/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format performance tests. *//*--------------------------------------------------------------------*/ #include "es3pTextureFormatTests.hpp" #include "es3pTextureCases.hpp" #include "gluStrUtil.hpp" #include "glwEnums.hpp" using std::string; namespace deqp { namespace gles3 { namespace Performance { TextureFormatTests::TextureFormatTests (Context& context) : TestCaseGroup(context, "format", "Texture Format Performance Tests") { } TextureFormatTests::~TextureFormatTests (void) { } void TextureFormatTests::init (void) { struct { const char* name; deUint32 internalFormat; } texFormats[] = { { "rgba32f", GL_RGBA32F, }, { "rgba32i", GL_RGBA32I, }, { "rgba32ui", GL_RGBA32UI, }, { "rgba16f", GL_RGBA16F, }, { "rgba16i", GL_RGBA16I, }, { "rgba16ui", GL_RGBA16UI, }, { "rgba8", GL_RGBA8, }, { "rgba8i", GL_RGBA8I, }, { "rgba8ui", GL_RGBA8UI, }, { "srgb8_alpha8", GL_SRGB8_ALPHA8, }, { "rgb10_a2", GL_RGB10_A2, }, { "rgb10_a2ui", GL_RGB10_A2UI, }, { "rgba4", GL_RGBA4, }, { "rgb5_a1", GL_RGB5_A1, }, { "rgba8_snorm", GL_RGBA8_SNORM, }, { "rgb8", GL_RGB8, }, { "rgb565", GL_RGB565, }, { "r11f_g11f_b10f", GL_R11F_G11F_B10F, }, { "rgb32f", GL_RGB32F, }, { "rgb32i", GL_RGB32I, }, { "rgb32ui", GL_RGB32UI, }, { "rgb16f", GL_RGB16F, }, { "rgb16i", GL_RGB16I, }, { "rgb16ui", GL_RGB16UI, }, { "rgb8_snorm", GL_RGB8_SNORM, }, { "rgb8i", GL_RGB8I, }, { "rgb8ui", GL_RGB8UI, }, { "srgb8", GL_SRGB8, }, { "rgb9_e5", GL_RGB9_E5, }, { "rg32f", GL_RG32F, }, { "rg32i", GL_RG32I, }, { "rg32ui", GL_RG32UI, }, { "rg16f", GL_RG16F, }, { "rg16i", GL_RG16I, }, { "rg16ui", GL_RG16UI, }, { "rg8", GL_RG8, }, { "rg8i", GL_RG8I, }, { "rg8ui", GL_RG8UI, }, { "rg8_snorm", GL_RG8_SNORM, }, { "r32f", GL_R32F, }, { "r32i", GL_R32I, }, { "r32ui", GL_R32UI, }, { "r16f", GL_R16F, }, { "r16i", GL_R16I, }, { "r16ui", GL_R16UI, }, { "r8", GL_R8, }, { "r8i", GL_R8I, }, { "r8ui", GL_R8UI, }, { "r8_snorm", GL_R8_SNORM, } }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) { deUint32 format = texFormats[formatNdx].internalFormat; string nameBase = texFormats[formatNdx].name; deUint32 wrapS = GL_CLAMP_TO_EDGE; deUint32 wrapT = GL_CLAMP_TO_EDGE; deUint32 minFilter = GL_NEAREST; deUint32 magFilter = GL_NEAREST; int numTextures = 1; string descriptionBase = glu::getPixelFormatName(format); addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); } } } // Performance } // gles3 } // deqp