/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPatchUtils.h" #include "SkPicture.h" #include "SkPictureUtils.h" #include "SkRecorder.h" SkDrawableList::~SkDrawableList() { fArray.unrefAll(); } SkPicture::SnapshotArray* SkDrawableList::newDrawableSnapshot() { const int count = fArray.count(); if (0 == count) { return NULL; } SkAutoTMalloc pics(count); for (int i = 0; i < count; ++i) { pics[i] = fArray[i]->newPictureSnapshot(); } return SkNEW_ARGS(SkPicture::SnapshotArray, (pics.detach(), count)); } void SkDrawableList::append(SkDrawable* drawable) { *fArray.append() = SkRef(drawable); } /////////////////////////////////////////////////////////////////////////////////////////////// SkRecorder::SkRecorder(SkRecord* record, int width, int height) : SkCanvas(SkIRect::MakeWH(width, height), SkCanvas::kConservativeRasterClip_InitFlag) , fApproxBytesUsedBySubPictures(0) , fRecord(record) {} SkRecorder::SkRecorder(SkRecord* record, const SkRect& bounds) : SkCanvas(bounds.roundOut(), SkCanvas::kConservativeRasterClip_InitFlag) , fApproxBytesUsedBySubPictures(0) , fRecord(record) {} void SkRecorder::reset(SkRecord* record, const SkRect& bounds) { this->forgetRecord(); fRecord = record; this->resetForNextPicture(bounds.roundOut()); } void SkRecorder::forgetRecord() { fDrawableList.reset(NULL); fApproxBytesUsedBySubPictures = 0; fRecord = NULL; } // To make appending to fRecord a little less verbose. #define APPEND(T, ...) \ SkNEW_PLACEMENT_ARGS(fRecord->append(), SkRecords::T, (__VA_ARGS__)) // For methods which must call back into SkCanvas. #define INHERITED(method, ...) this->SkCanvas::method(__VA_ARGS__) // The structs we're creating all copy their constructor arguments. Given the way the SkRecords // framework works, sometimes they happen to technically be copied twice, which is fine and elided // into a single copy unless the class has a non-trivial copy constructor. For classes with // non-trivial copy constructors, we skip the first copy (and its destruction) by wrapping the value // with delay_copy(), forcing the argument to be passed by const&. // // This is used below for SkBitmap, SkPaint, SkPath, and SkRegion, which all have non-trivial copy // constructors and destructors. You'll know you've got a good candidate T if you see ~T() show up // unexpectedly on a profile of record time. Otherwise don't bother. template class Reference { public: Reference(const T& x) : fX(x) {} operator const T&() const { return fX; } private: const T& fX; }; template static Reference delay_copy(const T& x) { return Reference(x); } // Use copy() only for optional arguments, to be copied if present or skipped if not. // (For most types we just pass by value and let copy constructors do their thing.) template T* SkRecorder::copy(const T* src) { if (NULL == src) { return NULL; } return SkNEW_PLACEMENT_ARGS(fRecord->alloc(), T, (*src)); } // This copy() is for arrays. // It will work with POD or non-POD, though currently we only use it for POD. template T* SkRecorder::copy(const T src[], size_t count) { if (NULL == src) { return NULL; } T* dst = fRecord->alloc(count); for (size_t i = 0; i < count; i++) { SkNEW_PLACEMENT_ARGS(dst + i, T, (src[i])); } return dst; } // Specialization for copying strings, using memcpy. // This measured around 2x faster for copying code points, // but I found no corresponding speedup for other arrays. template <> char* SkRecorder::copy(const char src[], size_t count) { if (NULL == src) { return NULL; } char* dst = fRecord->alloc(count); memcpy(dst, src, count); return dst; } // As above, assuming and copying a terminating \0. template <> char* SkRecorder::copy(const char* src) { return this->copy(src, strlen(src)+1); } void SkRecorder::onDrawPaint(const SkPaint& paint) { APPEND(DrawPaint, delay_copy(paint)); } void SkRecorder::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { APPEND(DrawPoints, delay_copy(paint), mode, SkToUInt(count), this->copy(pts, count)); } void SkRecorder::onDrawRect(const SkRect& rect, const SkPaint& paint) { APPEND(DrawRect, delay_copy(paint), rect); } void SkRecorder::onDrawOval(const SkRect& oval, const SkPaint& paint) { APPEND(DrawOval, delay_copy(paint), oval); } void SkRecorder::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { APPEND(DrawRRect, delay_copy(paint), rrect); } void SkRecorder::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { APPEND(DrawDRRect, delay_copy(paint), outer, inner); } void SkRecorder::onDrawDrawable(SkDrawable* drawable) { if (!fDrawableList) { fDrawableList.reset(SkNEW(SkDrawableList)); } fDrawableList->append(drawable); APPEND(DrawDrawable, drawable->getBounds(), fDrawableList->count() - 1); } void SkRecorder::onDrawPath(const SkPath& path, const SkPaint& paint) { APPEND(DrawPath, delay_copy(paint), delay_copy(path)); } void SkRecorder::onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { APPEND(DrawBitmap, this->copy(paint), delay_copy(bitmap), left, top); } void SkRecorder::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, DrawBitmapRectFlags flags) { if (kBleed_DrawBitmapRectFlag == flags) { APPEND(DrawBitmapRectToRectBleed, this->copy(paint), delay_copy(bitmap), this->copy(src), dst); return; } SkASSERT(kNone_DrawBitmapRectFlag == flags); APPEND(DrawBitmapRectToRect, this->copy(paint), delay_copy(bitmap), this->copy(src), dst); } void SkRecorder::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { APPEND(DrawBitmapNine, this->copy(paint), delay_copy(bitmap), center, dst); } void SkRecorder::onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint) { APPEND(DrawImage, this->copy(paint), image, left, top); } void SkRecorder::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint) { APPEND(DrawImageRect, this->copy(paint), image, this->copy(src), dst); } void SkRecorder::onDrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) { APPEND(DrawSprite, this->copy(paint), delay_copy(bitmap), left, top); } void SkRecorder::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { APPEND(DrawText, delay_copy(paint), this->copy((const char*)text, byteLength), byteLength, x, y); } void SkRecorder::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { const unsigned points = paint.countText(text, byteLength); APPEND(DrawPosText, delay_copy(paint), this->copy((const char*)text, byteLength), byteLength, this->copy(pos, points)); } void SkRecorder::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { const unsigned points = paint.countText(text, byteLength); APPEND(DrawPosTextH, delay_copy(paint), this->copy((const char*)text, byteLength), SkToUInt(byteLength), constY, this->copy(xpos, points)); } void SkRecorder::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { APPEND(DrawTextOnPath, delay_copy(paint), this->copy((const char*)text, byteLength), byteLength, delay_copy(path), matrix ? *matrix : SkMatrix::I()); } void SkRecorder::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { APPEND(DrawTextBlob, delay_copy(paint), blob, x, y); } void SkRecorder::onDrawPicture(const SkPicture* pic, const SkMatrix* matrix, const SkPaint* paint) { fApproxBytesUsedBySubPictures += SkPictureUtils::ApproximateBytesUsed(pic); APPEND(DrawPicture, this->copy(paint), pic, matrix ? *matrix : SkMatrix::I()); } void SkRecorder::onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { APPEND(DrawVertices, delay_copy(paint), vmode, vertexCount, this->copy(vertices, vertexCount), texs ? this->copy(texs, vertexCount) : NULL, colors ? this->copy(colors, vertexCount) : NULL, xmode, this->copy(indices, indexCount), indexCount); } void SkRecorder::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) { APPEND(DrawPatch, delay_copy(paint), cubics ? this->copy(cubics, SkPatchUtils::kNumCtrlPts) : NULL, colors ? this->copy(colors, SkPatchUtils::kNumCorners) : NULL, texCoords ? this->copy(texCoords, SkPatchUtils::kNumCorners) : NULL, xmode); } void SkRecorder::willSave() { APPEND(Save); } SkCanvas::SaveLayerStrategy SkRecorder::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags) { APPEND(SaveLayer, this->copy(bounds), this->copy(paint), flags); return SkCanvas::kNoLayer_SaveLayerStrategy; } void SkRecorder::didRestore() { APPEND(Restore, this->devBounds(), this->getTotalMatrix()); } void SkRecorder::didConcat(const SkMatrix& matrix) { this->didSetMatrix(this->getTotalMatrix()); } void SkRecorder::didSetMatrix(const SkMatrix& matrix) { SkDEVCODE(if (matrix != this->getTotalMatrix()) { matrix.dump(); this->getTotalMatrix().dump(); SkASSERT(matrix == this->getTotalMatrix()); }) APPEND(SetMatrix, matrix); } void SkRecorder::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { INHERITED(onClipRect, rect, op, edgeStyle); SkRecords::RegionOpAndAA opAA(op, kSoft_ClipEdgeStyle == edgeStyle); APPEND(ClipRect, this->devBounds(), rect, opAA); } void SkRecorder::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { INHERITED(onClipRRect, rrect, op, edgeStyle); SkRecords::RegionOpAndAA opAA(op, kSoft_ClipEdgeStyle == edgeStyle); APPEND(ClipRRect, this->devBounds(), rrect, opAA); } void SkRecorder::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { INHERITED(onClipPath, path, op, edgeStyle); SkRecords::RegionOpAndAA opAA(op, kSoft_ClipEdgeStyle == edgeStyle); APPEND(ClipPath, this->devBounds(), delay_copy(path), opAA); } void SkRecorder::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { INHERITED(onClipRegion, deviceRgn, op); APPEND(ClipRegion, this->devBounds(), delay_copy(deviceRgn), op); } void SkRecorder::beginCommentGroup(const char* description) { APPEND(BeginCommentGroup, this->copy(description)); } void SkRecorder::addComment(const char* key, const char* value) { APPEND(AddComment, this->copy(key), this->copy(value)); } void SkRecorder::endCommentGroup() { APPEND(EndCommentGroup); }