/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief FBO colorbuffer tests. *//*--------------------------------------------------------------------*/ #include "es31fFboColorbufferTests.hpp" #include "es31fFboTestCase.hpp" #include "es31fFboTestUtil.hpp" #include "gluTextureUtil.hpp" #include "gluContextInfo.hpp" #include "tcuCommandLine.hpp" #include "tcuImageCompare.hpp" #include "tcuRGBA.hpp" #include "tcuTestLog.hpp" #include "tcuTextureUtil.hpp" #include "sglrContextUtil.hpp" #include "deRandom.hpp" #include "deString.h" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { using std::string; using tcu::Vec2; using tcu::Vec3; using tcu::Vec4; using tcu::IVec2; using tcu::IVec3; using tcu::IVec4; using tcu::UVec4; using tcu::TestLog; using namespace FboTestUtil; const tcu::RGBA MIN_THRESHOLD(12, 12, 12, 12); static tcu::Vec4 generateRandomColor (de::Random& random) { tcu::Vec4 retVal; retVal[0] = random.getFloat(); retVal[1] = random.getFloat(); retVal[2] = random.getFloat(); retVal[3] = 1.0f; return retVal; } static tcu::CubeFace getCubeFaceFromNdx (int ndx) { switch (ndx) { case 0: return tcu::CUBEFACE_POSITIVE_X; case 1: return tcu::CUBEFACE_NEGATIVE_X; case 2: return tcu::CUBEFACE_POSITIVE_Y; case 3: return tcu::CUBEFACE_NEGATIVE_Y; case 4: return tcu::CUBEFACE_POSITIVE_Z; case 5: return tcu::CUBEFACE_NEGATIVE_Z; default: DE_ASSERT(false); return tcu::CUBEFACE_LAST; } } class FboColorbufferCase : public FboTestCase { public: FboColorbufferCase (Context& context, const char* name, const char* desc, const deUint32 format) : FboTestCase (context, name, desc) , m_format (format) { } bool compare (const tcu::Surface& reference, const tcu::Surface& result) { const tcu::RGBA threshold (tcu::max(getFormatThreshold(m_format), MIN_THRESHOLD)); m_testCtx.getLog() << TestLog::Message << "Comparing images, threshold: " << threshold << TestLog::EndMessage; return tcu::bilinearCompare(m_testCtx.getLog(), "Result", "Image comparison result", reference.getAccess(), result.getAccess(), threshold, tcu::COMPARE_LOG_RESULT); } protected: const deUint32 m_format; }; class FboColorTexCubeArrayCase : public FboColorbufferCase { public: FboColorTexCubeArrayCase (Context& context, const char* name, const char* description, deUint32 texFmt, const IVec3& texSize) : FboColorbufferCase (context, name, description, texFmt) , m_texSize (texSize) { DE_ASSERT(texSize.z() % 6 == 0); } protected: void preCheck (void) { if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")) throw tcu::NotSupportedError("GL_EXT_texture_cube_map_array not supported"); checkFormatSupport(m_format); } void render (tcu::Surface& dst) { TestLog& log = m_testCtx.getLog(); de::Random rnd (deStringHash(getName()) ^ 0xed607a89 ^ m_testCtx.getCommandLine().getBaseSeed()); tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4); deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); // Setup textures texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); arrayTexShader.setTexScaleBias(fmtInfo.lookupScale, fmtInfo.lookupBias); // Framebuffers. std::vector fbos; deUint32 tex; { glu::TransferFormat transferFmt = glu::getTransferFormat(texFmt); bool isFilterable = glu::isGLInternalColorFormatFilterable(m_format); const IVec3& size = m_texSize; log << TestLog::Message << "Creating a cube map array texture (" << size.x() << "x" << size.y() << ", depth: " << size.z() << ")" << TestLog::EndMessage; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL); log << TestLog::Message << "Creating a framebuffer object for each layer-face" << TestLog::EndMessage; // Generate an FBO for each layer-face for (int ndx = 0; ndx < m_texSize.z(); ndx++) { deUint32 layerFbo; glGenFramebuffers(1, &layerFbo); glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); checkError(); checkFramebufferStatus(GL_FRAMEBUFFER); fbos.push_back(layerFbo); } } log << TestLog::Message << "Rendering test images to layer-faces in randomized order" << TestLog::EndMessage; { std::vector order(fbos.size()); for (size_t n = 0; n < order.size(); n++) order[n] = (int)n; rnd.shuffle(order.begin(), order.end()); for (size_t ndx = 0; ndx < order.size(); ndx++) { const int layerFace = order[ndx]; const deUint32 format = GL_RGBA; const deUint32 dataType = GL_UNSIGNED_BYTE; const int texW = 128; const int texH = 128; deUint32 tmpTex = 0; const deUint32 fbo = fbos[layerFace]; const IVec3& viewport = m_texSize; tcu::TextureLevel data (glu::mapGLTransferFormat(format, dataType), texW, texH, 1); tcu::fillWithGrid(data.getAccess(), 8, generateRandomColor(rnd), Vec4(0.0f)); glGenTextures(1, &tmpTex); glBindTexture(GL_TEXTURE_2D, tmpTex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPtr()); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glViewport(0, 0, viewport.x(), viewport.y()); sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); checkError(); // Render to framebuffer { const Vec3 p0 = Vec3(float(ndx % 2) - 1.0f, float(ndx / 2) - 1.0f, 0.0f); const Vec3 p1 = p0 + Vec3(1.0f, 1.0f, 0.0f); const int layer = layerFace / 6; const tcu::CubeFace face = getCubeFaceFromNdx(layerFace % 6); glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, getWidth(), getHeight()); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); arrayTexShader.setLayer(layer); arrayTexShader.setFace(face); arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); checkError(); } } } readPixels(dst, 0, 0, getWidth(), getHeight()); } private: IVec3 m_texSize; }; FboColorTests::FboColorTests (Context& context) : TestCaseGroup(context, "color", "Colorbuffer tests") { } FboColorTests::~FboColorTests (void) { } void FboColorTests::init (void) { static const deUint32 colorFormats[] = { // RGBA formats GL_RGBA32I, GL_RGBA32UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8I, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGBA4, GL_RGB5_A1, // RGB formats GL_RGB8, GL_RGB565, // RG formats GL_RG32I, GL_RG32UI, GL_RG16I, GL_RG16UI, GL_RG8, GL_RG8I, GL_RG8UI, // R formats GL_R32I, GL_R32UI, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, // GL_EXT_color_buffer_float GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F, // GL_EXT_color_buffer_half_float GL_RGB16F }; // .texcubearray { tcu::TestCaseGroup* texCubeArrayGroup = new tcu::TestCaseGroup(m_testCtx, "texcubearray", "Cube map array texture tests"); addChild(texCubeArrayGroup); for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(colorFormats); fmtNdx++) texCubeArrayGroup->addChild(new FboColorTexCubeArrayCase(m_context, getFormatName(colorFormats[fmtNdx]), "", colorFormats[fmtNdx], IVec3(128, 128, 12))); } } } // Functional } // gles31 } // deqp