/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.annotation.IntDef; import android.annotation.SystemApi; import android.content.Context; import android.content.pm.ActivityInfo; import android.content.res.CompatibilityInfo; import android.content.res.Configuration; import android.graphics.Rect; import android.graphics.RectF; import android.os.Bundle; import android.os.IBinder; import android.os.Looper; import android.view.animation.Animation; import java.io.PrintWriter; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * This interface supplies all UI-specific behavior of the window manager. An * instance of it is created by the window manager when it starts up, and allows * customization of window layering, special window types, key dispatching, and * layout. * *
Because this provides deep interaction with the system window manager, * specific methods on this interface can be called from a variety of contexts * with various restrictions on what they can do. These are encoded through * a suffixes at the end of a method encoding the thread the method is called * from and any locks that are held when it is being called; if no suffix * is attached to a method, then it is not called with any locks and may be * called from the main window manager thread or another thread calling into * the window manager. * *
The current suffixes are: * *
This method may be called by any thread in the window manager, but * no internal locks in the window manager will be held. * * @param config The Configuration being computed, for you to change as * desired. * @param keyboardPresence Flags that indicate whether internal or external * keyboards are present. * @param navigationPresence Flags that indicate whether internal or external * navigation devices are present. */ public void adjustConfigurationLw(Configuration config, int keyboardPresence, int navigationPresence); /** * Assign a window type to a layer. Allows you to control how different * kinds of windows are ordered on-screen. * * @param type The type of window being assigned. * * @return int An arbitrary integer used to order windows, with lower * numbers below higher ones. */ public int windowTypeToLayerLw(int type); /** * Return how to Z-order sub-windows in relation to the window they are * attached to. Return positive to have them ordered in front, negative for * behind. * * @param type The sub-window type code. * * @return int Layer in relation to the attached window, where positive is * above and negative is below. */ public int subWindowTypeToLayerLw(int type); /** * Get the highest layer (actually one more than) that the wallpaper is * allowed to be in. */ public int getMaxWallpaperLayer(); /** * Return the display width available after excluding any screen * decorations that can never be removed. That is, system bar or * button bar. */ public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation); /** * Return the display height available after excluding any screen * decorations that can never be removed. That is, system bar or * button bar. */ public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation); /** * Return the available screen width that we should report for the * configuration. This must be no larger than * {@link #getNonDecorDisplayWidth(int, int, int)}; it may be smaller than * that to account for more transient decoration like a status bar. */ public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation); /** * Return the available screen height that we should report for the * configuration. This must be no larger than * {@link #getNonDecorDisplayHeight(int, int, int)}; it may be smaller than * that to account for more transient decoration like a status bar. */ public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation); /** * Return whether the given window is forcibly hiding all windows except windows with * FLAG_SHOW_WHEN_LOCKED set. Typically returns true for the keyguard. */ public boolean isForceHiding(WindowManager.LayoutParams attrs); /** * Return whether the given window can become one that passes isForceHiding() test. * Typically returns true for the StatusBar. */ public boolean isKeyguardHostWindow(WindowManager.LayoutParams attrs); /** * Determine if a window that is behind one that is force hiding * (as determined by {@link #isForceHiding}) should actually be hidden. * For example, typically returns false for the status bar. Be careful * to return false for any window that you may hide yourself, since this * will conflict with what you set. */ public boolean canBeForceHidden(WindowState win, WindowManager.LayoutParams attrs); /** * Return the window that is hiding the keyguard, if such a thing exists. */ public WindowState getWinShowWhenLockedLw(); /** * Called when the system would like to show a UI to indicate that an * application is starting. You can use this to add a * APPLICATION_STARTING_TYPE window with the given appToken to the window * manager (using the normal window manager APIs) that will be shown until * the application displays its own window. This is called without the * window manager locked so that you can call back into it. * * @param appToken Token of the application being started. * @param packageName The name of the application package being started. * @param theme Resource defining the application's overall visual theme. * @param nonLocalizedLabel The default title label of the application if * no data is found in the resource. * @param labelRes The resource ID the application would like to use as its name. * @param icon The resource ID the application would like to use as its icon. * @param windowFlags Window layout flags. * * @return Optionally you can return the View that was used to create the * window, for easy removal in removeStartingWindow. * * @see #removeStartingWindow */ public View addStartingWindow(IBinder appToken, String packageName, int theme, CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel, int labelRes, int icon, int logo, int windowFlags); /** * Called when the first window of an application has been displayed, while * {@link #addStartingWindow} has created a temporary initial window for * that application. You should at this point remove the window from the * window manager. This is called without the window manager locked so * that you can call back into it. * *
Note: due to the nature of these functions not being called with the * window manager locked, you must be prepared for this function to be * called multiple times and/or an initial time with a null View window * even if you previously returned one. * * @param appToken Token of the application that has started. * @param window Window View that was returned by createStartingWindow. * * @see #addStartingWindow */ public void removeStartingWindow(IBinder appToken, View window); /** * Prepare for a window being added to the window manager. You can throw an * exception here to prevent the window being added, or do whatever setup * you need to keep track of the window. * * @param win The window being added. * @param attrs The window's LayoutParams. * * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed, else an * error code to abort the add. */ public int prepareAddWindowLw(WindowState win, WindowManager.LayoutParams attrs); /** * Called when a window is being removed from a window manager. Must not * throw an exception -- clean up as much as possible. * * @param win The window being removed. */ public void removeWindowLw(WindowState win); /** * Control the animation to run when a window's state changes. Return a * non-0 number to force the animation to a specific resource ID, or 0 * to use the default animation. * * @param win The window that is changing. * @param transit What is happening to the window: {@link #TRANSIT_ENTER}, * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or * {@link #TRANSIT_HIDE}. * * @return Resource ID of the actual animation to use, or 0 for none. */ public int selectAnimationLw(WindowState win, int transit); /** * Determine the animation to run for a rotation transition based on the * top fullscreen windows {@link WindowManager.LayoutParams#rotationAnimation} * and whether it is currently fullscreen and frontmost. * * @param anim The exiting animation resource id is stored in anim[0], the * entering animation resource id is stored in anim[1]. */ public void selectRotationAnimationLw(int anim[]); /** * Validate whether the current top fullscreen has specified the same * {@link WindowManager.LayoutParams#rotationAnimation} value as that * being passed in from the previous top fullscreen window. * * @param exitAnimId exiting resource id from the previous window. * @param enterAnimId entering resource id from the previous window. * @param forceDefault For rotation animations only, if true ignore the * animation values and just return false. * @return true if the previous values are still valid, false if they * should be replaced with the default. */ public boolean validateRotationAnimationLw(int exitAnimId, int enterAnimId, boolean forceDefault); /** * Create and return an animation to re-display a force hidden window. */ public Animation createForceHideEnterAnimation(boolean onWallpaper, boolean goingToNotificationShade); /** * Create and return an animation to let the wallpaper disappear after being shown on a force * hiding window. */ public Animation createForceHideWallpaperExitAnimation(boolean goingToNotificationShade); /** * Called from the input reader thread before a key is enqueued. * *
There are some actions that need to be handled here because they * affect the power state of the device, for example, the power keys. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * @param event The key event. * @param policyFlags The policy flags associated with the key. * * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}. */ public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags); /** * Called from the input reader thread before a motion is enqueued when the device is in a * non-interactive state. * *
There are some actions that need to be handled here because they * affect the power state of the device, for example, waking on motions. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * @param policyFlags The policy flags associated with the motion. * * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}. */ public int interceptMotionBeforeQueueingNonInteractive(long whenNanos, int policyFlags); /** * Called from the input dispatcher thread before a key is dispatched to a window. * *
Allows you to define * behavior for keys that can not be overridden by applications. * This method is called from the input thread, with no locks held. * * @param win The window that currently has focus. This is where the key * event will normally go. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @return 0 if the key should be dispatched immediately, -1 if the key should * not be dispatched ever, or a positive value indicating the number of * milliseconds by which the key dispatch should be delayed before trying * again. */ public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags); /** * Called from the input dispatcher thread when an application did not handle * a key that was dispatched to it. * *
Allows you to define default global behavior for keys that were not handled * by applications. This method is called from the input thread, with no locks held. * * @param win The window that currently has focus. This is where the key * event will normally go. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @return Returns an alternate key event to redispatch as a fallback, or null to give up. * The caller is responsible for recycling the key event. */ public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags); /** * Called when layout of the windows is about to start. * * @param isDefaultDisplay true if window is on {@link Display#DEFAULT_DISPLAY}. * @param displayWidth The current full width of the screen. * @param displayHeight The current full height of the screen. * @param displayRotation The current rotation being applied to the base * window. */ public void beginLayoutLw(boolean isDefaultDisplay, int displayWidth, int displayHeight, int displayRotation); /** * Returns the bottom-most layer of the system decor, above which no policy decor should * be applied. */ public int getSystemDecorLayerLw(); /** * Return the rectangle of the screen that is available for applications to run in. * This will be called immediately after {@link #beginLayoutLw}. * * @param r The rectangle to be filled with the boundaries available to applications. */ public void getContentRectLw(Rect r); /** * Called for each window attached to the window manager as layout is * proceeding. The implementation of this function must take care of * setting the window's frame, either here or in finishLayout(). * * @param win The window being positioned. * @param attached For sub-windows, the window it is attached to; this * window will already have had layoutWindow() called on it * so you can use its Rect. Otherwise null. */ public void layoutWindowLw(WindowState win, WindowState attached); /** * Return the insets for the areas covered by system windows. These values * are computed on the most recent layout, so they are not guaranteed to * be correct. * * @param attrs The LayoutParams of the window. * @param rotation Rotation of the display. * @param outContentInsets The areas covered by system windows, expressed as positive insets. * @param outStableInsets The areas covered by stable system windows irrespective of their * current visibility. Expressed as positive insets. * @param outOutsets The areas that are not real display, but we would like to treat as such. * */ public void getInsetHintLw(WindowManager.LayoutParams attrs, int rotation, Rect outContentInsets, Rect outStableInsets, Rect outOutsets); /** * Called when layout of the windows is finished. After this function has * returned, all windows given to layoutWindow() must have had a * frame assigned. */ public void finishLayoutLw(); /** Layout state may have changed (so another layout will be performed) */ static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001; /** Configuration state may have changed */ static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002; /** Wallpaper may need to move */ static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004; /** Need to recompute animations */ static final int FINISH_LAYOUT_REDO_ANIM = 0x0008; /** * Called following layout of all windows before each window has policy applied. * * @param displayWidth The current full width of the screen. * @param displayHeight The current full height of the screen. */ public void beginPostLayoutPolicyLw(int displayWidth, int displayHeight); /** * Called following layout of all window to apply policy to each window. * * @param win The window being positioned. * @param attrs The LayoutParams of the window. * @param attached For sub-windows, the window it is attached to. Otherwise null. */ public void applyPostLayoutPolicyLw(WindowState win, WindowManager.LayoutParams attrs, WindowState attached); /** * Called following layout of all windows and after policy has been applied * to each window. If in this function you do * something that may have modified the animation state of another window, * be sure to return non-zero in order to perform another pass through layout. * * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT}, * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER}, * or {@link #FINISH_LAYOUT_REDO_ANIM}. */ public int finishPostLayoutPolicyLw(); /** * Return true if it is okay to perform animations for an app transition * that is about to occur. You may return false for this if, for example, * the lock screen is currently displayed so the switch should happen * immediately. */ public boolean allowAppAnimationsLw(); /** * A new window has been focused. */ public int focusChangedLw(WindowState lastFocus, WindowState newFocus); /** * Called when the device has started waking up. */ public void startedWakingUp(); /** * Called when the device has finished waking up. */ public void finishedWakingUp(); /** * Called when the device has started going to sleep. * * @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN}, * or {@link #OFF_BECAUSE_OF_TIMEOUT}. */ public void startedGoingToSleep(int why); /** * Called when the device has finished going to sleep. * * @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN}, * or {@link #OFF_BECAUSE_OF_TIMEOUT}. */ public void finishedGoingToSleep(int why); /** * Called when the device is about to turn on the screen to show content. * When waking up, this method will be called once after the call to wakingUp(). * When dozing, the method will be called sometime after the call to goingToSleep() and * may be called repeatedly in the case where the screen is pulsing on and off. * * Must call back on the listener to tell it when the higher-level system * is ready for the screen to go on (i.e. the lock screen is shown). */ public void screenTurningOn(ScreenOnListener screenOnListener); /** * Called when the device has actually turned on the screen, i.e. the display power state has * been set to ON and the screen is unblocked. */ public void screenTurnedOn(); /** * Called when the device has turned the screen off. */ public void screenTurnedOff(); public interface ScreenOnListener { void onScreenOn(); } /** * Return whether the default display is on and not blocked by a black surface. */ public boolean isScreenOn(); /** * Tell the policy that the lid switch has changed state. * @param whenNanos The time when the change occurred in uptime nanoseconds. * @param lidOpen True if the lid is now open. */ public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen); /** * Tell the policy that the camera lens has been covered or uncovered. * @param whenNanos The time when the change occurred in uptime nanoseconds. * @param lensCovered True if the lens is covered. */ public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered); /** * Tell the policy if anyone is requesting that keyguard not come on. * * @param enabled Whether keyguard can be on or not. does not actually * turn it on, unless it was previously disabled with this function. * * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard() * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard() */ @SuppressWarnings("javadoc") public void enableKeyguard(boolean enabled); /** * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely} */ interface OnKeyguardExitResult { void onKeyguardExitResult(boolean success); } /** * Tell the policy if anyone is requesting the keyguard to exit securely * (this would be called after the keyguard was disabled) * @param callback Callback to send the result back. * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult) */ @SuppressWarnings("javadoc") void exitKeyguardSecurely(OnKeyguardExitResult callback); /** * isKeyguardLocked * * Return whether the keyguard is currently locked. * * @return true if in keyguard is locked. */ public boolean isKeyguardLocked(); /** * isKeyguardSecure * * Return whether the keyguard requires a password to unlock. * * @return true if in keyguard is secure. */ public boolean isKeyguardSecure(); /** * Return whether the keyguard is on. * * @return true if in keyguard is on. */ public boolean isKeyguardShowingOrOccluded(); /** * inKeyguardRestrictedKeyInputMode * * if keyguard screen is showing or in restricted key input mode (i.e. in * keyguard password emergency screen). When in such mode, certain keys, * such as the Home key and the right soft keys, don't work. * * @return true if in keyguard restricted input mode. */ public boolean inKeyguardRestrictedKeyInputMode(); /** * Ask the policy to dismiss the keyguard, if it is currently shown. */ public void dismissKeyguardLw(); /** * Notifies the keyguard that the activity has drawn it was waiting for. */ public void notifyActivityDrawnForKeyguardLw(); /** * Ask the policy whether the Keyguard has drawn. If the Keyguard is disabled, this method * returns true as soon as we know that Keyguard is disabled. * * @return true if the keyguard has drawn. */ public boolean isKeyguardDrawnLw(); /** * Given an orientation constant, returns the appropriate surface rotation, * taking into account sensors, docking mode, rotation lock, and other factors. * * @param orientation An orientation constant, such as * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}. * @param lastRotation The most recently used rotation. * @return The surface rotation to use. */ public int rotationForOrientationLw(@ActivityInfo.ScreenOrientation int orientation, int lastRotation); /** * Given an orientation constant and a rotation, returns true if the rotation * has compatible metrics to the requested orientation. For example, if * the application requested landscape and got seascape, then the rotation * has compatible metrics; if the application requested portrait and got landscape, * then the rotation has incompatible metrics; if the application did not specify * a preference, then anything goes. * * @param orientation An orientation constant, such as * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}. * @param rotation The rotation to check. * @return True if the rotation is compatible with the requested orientation. */ public boolean rotationHasCompatibleMetricsLw(@ActivityInfo.ScreenOrientation int orientation, int rotation); /** * Called by the window manager when the rotation changes. * * @param rotation The new rotation. */ public void setRotationLw(int rotation); /** * Called when the system is mostly done booting to set whether * the system should go into safe mode. */ public void setSafeMode(boolean safeMode); /** * Called when the system is mostly done booting. */ public void systemReady(); /** * Called when the system is done booting to the point where the * user can start interacting with it. */ public void systemBooted(); /** * Show boot time message to the user. */ public void showBootMessage(final CharSequence msg, final boolean always); /** * Hide the UI for showing boot messages, never to be displayed again. */ public void hideBootMessages(); /** * Called when userActivity is signalled in the power manager. * This is safe to call from any thread, with any window manager locks held or not. */ public void userActivity(); /** * Called when we have finished booting and can now display the home * screen to the user. This will happen after systemReady(), and at * this point the display is active. */ public void enableScreenAfterBoot(); public void setCurrentOrientationLw(@ActivityInfo.ScreenOrientation int newOrientation); /** * Call from application to perform haptic feedback on its window. */ public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always); /** * Called when we have started keeping the screen on because a window * requesting this has become visible. */ public void keepScreenOnStartedLw(); /** * Called when we have stopped keeping the screen on because the last window * requesting this is no longer visible. */ public void keepScreenOnStoppedLw(); /** * Gets the current user rotation mode. * * @return The rotation mode. * * @see WindowManagerPolicy#USER_ROTATION_LOCKED * @see WindowManagerPolicy#USER_ROTATION_FREE */ @UserRotationMode public int getUserRotationMode(); /** * Inform the policy that the user has chosen a preferred orientation ("rotation lock"). * * @param mode One of {@link WindowManagerPolicy#USER_ROTATION_LOCKED} or * {@link WindowManagerPolicy#USER_ROTATION_FREE}. * @param rotation One of {@link Surface#ROTATION_0}, {@link Surface#ROTATION_90}, * {@link Surface#ROTATION_180}, {@link Surface#ROTATION_270}. */ public void setUserRotationMode(@UserRotationMode int mode, @Surface.Rotation int rotation); /** * Called when a new system UI visibility is being reported, allowing * the policy to adjust what is actually reported. * @param visibility The raw visibility reported by the status bar. * @return The new desired visibility. */ public int adjustSystemUiVisibilityLw(int visibility); /** * Specifies whether there is an on-screen navigation bar separate from the status bar. */ public boolean hasNavigationBar(); /** * Lock the device now. */ public void lockNow(Bundle options); /** * Set the last used input method window state. This state is used to make IME transition * smooth. * @hide */ public void setLastInputMethodWindowLw(WindowState ime, WindowState target); /** * Show the recents task list app. * @hide */ public void showRecentApps(); /** * Show the global actions dialog. * @hide */ public void showGlobalActions(); /** * @return The current height of the input method window. */ public int getInputMethodWindowVisibleHeightLw(); /** * Called when the current user changes. Guaranteed to be called before the broadcast * of the new user id is made to all listeners. * * @param newUserId The id of the incoming user. */ public void setCurrentUserLw(int newUserId); /** * Print the WindowManagerPolicy's state into the given stream. * * @param prefix Text to print at the front of each line. * @param writer The PrintWriter to which you should dump your state. This will be * closed for you after you return. * @param args additional arguments to the dump request. */ public void dump(String prefix, PrintWriter writer, String[] args); /** * Returns whether a given window type can be magnified. * * @param windowType The window type. * @return True if the window can be magnified. */ public boolean canMagnifyWindow(int windowType); /** * Returns whether a given window type is considered a top level one. * A top level window does not have a container, i.e. attached window, * or if it has a container it is laid out as a top-level window, not * as a child of its container. * * @param windowType The window type. * @return True if the window is a top level one. */ public boolean isTopLevelWindow(int windowType); /** * Notifies the keyguard to start fading out. * * @param startTime the start time of the animation in uptime milliseconds * @param fadeoutDuration the duration of the exit animation, in milliseconds */ public void startKeyguardExitAnimation(long startTime, long fadeoutDuration); }