_RGB, tcu::CUBEFACE_NEGATIVE_Z)); // Cube missing level. cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_1", "", IVec2(64, 64), 1)); cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_3", "", IVec2(64, 64), 3)); cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_1_pos_y", "", IVec2(64, 64), 1, tcu::CUBEFACE_POSITIVE_Y)); cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_3_neg_y", "", IVec2(64, 64), 3, tcu::CUBEFACE_NEGATIVE_Y)); // Cube wrap modes. cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_t_repeat", "", IVec2(127, 127), GL_CLAMP_TO_EDGE, GL_REPEAT, m_context.getContextInfo())); cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_s_repeat", "", IVec2(127, 127), GL_REPEAT, GL_CLAMP_TO_EDGE, m_context.getContextInfo())); cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_all_repeat", "", IVec2(127, 127), GL_REPEAT, GL_REPEAT, m_context.getContextInfo())); cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_mirrored_repeat", "", IVec2(127, 127), GL_MIRRORED_REPEAT, GL_MIRRORED_REPEAT, m_context.getContextInfo())); // Cube extra level. cube->addChild(new CompleteCubeExtraLevelCase(m_testCtx, m_context.getRenderContext(), "extra_level", "", IVec2(64, 64))); // Cube extra level. cube->addChild(new IncompleteCubeEmptyObjectCase(m_testCtx, m_context.getRenderContext(), "empty_object", "", IVec2(64, 64))); } } // Functional } // gles2 } // deqp