/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTextureDomain.h" #include "GrInvariantOutput.h" #include "GrSimpleTextureEffect.h" #include "SkFloatingPoint.h" #include "gl/GrGLProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) : fIndex(index) { static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; if (domain.contains(kFullRect) && kClamp_Mode == mode) { fMode = kIgnore_Mode; } else { fMode = mode; } if (fMode != kIgnore_Mode) { // We don't currently handle domains that are empty or don't intersect the texture. // It is OK if the domain rect is a line or point, but it should not be inverted. We do not // handle rects that do not intersect the [0..1]x[0..1] rect. SkASSERT(domain.fLeft <= domain.fRight); SkASSERT(domain.fTop <= domain.fBottom); fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRight); fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.fRight); fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBottom); fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.fBottom); SkASSERT(fDomain.fLeft <= fDomain.fRight); SkASSERT(fDomain.fTop <= fDomain.fBottom); } } ////////////////////////////////////////////////////////////////////////////// void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, const GrTextureDomain& textureDomain, const char* outColor, const SkString& inCoords, const GrGLProcessor::TextureSampler sampler, const char* inModulateColor) { SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); SkDEBUGCODE(fMode = textureDomain.mode();) GrGLProgramBuilder* program = builder->getProgramBuilder(); if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { const char* name; SkString uniName("TexDom"); if (textureDomain.fIndex >= 0) { uniName.appendS32(textureDomain.fIndex); } fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, kDefault_GrSLPrecision, uniName.c_str(), &name); fDomainName = name; } switch (textureDomain.mode()) { case kIgnore_Mode: { builder->codeAppendf("\t%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); builder->codeAppend(";\n"); break; } case kClamp_Mode: { SkString clampedCoords; clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)", inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); builder->codeAppendf("\t%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str()); builder->codeAppend(";\n"); break; } case kDecal_Mode: { // Add a block since we're going to declare variables. GrGLShaderBuilder::ShaderBlock block(builder); const char* domain = fDomainName.c_str(); if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { // On the NexusS and GalaxyNexus, the other path (with the 'any' // call) causes the compilation error "Calls to any function that // may require a gradient calculation inside a conditional block // may return undefined results". This appears to be an issue with // the 'any' call since even the simple "result=black; if (any()) // result=white;" code fails to compile. builder->codeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"); builder->codeAppend("\tvec4 inside = "); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); builder->codeAppend(";\n"); builder->codeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str()); builder->codeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str()); builder->codeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n", domain, domain, domain); builder->codeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n", domain, domain, domain); builder->codeAppend("\tfloat blend = step(1.0, max(x, y));\n"); builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); } else { builder->codeAppend("\tbvec4 outside;\n"); builder->codeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(), domain); builder->codeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(), domain); builder->codeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); builder->codeAppend(";\n"); } break; } case kRepeat_Mode: { SkString clampedCoords; clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(), fDomainName.c_str(), fDomainName.c_str()); builder->codeAppendf("\t%s = ", outColor); builder->appendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str()); builder->codeAppend(";\n"); break; } } } void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, const GrTextureDomain& textureDomain, GrSurfaceOrigin textureOrigin) { SkASSERT(textureDomain.mode() == fMode); if (kIgnore_Mode != textureDomain.mode()) { GrGLfloat values[4] = { SkScalarToFloat(textureDomain.domain().left()), SkScalarToFloat(textureDomain.domain().top()), SkScalarToFloat(textureDomain.domain().right()), SkScalarToFloat(textureDomain.domain().bottom()) }; // vertical flip if necessary if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { values[1] = 1.0f - values[1]; values[3] = 1.0f - values[3]; // The top and bottom were just flipped, so correct the ordering // of elements so that values = (l, t, r, b). SkTSwap(values[1], values[3]); } if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { pdman.set4fv(fDomainUni, 1, values); memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); } } } ////////////////////////////////////////////////////////////////////////////// class GrGLTextureDomainEffect : public GrGLFragmentProcessor { public: GrGLTextureDomainEffect(const GrProcessor&); virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) override; void setData(const GrGLProgramDataManager&, const GrProcessor&) override; static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); private: GrTextureDomain::GLDomain fGLDomain; typedef GrGLFragmentProcessor INHERITED; }; GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { } void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) { const GrTextureDomainEffect& textureDomainEffect = fp.cast(); const GrTextureDomain& domain = textureDomainEffect.textureDomain(); GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0], inputColor); } void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) { const GrTextureDomainEffect& textureDomainEffect = processor.cast(); const GrTextureDomain& domain = textureDomainEffect.textureDomain(); fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); } void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const GrTextureDomain& domain = processor.cast().textureDomain(); b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); } /////////////////////////////////////////////////////////////////////////////// GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, const SkMatrix& matrix, const SkRect& domain, GrTextureDomain::Mode mode, GrTextureParams::FilterMode filterMode, GrCoordSet coordSet) { static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; if (GrTextureDomain::kIgnore_Mode == mode || (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { return GrSimpleTextureEffect::Create(texture, matrix, filterMode); } else { return SkNEW_ARGS(GrTextureDomainEffect, (texture, matrix, domain, mode, filterMode, coordSet)); } } GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, const SkMatrix& matrix, const SkRect& domain, GrTextureDomain::Mode mode, GrTextureParams::FilterMode filterMode, GrCoordSet coordSet) : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) , fTextureDomain(domain, mode) { SkASSERT(mode != GrTextureDomain::kRepeat_Mode || filterMode == GrTextureParams::kNone_FilterMode); this->initClassID(); } GrTextureDomainEffect::~GrTextureDomainEffect() { } void GrTextureDomainEffect::getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLTextureDomainEffect::GenKey(*this, caps, b); } GrGLFragmentProcessor* GrTextureDomainEffect::createGLInstance() const { return SkNEW_ARGS(GrGLTextureDomainEffect, (*this)); } bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { const GrTextureDomainEffect& s = sBase.cast(); return this->fTextureDomain == s.fTextureDomain; } void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { inout->mulByUnknownSingleComponent(); } else { inout->mulByUnknownFourComponents(); } } else { this->updateInvariantOutputForModulation(inout); } } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; SkRect domain; domain.fLeft = random->nextUScalar1(); domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); domain.fTop = random->nextUScalar1(); domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); GrTextureDomain::Mode mode = (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount); const SkMatrix& matrix = GrTest::TestMatrix(random); bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : false; GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet; return GrTextureDomainEffect::Create(textures[texIdx], matrix, domain, mode, bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, coords); }