// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_NODE_CACHE_H_ #define V8_COMPILER_NODE_CACHE_H_ #include "src/v8.h" #include "src/compiler/node.h" namespace v8 { namespace internal { namespace compiler { // A cache for nodes based on a key. Useful for implementing canonicalization of // nodes such as constants, parameters, etc. template class NodeCache { public: explicit NodeCache(int max = 256) : entries_(NULL), size_(0), max_(max) {} // Search for node associated with {key} and return a pointer to a memory // location in this cache that stores an entry for the key. If the location // returned by this method contains a non-NULL node, the caller can use that // node. Otherwise it is the responsibility of the caller to fill the entry // with a new node. // Note that a previous cache entry may be overwritten if the cache becomes // too full or encounters too many hash collisions. Node** Find(Zone* zone, Key key); private: struct Entry { Key key_; Node* value_; }; Entry* entries_; // lazily-allocated hash entries. int32_t size_; int32_t max_; bool Resize(Zone* zone); }; // Various default cache types. typedef NodeCache Int64NodeCache; typedef NodeCache Int32NodeCache; typedef NodeCache PtrNodeCache; } } } // namespace v8::internal::compiler #endif // V8_COMPILER_NODE_CACHE_H_