/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shadow texture lookup tests. *//*--------------------------------------------------------------------*/ #include "es3fTextureShadowTests.hpp" #include "gluTexture.hpp" #include "gluPixelTransfer.hpp" #include "gluTextureUtil.hpp" #include "glsTextureTestUtil.hpp" #include "tcuTextureUtil.hpp" #include "tcuRenderTarget.hpp" #include "tcuTexCompareVerifier.hpp" #include "deString.h" #include "deStringUtil.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles3 { namespace Functional { using std::vector; using std::string; using tcu::TestLog; using namespace deqp::gls::TextureTestUtil; enum { TEX2D_VIEWPORT_WIDTH = 64, TEX2D_VIEWPORT_HEIGHT = 64, TEX2D_MIN_VIEWPORT_WIDTH = 64, TEX2D_MIN_VIEWPORT_HEIGHT = 64 }; static bool isFloatingPointDepthFormat (const tcu::TextureFormat& format) { // Only two depth and depth-stencil formats are floating point return (format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) || (format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV); } static void clampFloatingPointTexture (const tcu::PixelBufferAccess& access) { DE_ASSERT(isFloatingPointDepthFormat(access.getFormat())); for (int z = 0; z < access.getDepth(); ++z) for (int y = 0; y < access.getHeight(); ++y) for (int x = 0; x < access.getWidth(); ++x) access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); } static void clampFloatingPointTexture (tcu::Texture2D& target) { for (int level = 0; level < target.getNumLevels(); ++level) if (!target.isLevelEmpty(level)) clampFloatingPointTexture(target.getLevel(level)); } static void clampFloatingPointTexture (tcu::Texture2DArray& target) { for (int level = 0; level < target.getNumLevels(); ++level) if (!target.isLevelEmpty(level)) clampFloatingPointTexture(target.getLevel(level)); } static void clampFloatingPointTexture (tcu::TextureCube& target) { for (int level = 0; level < target.getNumLevels(); ++level) for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face) clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face)); } template bool verifyTexCompareResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3); int numFailedPixels; // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is // the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since // we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping // here if necessary. if (isFloatingPointDepthFormat(src.getFormat())) { TextureType clampedSource(src); clampFloatingPointTexture(clampedSource); // sample clamped values sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); } else { // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values) sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); } if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } class Texture2DShadowCase : public TestCase { public: Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc); ~Texture2DShadowCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DShadowCase (const Texture2DShadowCase& other); Texture2DShadowCase& operator= (const Texture2DShadowCase& other); const deUint32 m_minFilter; const deUint32 m_magFilter; const deUint32 m_wrapS; const deUint32 m_wrapT; const deUint32 m_format; const int m_width; const int m_height; const deUint32 m_compareFunc; struct FilterCase { const glu::Texture2D* texture; tcu::Vec2 minCoord; tcu::Vec2 maxCoord; float ref; FilterCase (void) : texture (DE_NULL) , ref (0.0f) { } FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_) : texture (tex_) , minCoord (minCoord_) , maxCoord (maxCoord_) , ref (ref_) { } }; std::vector m_textures; std::vector m_cases; TextureRenderer m_renderer; int m_caseNdx; }; Texture2DShadowCase::Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc) : TestCase (context, name, desc) , m_minFilter (minFilter) , m_magFilter (magFilter) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_format (format) , m_width (width) , m_height (height) , m_compareFunc (compareFunc) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_caseNdx (0) { } Texture2DShadowCase::~Texture2DShadowCase (void) { deinit(); } void Texture2DShadowCase::init (void) { try { // Create 2 textures. m_textures.reserve(2); m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)); m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)); int numLevels = m_textures[0]->getRefTexture().getNumLevels(); // Fill first gradient texture. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { m_textures[0]->getRefTexture().allocLevel(levelNdx); tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); } // Fill second with grid texture. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0x00ffffff / numLevels; deUint32 rgb = step*levelNdx; deUint32 colorA = 0xff000000 | rgb; deUint32 colorB = 0xff000000 | ~rgb; m_textures[1]->getRefTexture().allocLevel(levelNdx); tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB))); } // Upload. for (std::vector::iterator i = m_textures.begin(); i != m_textures.end(); i++) (*i)->upload(); } catch (const std::exception&) { // Clean up to save memory. Texture2DShadowCase::deinit(); throw; } // Compute cases. { const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f; const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f; const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range const float refOutOfBoundsLower = -0.1f; const struct { int texNdx; float ref; float lodX; float lodY; float oX; float oY; } cases[] = { { 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f }, { 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f }, { 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f }, { 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f }, { 1, refOutOfBoundsUpper, -0.39f, -0.52f, 0.65f, 0.87f }, { 1, refOutOfBoundsLower, -1.55f, 0.65f, 0.35f, 0.91f }, }; const float viewportW = (float)de::min(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); const float viewportH = (float)de::min(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight()); for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) { const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); const float ref = cases[caseNdx].ref; const float lodX = cases[caseNdx].lodX; const float lodY = cases[caseNdx].lodY; const float oX = cases[caseNdx].oX; const float oY = cases[caseNdx].oY; const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); } } m_caseNdx = 0; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } void Texture2DShadowCase::deinit (void) { for (std::vector::iterator i = m_textures.begin(); i != m_textures.end(); i++) delete *i; m_textures.clear(); m_renderer.clear(); m_cases.clear(); } Texture2DShadowCase::IterateResult Texture2DShadowCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const RandomViewport viewport (m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); const FilterCase& curCase = m_cases[m_caseNdx]; const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); ReferenceParams sampleParams (TEXTURETYPE_2D); tcu::Surface rendered (viewport.width, viewport.height); vector texCoord; if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT) throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__); // Setup params for reference. sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter); sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc); sampleParams.samplerType = SAMPLERTYPE_SHADOW; sampleParams.lodMode = LODMODE_EXACT; sampleParams.ref = curCase.ref; m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage; // Compute texture coordinates. m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage; computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, m_compareFunc); gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); m_renderer.renderQuad(0, &texCoord[0], sampleParams); glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess()); { const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); tcu::LodPrecision lodPrecision; tcu::TexComparePrecision texComparePrecision; lodPrecision.derivateBits = 18; lodPrecision.lodBits = 6; texComparePrecision.coordBits = tcu::IVec3(20,20,0); texComparePrecision.uvwBits = tcu::IVec3(7,7,0); texComparePrecision.pcfBits = 5; texComparePrecision.referenceBits = 16; texComparePrecision.resultBits = pixelFormat.redBits-1; const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isHighQuality) { m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage; lodPrecision.lodBits = 4; texComparePrecision.uvwBits = tcu::IVec3(4,4,0); texComparePrecision.pcfBits = 0; const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isOk) { m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); } else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result"); } } m_caseNdx += 1; return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; } class TextureCubeShadowCase : public TestCase { public: TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc); ~TextureCubeShadowCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: TextureCubeShadowCase (const TextureCubeShadowCase& other); TextureCubeShadowCase& operator= (const TextureCubeShadowCase& other); const deUint32 m_minFilter; const deUint32 m_magFilter; const deUint32 m_wrapS; const deUint32 m_wrapT; const deUint32 m_format; const int m_size; const deUint32 m_compareFunc; struct FilterCase { const glu::TextureCube* texture; tcu::Vec2 bottomLeft; tcu::Vec2 topRight; float ref; FilterCase (void) : texture (DE_NULL) , ref (0.0f) { } FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) : texture (tex_) , bottomLeft(bottomLeft_) , topRight (topRight_) , ref (ref_) { } }; glu::TextureCube* m_gradientTex; glu::TextureCube* m_gridTex; std::vector m_cases; TextureRenderer m_renderer; int m_caseNdx; }; TextureCubeShadowCase::TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc) : TestCase (context, name, desc) , m_minFilter (minFilter) , m_magFilter (magFilter) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_format (format) , m_size (size) , m_compareFunc (compareFunc) , m_gradientTex (DE_NULL) , m_gridTex (DE_NULL) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_caseNdx (0) { } TextureCubeShadowCase::~TextureCubeShadowCase (void) { TextureCubeShadowCase::deinit(); } void TextureCubeShadowCase::init (void) { try { DE_ASSERT(!m_gradientTex && !m_gridTex); int numLevels = deLog2Floor32(m_size)+1; tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); tcu::Vec4 cBias = fmtInfo.valueMin; tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; // Create textures. m_gradientTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size); m_gridTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size); // Fill first with gradient texture. static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = { { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y { tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z { tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z }; for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); } } // Fill second with grid texture. for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); deUint32 rgb = step*levelNdx*face; deUint32 colorA = 0xff000000 | rgb; deUint32 colorB = 0xff000000 | ~rgb; m_gridTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); } } // Upload. m_gradientTex->upload(); m_gridTex->upload(); } catch (const std::exception&) { // Clean up to save memory. TextureCubeShadowCase::deinit(); throw; } // Compute cases { const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f; const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f; const float refOutOfBoundsUpper = 1.1f; const float refOutOfBoundsLower = -0.1f; const bool singleSample = m_context.getRenderTarget().getNumSamples() == 0; if (singleSample) m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification else m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tuned coordinates to avoid hitting triangle edges m_cases.push_back(FilterCase(m_gradientTex, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification m_cases.push_back(FilterCase(m_gridTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification m_cases.push_back(FilterCase(m_gridTex, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper if (singleSample) m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower else m_cases.push_back(FilterCase(m_gridTex, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.25f, 0.75f))); // reference value clamp, lower } m_caseNdx = 0; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } void TextureCubeShadowCase::deinit (void) { delete m_gradientTex; delete m_gridTex; m_gradientTex = DE_NULL; m_gridTex = DE_NULL; m_renderer.clear(); m_cases.clear(); } static const char* getFaceDesc (const tcu::CubeFace face) { switch (face) { case tcu::CUBEFACE_NEGATIVE_X: return "-X"; case tcu::CUBEFACE_POSITIVE_X: return "+X"; case tcu::CUBEFACE_NEGATIVE_Y: return "-Y"; case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; case tcu::CUBEFACE_NEGATIVE_Z: return "-Z"; case tcu::CUBEFACE_POSITIVE_Z: return "+Z"; default: DE_ASSERT(false); return DE_NULL; } } TextureCubeShadowCase::IterateResult TextureCubeShadowCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const int viewportSize = 28; const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); const tcu::ScopedLogSection iterSection (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); const FilterCase& curCase = m_cases[m_caseNdx]; ReferenceParams sampleParams (TEXTURETYPE_CUBE); if (viewport.width < viewportSize || viewport.height < viewportSize) throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__); // Setup texture gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, m_compareFunc); // Other state gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Params for reference computation. sampleParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter); sampleParams.sampler.seamlessCubeMap = true; sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc); sampleParams.samplerType = SAMPLERTYPE_SHADOW; sampleParams.lodMode = LODMODE_EXACT; sampleParams.ref = curCase.ref; m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << "\n" << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage; for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { const tcu::CubeFace face = tcu::CubeFace(faceNdx); tcu::Surface result (viewport.width, viewport.height); vector texCoord; computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage; // \todo Log texture coordinates. m_renderer.renderQuad(0, &texCoord[0], sampleParams); GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, result.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); { const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); tcu::LodPrecision lodPrecision; tcu::TexComparePrecision texComparePrecision; lodPrecision.derivateBits = 10; lodPrecision.lodBits = 5; texComparePrecision.coordBits = tcu::IVec3(10,10,10); texComparePrecision.uvwBits = tcu::IVec3(6,6,0); texComparePrecision.pcfBits = 5; texComparePrecision.referenceBits = 16; texComparePrecision.resultBits = pixelFormat.redBits-1; const bool isHighQuality = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isHighQuality) { m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage; lodPrecision.lodBits = 4; texComparePrecision.uvwBits = tcu::IVec3(4,4,0); texComparePrecision.pcfBits = 0; const bool isOk = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isOk) { m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); } else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result"); } } } m_caseNdx += 1; return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; } class Texture2DArrayShadowCase : public TestCase { public: Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc); ~Texture2DArrayShadowCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DArrayShadowCase (const Texture2DArrayShadowCase& other); Texture2DArrayShadowCase& operator= (const Texture2DArrayShadowCase& other); const deUint32 m_minFilter; const deUint32 m_magFilter; const deUint32 m_wrapS; const deUint32 m_wrapT; const deUint32 m_format; const int m_width; const int m_height; const int m_numLayers; const deUint32 m_compareFunc; struct FilterCase { const glu::Texture2DArray* texture; tcu::Vec3 minCoord; tcu::Vec3 maxCoord; float ref; FilterCase (void) : texture (DE_NULL) , ref (0.0f) { } FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_) : texture (tex_) , minCoord (minCoord_) , maxCoord (maxCoord_) , ref (ref_) { } }; glu::Texture2DArray* m_gradientTex; glu::Texture2DArray* m_gridTex; std::vector m_cases; TextureRenderer m_renderer; int m_caseNdx; }; Texture2DArrayShadowCase::Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc) : TestCase (context, name, desc) , m_minFilter (minFilter) , m_magFilter (magFilter) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_format (format) , m_width (width) , m_height (height) , m_numLayers (numLayers) , m_compareFunc (compareFunc) , m_gradientTex (DE_NULL) , m_gridTex (DE_NULL) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_caseNdx (0) { } Texture2DArrayShadowCase::~Texture2DArrayShadowCase (void) { Texture2DArrayShadowCase::deinit(); } void Texture2DArrayShadowCase::init (void) { try { tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; tcu::Vec4 cBias = fmtInfo.valueMin; int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; // Create textures. m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); // Fill first gradient texture. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; m_gradientTex->getRefTexture().allocLevel(levelNdx); tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax); } // Fill second with grid texture. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0x00ffffff / numLevels; deUint32 rgb = step*levelNdx; deUint32 colorA = 0xff000000 | rgb; deUint32 colorB = 0xff000000 | ~rgb; m_gridTex->getRefTexture().allocLevel(levelNdx); tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); } // Upload. m_gradientTex->upload(); m_gridTex->upload(); } catch (...) { // Clean up to save memory. Texture2DArrayShadowCase::deinit(); throw; } // Compute cases. { const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f; const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f; const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range const float refOutOfBoundsLower = -0.1f; const struct { int texNdx; float ref; float lodX; float lodY; float oX; float oY; } cases[] = { { 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f }, { 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f }, { 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f }, { 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f }, { 1, refOutOfBoundsUpper, -0.49f, -0.22f, 0.45f, 0.97f }, { 1, refOutOfBoundsLower, -0.85f, 0.75f, 0.25f, 0.61f }, }; const float viewportW = (float)de::min(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); const float viewportH = (float)de::min(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight()); const float minLayer = -0.5f; const float maxLayer = (float)m_numLayers; for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) { const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; const float ref = cases[caseNdx].ref; const float lodX = cases[caseNdx].lodX; const float lodY = cases[caseNdx].lodY; const float oX = cases[caseNdx].oX; const float oY = cases[caseNdx].oY; const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); } } m_caseNdx = 0; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } void Texture2DArrayShadowCase::deinit (void) { delete m_gradientTex; delete m_gridTex; m_gradientTex = DE_NULL; m_gridTex = DE_NULL; m_renderer.clear(); m_cases.clear(); } Texture2DArrayShadowCase::IterateResult Texture2DArrayShadowCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const RandomViewport viewport (m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); const FilterCase& curCase = m_cases[m_caseNdx]; const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); ReferenceParams sampleParams (TEXTURETYPE_2D_ARRAY); tcu::Surface rendered (viewport.width, viewport.height); const float texCoord[] = { curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(), curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f, curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f, curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z() }; if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT) throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__); // Setup params for reference. sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter); sampleParams.sampler.compare = glu::mapGLCompareFunc(m_compareFunc); sampleParams.samplerType = SAMPLERTYPE_SHADOW; sampleParams.lodMode = LODMODE_EXACT; sampleParams.ref = curCase.ref; m_testCtx.getLog() << TestLog::Message << "Compare reference value = " << sampleParams.ref << "\n" << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage; gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, m_compareFunc); gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); m_renderer.renderQuad(0, &texCoord[0], sampleParams); glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess()); { const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); tcu::LodPrecision lodPrecision; tcu::TexComparePrecision texComparePrecision; lodPrecision.derivateBits = 18; lodPrecision.lodBits = 6; texComparePrecision.coordBits = tcu::IVec3(20,20,20); texComparePrecision.uvwBits = tcu::IVec3(7,7,7); texComparePrecision.pcfBits = 5; texComparePrecision.referenceBits = 16; texComparePrecision.resultBits = pixelFormat.redBits-1; const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isHighQuality) { m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage; lodPrecision.lodBits = 4; texComparePrecision.uvwBits = tcu::IVec3(4,4,4); texComparePrecision.pcfBits = 0; const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isOk) { m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); } else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result"); } } m_caseNdx += 1; return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; } TextureShadowTests::TextureShadowTests (Context& context) : TestCaseGroup(context, "shadow", "Shadow texture lookup tests") { } TextureShadowTests::~TextureShadowTests (void) { } void TextureShadowTests::init (void) { static const struct { const char* name; deUint32 format; } formats[] = { { "depth_component16", GL_DEPTH_COMPONENT16 }, { "depth_component32f", GL_DEPTH_COMPONENT32F }, { "depth24_stencil8", GL_DEPTH24_STENCIL8 } }; static const struct { const char* name; deUint32 minFilter; deUint32 magFilter; } filters[] = { { "nearest", GL_NEAREST, GL_NEAREST }, { "linear", GL_LINEAR, GL_LINEAR }, { "nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, { "linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR }, { "nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR }, { "linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR } }; static const struct { const char* name; deUint32 func; } compareFuncs[] = { { "less_or_equal", GL_LEQUAL }, { "greater_or_equal", GL_GEQUAL }, { "less", GL_LESS }, { "greater", GL_GREATER }, { "equal", GL_EQUAL }, { "not_equal", GL_NOTEQUAL }, { "always", GL_ALWAYS }, { "never", GL_NEVER } }; // 2D cases. { tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests"); addChild(group2D); for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++) { tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, ""); group2D->addChild(filterGroup); for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++) { for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++) { deUint32 minFilter = filters[filterNdx].minFilter; deUint32 magFilter = filters[filterNdx].magFilter; deUint32 format = formats[formatNdx].format; deUint32 compareFunc = compareFuncs[compareNdx].func; const deUint32 wrapS = GL_REPEAT; const deUint32 wrapT = GL_REPEAT; const int width = 32; const int height = 64; string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name; filterGroup->addChild(new Texture2DShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc)); } } } } // Cubemap cases. { tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests"); addChild(groupCube); for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++) { tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, ""); groupCube->addChild(filterGroup); for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++) { for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++) { deUint32 minFilter = filters[filterNdx].minFilter; deUint32 magFilter = filters[filterNdx].magFilter; deUint32 format = formats[formatNdx].format; deUint32 compareFunc = compareFuncs[compareNdx].func; const deUint32 wrapS = GL_REPEAT; const deUint32 wrapT = GL_REPEAT; const int size = 32; string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name; filterGroup->addChild(new TextureCubeShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, size, compareFunc)); } } } } // 2D array cases. { tcu::TestCaseGroup* group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests"); addChild(group2DArray); for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++) { tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, ""); group2DArray->addChild(filterGroup); for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++) { for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++) { deUint32 minFilter = filters[filterNdx].minFilter; deUint32 magFilter = filters[filterNdx].magFilter; deUint32 format = formats[formatNdx].format; deUint32 compareFunc = compareFuncs[compareNdx].func; const deUint32 wrapS = GL_REPEAT; const deUint32 wrapT = GL_REPEAT; const int width = 32; const int height = 64; const int numLayers = 8; string name = string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name; filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc)); } } } } } } // Functional } // gles3 } // deqp