/* * Bitmap of bitmaps, where each layer is number-of-bits-per-word smaller than * the previous. Hence an 'axmap', since we axe each previous layer into a * much smaller piece. I swear, that is why it's named like that. It has * nothing to do with anything remotely narcissistic. * * A set bit at layer N indicates a full word at layer N-1, and so forth. As * the bitmap becomes progressively more full, checking for existence * becomes cheaper (since fewer layers are walked, making it a lot more * cache friendly) and locating the next free space likewise. * * Axmaps get pretty close to optimal (1 bit per block) space usage, since * layers quickly diminish in size. Doing the size math is straight forward, * since we have log64(blocks) layers of maps. For 20000 blocks, overhead * is roughly 1.9%, or 1.019 bits per block. The number quickly converges * towards 1.0158, or 1.58% of overhead. */ #include #include #include #include #include "../arch/arch.h" #include "axmap.h" #include "../minmax.h" #if BITS_PER_LONG == 64 #define UNIT_SHIFT 6 #elif BITS_PER_LONG == 32 #define UNIT_SHIFT 5 #else #error "Number of arch bits unknown" #endif #define BLOCKS_PER_UNIT (1U << UNIT_SHIFT) #define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1) #define firstfree_valid(b) ((b)->first_free != (uint64_t) -1) struct axmap_level { int level; unsigned long map_size; unsigned long *map; }; struct axmap { unsigned int nr_levels; struct axmap_level *levels; uint64_t first_free; uint64_t nr_bits; }; static unsigned long ulog64(unsigned long val, unsigned int log) { while (log-- && val) val >>= UNIT_SHIFT; return val; } void axmap_reset(struct axmap *axmap) { int i; for (i = 0; i < axmap->nr_levels; i++) { struct axmap_level *al = &axmap->levels[i]; memset(al->map, 0, al->map_size * sizeof(unsigned long)); } axmap->first_free = 0; } void axmap_free(struct axmap *axmap) { unsigned int i; if (!axmap) return; for (i = 0; i < axmap->nr_levels; i++) free(axmap->levels[i].map); free(axmap->levels); free(axmap); } struct axmap *axmap_new(unsigned long nr_bits) { struct axmap *axmap; unsigned int i, levels; axmap = malloc(sizeof(*axmap)); if (!axmap) return NULL; levels = 1; i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; while (i > 1) { i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; levels++; } axmap->nr_levels = levels; axmap->levels = malloc(axmap->nr_levels * sizeof(struct axmap_level)); axmap->nr_bits = nr_bits; for (i = 0; i < axmap->nr_levels; i++) { struct axmap_level *al = &axmap->levels[i]; al->level = i; al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; al->map = malloc(al->map_size * sizeof(unsigned long)); if (!al->map) goto err; nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; } axmap_reset(axmap); return axmap; err: for (i = 0; i < axmap->nr_levels; i++) if (axmap->levels[i].map) free(axmap->levels[i].map); free(axmap->levels); free(axmap); return NULL; } static int axmap_handler(struct axmap *axmap, uint64_t bit_nr, int (*func)(struct axmap_level *, unsigned long, unsigned int, void *), void *data) { struct axmap_level *al; int i; for (i = 0; i < axmap->nr_levels; i++) { unsigned long index = ulog64(bit_nr, i); unsigned long offset = index >> UNIT_SHIFT; unsigned int bit = index & BLOCKS_PER_UNIT_MASK; al = &axmap->levels[i]; if (func(al, offset, bit, data)) return 1; } return 0; } static int axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr, int (*func)(struct axmap_level *, unsigned long, unsigned int, void *), void *data) { struct axmap_level *al; int i, level = axmap->nr_levels; for (i = axmap->nr_levels - 1; i >= 0; i--) { unsigned long index = ulog64(bit_nr, --level); unsigned long offset = index >> UNIT_SHIFT; unsigned int bit = index & BLOCKS_PER_UNIT_MASK; al = &axmap->levels[i]; if (func(al, offset, bit, data)) return 1; } return 0; } static int axmap_clear_fn(struct axmap_level *al, unsigned long offset, unsigned int bit, void *unused) { if (!(al->map[offset] & (1UL << bit))) return 1; al->map[offset] &= ~(1UL << bit); return 0; } void axmap_clear(struct axmap *axmap, uint64_t bit_nr) { axmap_handler(axmap, bit_nr, axmap_clear_fn, NULL); } struct axmap_set_data { unsigned int nr_bits; unsigned int set_bits; }; static unsigned long bit_masks[] = { 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007, 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f, 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff, 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff, 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff, 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff, 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff, 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff, 0x00000000ffffffff, #if BITS_PER_LONG == 64 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff, 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff, 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff, 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff, 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff, 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff, 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff, 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff #endif }; static int axmap_set_fn(struct axmap_level *al, unsigned long offset, unsigned int bit, void *__data) { struct axmap_set_data *data = __data; unsigned long mask, overlap; unsigned int nr_bits; nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit); mask = bit_masks[nr_bits] << bit; /* * Mask off any potential overlap, only sets contig regions */ overlap = al->map[offset] & mask; if (overlap == mask) return 1; while (overlap) { unsigned long clear_mask = ~(1UL << ffz(~overlap)); mask &= clear_mask; overlap &= clear_mask; nr_bits--; } assert(mask); assert(!(al->map[offset] & mask)); al->map[offset] |= mask; if (!al->level) data->set_bits = nr_bits; data->nr_bits = 1; return al->map[offset] != -1UL; } static void __axmap_set(struct axmap *axmap, uint64_t bit_nr, struct axmap_set_data *data) { unsigned int set_bits, nr_bits = data->nr_bits; if (axmap->first_free >= bit_nr && axmap->first_free < bit_nr + data->nr_bits) axmap->first_free = -1ULL; if (bit_nr > axmap->nr_bits) return; else if (bit_nr + nr_bits > axmap->nr_bits) nr_bits = axmap->nr_bits - bit_nr; set_bits = 0; while (nr_bits) { axmap_handler(axmap, bit_nr, axmap_set_fn, data); set_bits += data->set_bits; if (!data->set_bits || data->set_bits != (BLOCKS_PER_UNIT - nr_bits)) break; nr_bits -= data->set_bits; bit_nr += data->set_bits; data->nr_bits = nr_bits; } data->set_bits = set_bits; } void axmap_set(struct axmap *axmap, uint64_t bit_nr) { struct axmap_set_data data = { .nr_bits = 1, }; __axmap_set(axmap, bit_nr, &data); } unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, unsigned int nr_bits) { unsigned int set_bits = 0; do { struct axmap_set_data data = { .nr_bits = nr_bits, }; unsigned int max_bits, this_set; max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK); if (max_bits < nr_bits) data.nr_bits = max_bits; this_set = data.nr_bits; __axmap_set(axmap, bit_nr, &data); set_bits += data.set_bits; if (data.set_bits != this_set) break; nr_bits -= data.set_bits; bit_nr += data.set_bits; } while (nr_bits); return set_bits; } static int axmap_isset_fn(struct axmap_level *al, unsigned long offset, unsigned int bit, void *unused) { return (al->map[offset] & (1UL << bit)) != 0; } int axmap_isset(struct axmap *axmap, uint64_t bit_nr) { if (bit_nr <= axmap->nr_bits) return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn, NULL); return 0; } static uint64_t axmap_find_first_free(struct axmap *axmap, unsigned int level, uint64_t index) { uint64_t ret = -1ULL; unsigned long j; int i; /* * Start at the bottom, then converge towards first free bit at the top */ for (i = level; i >= 0; i--) { struct axmap_level *al = &axmap->levels[i]; /* * Clear 'ret', this is a bug condition. */ if (index >= al->map_size) { ret = -1ULL; break; } for (j = index; j < al->map_size; j++) { if (al->map[j] == -1UL) continue; /* * First free bit here is our index into the first * free bit at the next higher level */ ret = index = (j << UNIT_SHIFT) + ffz(al->map[j]); break; } } if (ret < axmap->nr_bits) return ret; return (uint64_t) -1ULL; } static uint64_t axmap_first_free(struct axmap *axmap) { if (firstfree_valid(axmap)) return axmap->first_free; axmap->first_free = axmap_find_first_free(axmap, axmap->nr_levels - 1, 0); return axmap->first_free; } struct axmap_next_free_data { unsigned int level; unsigned long offset; uint64_t bit; }; static int axmap_next_free_fn(struct axmap_level *al, unsigned long offset, unsigned int bit, void *__data) { struct axmap_next_free_data *data = __data; uint64_t mask = ~bit_masks[(data->bit + 1) & BLOCKS_PER_UNIT_MASK]; if (!(mask & ~al->map[offset])) return 0; if (al->map[offset] != -1UL) { data->level = al->level; data->offset = offset; return 1; } data->bit = (data->bit + BLOCKS_PER_UNIT - 1) / BLOCKS_PER_UNIT; return 0; } /* * 'bit_nr' is already set. Find the next free bit after this one. */ uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr) { struct axmap_next_free_data data = { .level = -1U, .bit = bit_nr, }; uint64_t ret; if (firstfree_valid(axmap) && bit_nr < axmap->first_free) return axmap->first_free; if (!axmap_handler(axmap, bit_nr, axmap_next_free_fn, &data)) return axmap_first_free(axmap); assert(data.level != -1U); /* * In the rare case that the map is unaligned, we might end up * finding an offset that's beyond the valid end. For that case, * find the first free one, the map is practically full. */ ret = axmap_find_first_free(axmap, data.level, data.offset); if (ret != -1ULL) return ret; return axmap_first_free(axmap); }