// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/graph-builder.h" #include "src/compiler.h" #include "src/compiler/generic-graph.h" #include "src/compiler/generic-node.h" #include "src/compiler/generic-node-inl.h" #include "src/compiler/graph-visualizer.h" #include "src/compiler/node-properties.h" #include "src/compiler/node-properties-inl.h" #include "src/compiler/operator-properties.h" #include "src/compiler/operator-properties-inl.h" namespace v8 { namespace internal { namespace compiler { StructuredGraphBuilder::StructuredGraphBuilder(Graph* graph, CommonOperatorBuilder* common) : GraphBuilder(graph), common_(common), environment_(NULL), current_context_(NULL), exit_control_(NULL) {} Node* StructuredGraphBuilder::MakeNode(const Operator* op, int value_input_count, Node** value_inputs) { DCHECK(op->InputCount() == value_input_count); bool has_context = OperatorProperties::HasContextInput(op); bool has_framestate = OperatorProperties::HasFrameStateInput(op); bool has_control = OperatorProperties::GetControlInputCount(op) == 1; bool has_effect = OperatorProperties::GetEffectInputCount(op) == 1; DCHECK(OperatorProperties::GetControlInputCount(op) < 2); DCHECK(OperatorProperties::GetEffectInputCount(op) < 2); Node* result = NULL; if (!has_context && !has_framestate && !has_control && !has_effect) { result = graph()->NewNode(op, value_input_count, value_inputs); } else { int input_count_with_deps = value_input_count; if (has_context) ++input_count_with_deps; if (has_framestate) ++input_count_with_deps; if (has_control) ++input_count_with_deps; if (has_effect) ++input_count_with_deps; Node** buffer = zone()->NewArray(input_count_with_deps); memcpy(buffer, value_inputs, kPointerSize * value_input_count); Node** current_input = buffer + value_input_count; if (has_context) { *current_input++ = current_context(); } if (has_framestate) { // The frame state will be inserted later. Here we misuse // the dead_control node as a sentinel to be later overwritten // with the real frame state. *current_input++ = dead_control(); } if (has_effect) { *current_input++ = environment_->GetEffectDependency(); } if (has_control) { *current_input++ = environment_->GetControlDependency(); } result = graph()->NewNode(op, input_count_with_deps, buffer); if (has_effect) { environment_->UpdateEffectDependency(result); } if (OperatorProperties::HasControlOutput(result->op()) && !environment()->IsMarkedAsUnreachable()) { environment_->UpdateControlDependency(result); } } return result; } void StructuredGraphBuilder::UpdateControlDependencyToLeaveFunction( Node* exit) { if (environment()->IsMarkedAsUnreachable()) return; if (exit_control() != NULL) { exit = MergeControl(exit_control(), exit); } environment()->MarkAsUnreachable(); set_exit_control(exit); } StructuredGraphBuilder::Environment* StructuredGraphBuilder::CopyEnvironment( Environment* env) { return new (zone()) Environment(*env); } StructuredGraphBuilder::Environment::Environment( StructuredGraphBuilder* builder, Node* control_dependency) : builder_(builder), control_dependency_(control_dependency), effect_dependency_(control_dependency), values_(zone()) {} StructuredGraphBuilder::Environment::Environment(const Environment& copy) : builder_(copy.builder()), control_dependency_(copy.control_dependency_), effect_dependency_(copy.effect_dependency_), values_(copy.values_) {} void StructuredGraphBuilder::Environment::Merge(Environment* other) { DCHECK(values_.size() == other->values_.size()); // Nothing to do if the other environment is dead. if (other->IsMarkedAsUnreachable()) return; // Resurrect a dead environment by copying the contents of the other one and // placing a singleton merge as the new control dependency. if (this->IsMarkedAsUnreachable()) { Node* other_control = other->control_dependency_; control_dependency_ = graph()->NewNode(common()->Merge(1), other_control); effect_dependency_ = other->effect_dependency_; values_ = other->values_; return; } // Create a merge of the control dependencies of both environments and update // the current environment's control dependency accordingly. Node* control = builder_->MergeControl(this->GetControlDependency(), other->GetControlDependency()); UpdateControlDependency(control); // Create a merge of the effect dependencies of both environments and update // the current environment's effect dependency accordingly. Node* effect = builder_->MergeEffect(this->GetEffectDependency(), other->GetEffectDependency(), control); UpdateEffectDependency(effect); // Introduce Phi nodes for values that have differing input at merge points, // potentially extending an existing Phi node if possible. for (int i = 0; i < static_cast(values_.size()); ++i) { values_[i] = builder_->MergeValue(values_[i], other->values_[i], control); } } void StructuredGraphBuilder::Environment::PrepareForLoop() { Node* control = GetControlDependency(); for (int i = 0; i < static_cast(values()->size()); ++i) { Node* phi = builder_->NewPhi(1, values()->at(i), control); values()->at(i) = phi; } Node* effect = builder_->NewEffectPhi(1, GetEffectDependency(), control); UpdateEffectDependency(effect); } Node* StructuredGraphBuilder::NewPhi(int count, Node* input, Node* control) { const Operator* phi_op = common()->Phi(kMachAnyTagged, count); Node** buffer = zone()->NewArray(count + 1); MemsetPointer(buffer, input, count); buffer[count] = control; return graph()->NewNode(phi_op, count + 1, buffer); } // TODO(mstarzinger): Revisit this once we have proper effect states. Node* StructuredGraphBuilder::NewEffectPhi(int count, Node* input, Node* control) { const Operator* phi_op = common()->EffectPhi(count); Node** buffer = zone()->NewArray(count + 1); MemsetPointer(buffer, input, count); buffer[count] = control; return graph()->NewNode(phi_op, count + 1, buffer); } Node* StructuredGraphBuilder::MergeControl(Node* control, Node* other) { int inputs = OperatorProperties::GetControlInputCount(control->op()) + 1; if (control->opcode() == IrOpcode::kLoop) { // Control node for loop exists, add input. const Operator* op = common()->Loop(inputs); control->AppendInput(zone(), other); control->set_op(op); } else if (control->opcode() == IrOpcode::kMerge) { // Control node for merge exists, add input. const Operator* op = common()->Merge(inputs); control->AppendInput(zone(), other); control->set_op(op); } else { // Control node is a singleton, introduce a merge. const Operator* op = common()->Merge(inputs); control = graph()->NewNode(op, control, other); } return control; } Node* StructuredGraphBuilder::MergeEffect(Node* value, Node* other, Node* control) { int inputs = OperatorProperties::GetControlInputCount(control->op()); if (value->opcode() == IrOpcode::kEffectPhi && NodeProperties::GetControlInput(value) == control) { // Phi already exists, add input. value->set_op(common()->EffectPhi(inputs)); value->InsertInput(zone(), inputs - 1, other); } else if (value != other) { // Phi does not exist yet, introduce one. value = NewEffectPhi(inputs, value, control); value->ReplaceInput(inputs - 1, other); } return value; } Node* StructuredGraphBuilder::MergeValue(Node* value, Node* other, Node* control) { int inputs = OperatorProperties::GetControlInputCount(control->op()); if (value->opcode() == IrOpcode::kPhi && NodeProperties::GetControlInput(value) == control) { // Phi already exists, add input. value->set_op(common()->Phi(kMachAnyTagged, inputs)); value->InsertInput(zone(), inputs - 1, other); } else if (value != other) { // Phi does not exist yet, introduce one. value = NewPhi(inputs, value, control); value->ReplaceInput(inputs - 1, other); } return value; } Node* StructuredGraphBuilder::dead_control() { if (!dead_control_.is_set()) { Node* dead_node = graph()->NewNode(common_->Dead()); dead_control_.set(dead_node); return dead_node; } return dead_control_.get(); } } } } // namespace v8::internal::compiler