// Copyright 2011 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Top include for all V8 .cc files. // #ifndef V8_V8_H_ #define V8_V8_H_ #if defined(GOOGLE3) // Google3 special flag handling. #if defined(DEBUG) && defined(NDEBUG) // V8 only uses DEBUG and whenever it is set we are building a debug // version of V8. We do not use NDEBUG and simply undef it here for // consistency. #undef NDEBUG #endif #endif // defined(GOOGLE3) // V8 only uses DEBUG, but included external files // may use NDEBUG - make sure they are consistent. #if defined(DEBUG) && defined(NDEBUG) #error both DEBUG and NDEBUG are set #endif // Basic includes #include "include/v8.h" #include "include/v8-platform.h" #include "src/checks.h" // NOLINT #include "src/allocation.h" // NOLINT #include "src/assert-scope.h" // NOLINT #include "src/utils.h" // NOLINT #include "src/flags.h" // NOLINT #include "src/globals.h" // NOLINT // Objects & heap #include "src/objects-inl.h" // NOLINT #include "src/heap/spaces-inl.h" // NOLINT #include "src/heap/heap-inl.h" // NOLINT #include "src/heap/incremental-marking-inl.h" // NOLINT #include "src/heap/mark-compact-inl.h" // NOLINT #include "src/log-inl.h" // NOLINT #include "src/handles-inl.h" // NOLINT #include "src/types-inl.h" // NOLINT #include "src/zone-inl.h" // NOLINT namespace v8 { namespace internal { class V8 : public AllStatic { public: // Global actions. static bool Initialize(); static void TearDown(); // Report process out of memory. Implementation found in api.cc. static void FatalProcessOutOfMemory(const char* location, bool take_snapshot = false); // Allows an entropy source to be provided for use in random number // generation. static void SetEntropySource(EntropySource source); // Support for return-address rewriting profilers. static void SetReturnAddressLocationResolver( ReturnAddressLocationResolver resolver); // Support for entry hooking JITed code. static void SetFunctionEntryHook(FunctionEntryHook entry_hook); static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { return array_buffer_allocator_; } static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { CHECK_EQ(NULL, array_buffer_allocator_); array_buffer_allocator_ = allocator; } static void InitializePlatform(v8::Platform* platform); static void ShutdownPlatform(); static v8::Platform* GetCurrentPlatform(); private: static void InitializeOncePerProcessImpl(); static void InitializeOncePerProcess(); // Allocator for external array buffers. static v8::ArrayBuffer::Allocator* array_buffer_allocator_; // v8::Platform to use. static v8::Platform* platform_; }; // JavaScript defines two kinds of 'nil'. enum NilValue { kNullValue, kUndefinedValue }; } } // namespace v8::internal #endif // V8_V8_H_