// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_PIPELINE_H_ #define V8_COMPILER_PIPELINE_H_ #include "src/v8.h" #include "src/compiler.h" // Note: TODO(turbofan) implies a performance improvement opportunity, // and TODO(name) implies an incomplete implementation namespace v8 { namespace internal { namespace compiler { // Clients of this interface shouldn't depend on lots of compiler internals. class Graph; class Schedule; class SourcePositionTable; class Linkage; class Pipeline { public: explicit Pipeline(CompilationInfo* info) : info_(info) {} // Run the entire pipeline and generate a handle to a code object. Handle<Code> GenerateCode(); // Run the pipeline on a machine graph and generate code. If {schedule} // is {NULL}, then compute a new schedule for code generation. Handle<Code> GenerateCodeForMachineGraph(Linkage* linkage, Graph* graph, Schedule* schedule = NULL); static inline bool SupportedBackend() { return V8_TURBOFAN_BACKEND != 0; } static inline bool SupportedTarget() { return V8_TURBOFAN_TARGET != 0; } static void SetUp(); static void TearDown(); private: CompilationInfo* info_; CompilationInfo* info() const { return info_; } Isolate* isolate() { return info_->isolate(); } Zone* zone() { return info_->zone(); } Schedule* ComputeSchedule(Graph* graph); void VerifyAndPrintGraph(Graph* graph, const char* phase); Handle<Code> GenerateCode(Linkage* linkage, Graph* graph, Schedule* schedule, SourcePositionTable* source_positions); }; } } } // namespace v8::internal::compiler #endif // V8_COMPILER_PIPELINE_H_