/********************************************************** * Copyright 2009-2011 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * ********************************************************* * Authors: * Zack Rusin * Thomas Hellstrom */ #include "xa_context.h" #include "xa_priv.h" #include "util/u_inlines.h" #include "util/u_sampler.h" #include "util/u_surface.h" #include "cso_cache/cso_context.h" static void xa_yuv_bind_blend_state(struct xa_context *r) { struct pipe_blend_state blend; memset(&blend, 0, sizeof(struct pipe_blend_state)); blend.rt[0].blend_enable = 0; blend.rt[0].colormask = PIPE_MASK_RGBA; /* porter&duff src */ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; cso_set_blend(r->cso, &blend); } static void xa_yuv_bind_shaders(struct xa_context *r) { unsigned vs_traits = 0, fs_traits = 0; struct xa_shader shader; vs_traits |= VS_YUV; fs_traits |= FS_YUV; shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); cso_set_vertex_shader_handle(r->cso, shader.vs); cso_set_fragment_shader_handle(r->cso, shader.fs); } static void xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[]) { struct pipe_sampler_state *samplers[3]; struct pipe_sampler_state sampler; struct pipe_sampler_view view_templ; unsigned int i; memset(&sampler, 0, sizeof(struct pipe_sampler_state)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; sampler.normalized_coords = 1; for (i = 0; i < 3; ++i) { samplers[i] = &sampler; u_sampler_view_default_template(&view_templ, yuv[i]->tex, yuv[i]->tex->format); r->bound_sampler_views[i] = r->pipe->create_sampler_view(r->pipe, yuv[i]->tex, &view_templ); } r->num_bound_samplers = 3; cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views); } static void xa_yuv_fs_constants(struct xa_context *r, const float conversion_matrix[]) { const int param_bytes = 16 * sizeof(float); renderer_set_constants(r, PIPE_SHADER_FRAGMENT, conversion_matrix, param_bytes); } XA_EXPORT int xa_yuv_planar_blit(struct xa_context *r, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, struct xa_box *box, unsigned int num_boxes, const float conversion_matrix[], struct xa_surface *dst, struct xa_surface *yuv[]) { float scale_x; float scale_y; int ret; if (dst_w == 0 || dst_h == 0) return XA_ERR_NONE; ret = xa_ctx_srf_create(r, dst); if (ret != XA_ERR_NONE) return -XA_ERR_NORES; renderer_bind_destination(r, r->srf, r->srf->width, r->srf->height); xa_yuv_bind_blend_state(r); xa_yuv_bind_shaders(r); xa_yuv_bind_samplers(r, yuv); xa_yuv_fs_constants(r, conversion_matrix); scale_x = (float)src_w / (float)dst_w; scale_y = (float)src_h / (float)dst_h; while (num_boxes--) { int x = box->x1; int y = box->y1; int w = box->x2 - box->x1; int h = box->y2 - box->y1; renderer_draw_yuv(r, (float)src_x + scale_x * (x - dst_x), (float)src_y + scale_y * (y - dst_y), scale_x * w, scale_y * h, x, y, w, h, yuv); box++; } r->pipe->flush(r->pipe, &r->last_fence); xa_ctx_sampler_views_destroy(r); xa_ctx_srf_destroy(r); return XA_ERR_NONE; }